QUOTE(Y.K. @ Jan 27 2015, 10:45 PM)
guys can give some advice? i kind of stuck in the game already.
these are my okish mobs:
5 stars: water war bear
4 stars: fire vamp, wind sylph, water sylph, water 9 tails.
wanted to awake my fire vamp but cant get high essences, i can win B5 max, nothing more. and cant win faimon stages and arena rivals already.
now i keep farming faimon stage 1 normal and level up fodder only, saving for 750 crystal to do 11 summons, so sien

what should i do?
water warbear no use

all your 4* are great! awaken all of them and you have yourself a great team.
potentially in arena:
wind sylph leader (build rage+blade ATK%/crit dmg%/ATK%),
fire vamp as speedster (build swift+blade or violent+blade with as much speed as possible and 100% crit rate SPD/Crit rate%/ATK%)
water sylph as you crowd control to always freeze/stun opponent (build despair+focus SPD/ATK% or HP%/Acc%) - single best stun monster
water 9tail as your buff counter to remove Chloe invincibility, megan/shannon/sieq buff, etc (build swift+focus SPD/ATK%/Acc%)
some other monsters that's can be gotten that will complement greatly with your team:
light bearman - from SD - every attack is healing your team for 3k health, great for dungeon
Water mystic witch - from scroll - her atk&def buff with attack bar boost is awesome in arena
wind pixie - from scroll (easy to get since only 2*) great support that you will find using even until giant b10
wind griffon - from map - complement your speedster team in arena, useful even in giant b10
secondary healer after ahman: light inugami (can -def and remove opponent buff), water howl (double heal skills with remove debuff), water garuda (remove all debuff and resurge)
light vagabond - from SD - tank with -15% damage on team mates