Summary * Heroes actually battle alongside their respective massive guardian * Players are supposed to protect their own guardian while at the same time attempt to crush opponent guardian * 3rd perspective view physics-based abilities in which you can jump above or sneak through underground tunnels * Scattered throughout the maps are key strategic points where your team can summon creatures that will help your team immensely in the battle * Currently still in Alpha mode & no plan for P2W * Personally, the artwork is the AWESOME!
Surprisingly, the CEO of Motiga is ethnically Chinese. Motiga doesn't seem to put any effort to bring this game to Asia.
It's a bad idea to let Xbox, Arc Games, Perfect World and Windows 10 to host/run this game. Most of the FPS gamers have never heard of Gigantic. Such a complete disaster. OverWatch, Paladins, Gigantic and Battleborn are competing with each others, and obviously we can see a clear winner there.
Motiga received 20 million USD in funding from NetEase, Smilegate and Neowiz. The 3 companies are some of the biggest players in the online gaming industry, with NetEase being the number 2 leader in China. http://mmoculture.com/2014/07/gigantic-mob...eas-investment/
This post has been edited by Meis: May 18 2017, 07:35 AM
Very bad experience during first pvp match, it doesn't happen during bot match, when I want to run and press shift, a window came out asking setting for arc streaming to twitch, can't run, windows keep pop out until I lose the match with 0 kill, at the end, I give up and take my time to read while dying, and manage to set the shortcut key for streaming setting during the match. Feeling really fking bad now, never a moba that gave me such bad 1st experience, the developer is real stupid, as this is uncalled for.
This post has been edited by wingdover: Jul 21 2017, 11:56 PM
Ya ping not so bad it seems.. but feels like the game so fast paced?
Slower than overwatch and paladin, and more beginner friendly, also lower comp spec friendly as well. Its not bad overall, but the addiction is not strong, which is good for some people.
This post has been edited by wingdover: Jul 25 2017, 09:59 AM
Motiga, developer of free-to-play hero shooter Gigantic, nearly shut down last year when boss Chris Chung gathered all 75 employees and told them that the studio had run out of money. But the team showed up to work regardless, and soldiered on until publisher Perfect Games swooped in to acquire the company. Unfortunately, Perfect Games has now decided that the developer isn't profitable enough, and has closed Motiga's doors once and for all.
That's according to Motiga chief executive Chris Chung, who told Destructoid: "It was a budgetary decision at the highest level. Perfect World as a public company has a profitability goal and they decided to cut parts of the company that were not profitable. In short, Gigantic was not making enough revenue."
It's not clear exactly how many staff are affected—the image at the top of this article, tweeted by a former employee, shows nearly 100 people. A handful will remain to maintain Gigantic "until some time in the future when it doesn't make sense anymore", Chung said.
He added: "Today was a tough day for all of us who have been part of this extraordinary journey. We wish the best for everyone that were impacted and we will do everything we can to help them find a new home."
It might not be the last we hear of it, either. Chung said that "Motiga is not the only Perfect World studio being impacted by the decision". Perfect World has a number of subsidiary developers: in 2010 it acquired a majority stake in Torchlight and Hob developer Runic Games, and it also owns Cryptic Studios, developer of City of Heroes and Star Trek Online.
Perfect World has not yet broken its silence on the matter.
"Our November update passed certification today and is on track for release in just a couple weeks. Beyond that, we plan to continue with new heroes, balance updates, and other community requested features." https://www.reddit.com/r/gigantic/comments/...date_on_motiga/