Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

 Hearthstone: Heroes of Warcraft v2, HAPPY NEW HEARTH YEAR!!! 2016

views
     
less1234
post May 7 2015, 12:17 PM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
I played casually yet never saw Voltron before, only viable if the Opponent's hand must be terrible, imagine handlock with only passive tech cards as 10 cards, not even owl or patron warrior that failed to mulligan for a weapon.

Its too easy to get hard removed on constructed/ladder with the infestation of face hunter/zoolock

This post has been edited by less1234: May 7 2015, 12:18 PM
less1234
post May 8 2015, 09:17 AM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
Its harder for newer players nowadays to start off due to the released expansions that totally owned the basic cards.

You can also see those people with legendaries lurking around rank 20 and below just for the bullying lulz . This I agree strongly puts off newer players because they are going to get owned left and right.

My advice, just play arena, at least the playing field is leveled.
less1234
post May 10 2015, 06:17 PM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
QUOTE
wakaka patron warrior is so much fun


Quite cheap to build, nearly an auto win when vs paladin/mill decks/freeze mage , fair matchup against most other decks with no apparent real weakness but I have a hard time facing mech shaman using this deck.

This post has been edited by less1234: May 10 2015, 06:18 PM
less1234
post May 11 2015, 10:29 AM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
QUOTE
Yeah, Grimm patron deck is awesome.
Though, i do find it hard to have some board presence in early game.

Hence, soaking up too much damage, and not dealing enough dmg to opponent.

Also struggle to have enough card draw in order to have both warsong comm and patron at hand.
[QUOTE]

Its depending on what type of decks are you facing, usually against face decks you would want to mulligan for armorsmith x 2 + ghoul/indirect damage to avoid taking too much face damage.

Against zoo deck/mid range/control , death bite + patron is usually a good start.

Against handlock, try mulligan for execute.

I think the key is not playing around only on warsong commander + patron as turn 4 death bite hit something + turn 5 patron + death's bite deathrattle + coin + whirwind is a strong play by itself. Commander also combo with frothing, so the win condition may not be only locked to commander+patron.

After getting hit by a face for 5 continuous streak of face hunter, I learned that mulligan for weapons may not be the best idea because you will taking a lot of face damage in exchange of board control which is the wrong way to play against a face hunter.
less1234
post Aug 2 2015, 10:32 AM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
The new inspire mechanic doesn't bode well for fast meta (face hunter, aggro pally) as it is too slow/combo to set it up. Most revealed cards till now are not that impressive or a must have (Dr.Boom Standard for general decks or Grim Patron). Lock and load however may push hunters to be slower to midrange or even hybrid.

Good cards such as Holy warrior (desperately needed by the current rare priest meta) and Totem golem, Tuskarr totemic (again the buff Shaman deserved), well these cards are just common and can be easily crafted for 40 dust.

This post has been edited by less1234: Aug 2 2015, 10:33 AM
less1234
post Aug 24 2015, 02:24 PM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
I had fun playing the tavern brawl's hunter deck since I always being a fan of control decks. I think its ok, just try to outvalue the opponent's board always and combo with lock and load since the mage deck is not optimized as well.
less1234
post Aug 26 2015, 08:18 AM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
QUOTE
http://www.icy-veins.com/hearthstone/palad...o-rush-gvg-deck

bois, imma build this deck, isit good ah u guys think?


Not a good deck due to the required synergy of hobgoblin which was mired with inconsistencies.

Day 1 TGT experience

Joust is a bust. RNG dependent and the bonus isn't that super great when you win a joust.

Inspire is interesting.
Mage that plays around this for value with Coldarra Drake,Maiden of the Lake, Fencing coach. When Coldarra drake hits the board, your pretty screwed if you can't remove it.
Shaman (totem golem, thunderbluff valiant) and Paladin (murloc knight) became midrange zoo like.
Others, not that much. And yes, control warrior, hope you have brawl,equality combo, lightbomb in that sense because papa Varian gonna hit the board with the army of stormwind on turn 10.
less1234
post Aug 27 2015, 02:27 PM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
I did played around with draGon priest and I think the Twilight whelp are kinda weak. If you draw it on turn one,early game, there are pretty high chance you may not have a dragon, consider playing zombie chow instead.

Can try replacing Dragonkin and twilight drake with twilight guardian. This is because Dragonkin is a combo card and weak against turn 4 shredder and death bite. Twilght drake on the other hand is weak to silence especially as a turnv4 play against druid and usually you don't have a big hand as handlock. As plus side,guardian is anti aggro and you need more than wyrmeast agents to stop the hunters.

That said, I don't have chillmaw so I can't comment on that but on paper its a great aggro stopper against midrange zoolock decks. Tho my deck uses lightbomb to perform this role due to synergy of low attack high HP priear minions.

I played around with nefarian and most of the time it is just sitting on my hand. Too slow, too easy to remove by bgh and too randOm. I wouLD recommend replacing it chrommagus instead because priest has decent draw engine and chrome is harder to remove.

This post has been edited by less1234: Aug 27 2015, 03:03 PM
less1234
post Aug 28 2015, 12:33 PM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
Something interesting to note as I collected statistic about my play times.

I will have alot of losses if I played from 10PM to 4AM.
I easily winstreak through ranks from Morning to Afternoon.

As playing in america region, which is global, time zone does matters.

A good example is in the Archon Team League Championship which is international. Team Celestial got a lose streak of 0-7 all the way entire through the championship and these guys are some of the China's top players with international credential to boot. If you watched their streams, several times they misplayed big time and caused them to lose their games.
Reason ? Since it is international thru NA to EU to Asia, they played around 1AM in the morning.

So if you wanna power through ranks, pick the best time for yourself =)
less1234
post Sep 2 2015, 02:26 PM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
Nowadays..... only Rexxar as Batman can stop Riddler (flare ftw)

user posted image




less1234
post Sep 14 2015, 10:01 PM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
Dragon priest is a tier 2 deck in the meta due to inconsistencies with too much focus on 4 drops and above. With bad mulligan that leads to high curve or a non dragon synergy starting hand, dragon priest probably can concede on the spot unless they are against another slow deck.
less1234
post Sep 15 2015, 08:54 AM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
QUOTE
QUOTE(less1234 @ Sep 14 2015, 10:01 PM)
Dragon priest is a tier 2 deck in the meta due to inconsistencies with too much focus on 4 drops and above. With bad mulligan that leads to high curve or a non dragon synergy starting hand, dragon priest probably can concede on the spot unless they are against another slow deck.
*
https://tempostorm.com/hearthstone/meta-sna...ey-its-me-again

Updated, Tier 1 now


Was surprised with mech mage being tier 1, thought they were replaced with BRM's tempo mage. But then again, show chugga and mech aggro would shut down patron pretty fast.


QUOTE
can i ask sifus here what changes should i make to my deck
i find it relies alot on the luck of the draw


In my opinion, Dreadstead deck is known as combo aggro deck mix. To win with this deck, your primary win condition is to hold on until you have the mana and cards to create an unstoppable army of dreadsteads while your secondary condition is board control and zoo like. Hence your early game should be like zoo to get board control and cycle cards.

I would have drop void walker, get haunted creeper for more stickiness, drop demonheart and infernal to get voidcallers for freebie tempos and early mid game traction.
Drop hellfire for twisting nether to give the ultimate middle finger to your opponents with you having dreedsteads.
Drop siphon for kelthuzard because of dreadsteed synergy,
Drop kezan for one more piloted as you learn to play around secrets as you play more.
Since you have sacrificial pact for healing, I personally double healbot makes too much healing while giving having tempo loss. Dropping them for malganis would be logically as your deck is very demonic, and sludge bleacher to protect your face and that deathrattle synergy.
Finally, anima golem, the reason anima golem doesn't see play or nefarian or anything that has 7 and higher attack is due to BGH making tempo loss. Dr. Boom is still playable because BGH don't take out the boom bots.

This post has been edited by less1234: Sep 15 2015, 03:30 PM
less1234
post Oct 17 2015, 03:45 AM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
Senior HS designer Ben Brode addressed the nerf as a long term effect with good reasons because warsong commander is just blocking alot of the game mechanics they planned for the game.

An example of this is dreadsteed which originally planned as a neutral card instead as the warlock card we see today since warsong commander will just make warrior OP by playing warsong dreadstead combo and slowly gun down opponent minions which a cheap 100 percent boardclear of 7 mana

This post has been edited by less1234: Oct 17 2015, 03:48 AM
less1234
post Dec 19 2015, 06:52 PM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
Traditional control warrior/wallet warrior and handlock/bank warlock requires alot of legendary. Not recommended for starters... if your playing paladin, tirion is a must, antonidas for mages, malganis for demon zoolock or slyvanas for general control deck
less1234
post Jan 3 2016, 05:45 PM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
We can't help you climb ladder...
less1234
post Apr 22 2016, 07:38 PM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
The problem is when concede mage meets Fatigue Priest/Warrior or Reno Shadowpriest then the mage will be the conceding >_>... but general good against mid range decks and of course aggro.

This post has been edited by less1234: Apr 22 2016, 07:39 PM
less1234
post Apr 27 2016, 08:33 AM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
Is it me or C'thun decks kinda wrecks control? If freeze mage is the meta, they will get gimped by eater's of secret.
How about aggro ? They got hit big with leper gnome, knife juggler, arcane golem nerf. Shaman lost crackle, hunter's mark cost 1 more. Nevertheless, true face deck kinda shifted by to hunter.

Druid C'thun especially with ramping and the amount of cheap taunts available. And Twin Emperor is the new Dr. Boom in C'thun decks. Got C'thun out and got removed ? Doomcaller: here's another C'thun for next round of board wipe + face damage.

OP cards to me:
Disciple of C'thun, 3 mana , 2/1 , deals 2 damage and buffs C'thun +2/2 ? Epic Power creep from ironforge rifleman or even stormpike commando.

Klaxxi , getting to C'thun to 10 damage by turn 4 isn't that hard given you have 6 early game cards to help do so. Twilight drake on steroids.

Twin Emperor, bust this out with 10 damage and see your opponent break a sweat.

P/S: Rise of the black knight.

This post has been edited by less1234: Apr 27 2016, 08:41 AM
less1234
post Apr 28 2016, 10:18 AM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
QUOTE(ic no 851025071234 @ Apr 28 2016, 09:14 AM)
I'm #1205 wintersun

I open 38 packs only 2 legend twin emperor and wat lousy hearld priest thing sad.gif

I think got 3-4 copies of the druid wisp thing and so many copy of the rogue 1/2 minion. So unlucky me
*
Twin emperor best leh...
less1234
post Jul 1 2016, 07:33 PM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
I always thought to hit legend you need the best currency in the world : time. I think this why aggro face decks are more popular due to shorter match time. Compared to a control matchup which may take 20 minutes plus. I personally prefer playing control decks and BM them with "can't touch this" behavior
less1234
post Dec 4 2016, 07:53 AM

New Member
*
Junior Member
25 posts

Joined: Oct 2013
QUOTE(statikinetic @ Dec 2 2016, 10:21 PM)
I'm on a streak with Jade Druid.
Those Golems.
*
Turn 5 pirate kill nowadays...Not even enough time to Reno.

Rock Paper Scissor Hearthstone

Tempo > Control combo > Control Value > Aggro > Tempo.

Pirate Warrior > all except taunt heavy decks such as Taunt warrior/Dragon Priest.

The hard counter is so hard that you can concede directly as Reno Priest as it has no chance vs Jade Druid.

This post has been edited by less1234: Dec 4 2016, 07:53 AM

2 Pages  1 2 >Top
 

Change to:
| Lo-Fi Version
0.4096sec    0.42    7 queries    GZIP Disabled
Time is now: 7th December 2025 - 07:51 AM