QUOTE(hhng @ Sep 4 2014, 12:11 AM)
alamak, cost too much...Summoners War: Sky Arena - V4, Summoner never END
Summoners War: Sky Arena - V4, Summoner never END
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Sep 4 2014, 12:17 AM
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444 posts Joined: Mar 2007 |
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Sep 4 2014, 12:23 AM
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584 posts Joined: Jan 2003 |
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Sep 4 2014, 01:00 AM
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1,611 posts Joined: Aug 2005 |
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Sep 4 2014, 01:15 AM
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Senior Member
6,437 posts Joined: Jan 2003 From: -Destiny Island- Status:Online |
haihz
bought the 750 crystals summons all crap... haihz... only awakened water crossbow guy.... nine tail fire... i think is worth ?? lol not gonna spend money again |
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Sep 4 2014, 01:24 AM
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1,564 posts Joined: Nov 2008 |
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Sep 4 2014, 01:41 AM
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1,457 posts Joined: Jul 2009 |
QUOTE(kueks @ Sep 4 2014, 01:15 AM) haihz use crystal or buy summoner pack? I have 750 crystal from light and dark scroll package... I dont dare to summon bought the 750 crystals summons all crap... haihz... only awakened water crossbow guy.... nine tail fire... i think is worth ?? lol not gonna spend money again By the way, summon dark light scroll yesterday... jeng jeng... Light Golem The passive for light golem realllyyyyyyy This post has been edited by t3n: Sep 4 2014, 01:45 AM |
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Sep 4 2014, 01:42 AM
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Senior Member
6,437 posts Joined: Jan 2003 From: -Destiny Island- Status:Online |
QUOTE(hhng @ Sep 4 2014, 01:24 AM) lol wat u mean chopping finger... fire nine tail is good ??? QUOTE(t3n @ Sep 4 2014, 01:41 AM) use crystal or buy summoner pack? I have 1K crystal from light and dark scroll package... I dont dare to summon summoner pack... the light and dark scroll... i got the stupid fuken garuda lmao.... |
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Sep 4 2014, 01:43 AM
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1,457 posts Joined: Jul 2009 |
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Sep 4 2014, 01:47 AM
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1,611 posts Joined: Aug 2005 |
who knows, i like crystal too
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Sep 4 2014, 01:48 AM
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1,564 posts Joined: Nov 2008 |
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Sep 4 2014, 02:37 AM
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Senior Member
6,437 posts Joined: Jan 2003 From: -Destiny Island- Status:Online |
QUOTE(t3n @ Sep 4 2014, 01:43 AM) i used the 750 crystal to buy the summoer packthen summon left 2 cos not enough mana lol QUOTE(hhng @ Sep 4 2014, 01:48 AM) where got rage i want to ask ... it says leaderskill nine tail is 40% attack bonus to fire type.... so if she died, will the bonus still apply ? This post has been edited by kueks: Sep 4 2014, 02:39 AM |
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Sep 4 2014, 05:11 AM
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Senior Member
846 posts Joined: Oct 2010 From: Currently Ho Chi Minh Status: Horny |
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Sep 4 2014, 05:19 AM
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48 posts Joined: Jan 2007 |
hhng nice advice there. thanks. naruko already pm u hp number bro
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Sep 4 2014, 05:27 AM
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48 posts Joined: Jan 2007 |
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Sep 4 2014, 06:17 AM
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Senior Member
846 posts Joined: Oct 2010 From: Currently Ho Chi Minh Status: Horny |
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Sep 4 2014, 06:19 AM
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Senior Member
846 posts Joined: Oct 2010 From: Currently Ho Chi Minh Status: Horny |
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Sep 4 2014, 06:28 AM
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Junior Member
48 posts Joined: Jan 2007 |
benefit for water inferno?
lvl 6 rune? wah means I got to save more |
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Sep 4 2014, 06:33 AM
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Senior Member
846 posts Joined: Oct 2010 From: Currently Ho Chi Minh Status: Horny |
QUOTE(vlwl17 @ Sep 4 2014, 06:28 AM) Water inferno = 3rd skill buff crit rate for 3 turns , Leader skill : add water monster crit rate 23%Yes , you've to know that 6* runes stats are always better than 5* . Especially those increment for upgrade bonus too . Well , unless you really need that 5* runes secondary stats for some reason , like your mobs lacking of crit rate and you need it , so you can buy , if not skip it . So in giant , you can use some mobs with leader increase accuracy , then water inferno for buff crit . Plus I don't think normal player can get water imp with 80% crit rate for 3 , and giants resist is quite annoying , so with water inferno , you can make your water imp around 50-60% crit rate and buff more at accuracy . Water Inferno = Leader (Rage+Blade/Energy) Water Imp x3 (50%> Crit Rate + 60%> Accuracy) Light Fairy (Violent/Swift +Energy) I never try this yet , but yes , I'll try it soon after I got what I want . Water Inferno Skill Sets : Ice Smash: Attacks by smashing the enemy and increases your Attack Guage by 20% if you get a Critical Hit Lv.2 Damage +5% Lv.3 Damage +5% Lv.4 Damage +5% Lv.5 Damage +15% Pierce: Pierces the enemy with a sharp icicle with increased chance of getting a Critical Hit by 50% (Reusable in 3 turns) Lv.2 Damage +10% Lv.3 Damage +10% Lv.4 Damage +10% Lv.5 Cooltime Turn -1 Adreneline: Fills all ally Attack Gauges by 50% and increases their chance of a Critical Hit for 3 turns. (Reusable in 5 turns) Lv.2 Cooltime Turn -1 Lv.3 Cooltime Turn -1 Leader Skills (Awaken) Buff all ally Water Monsters Critical Rate for 23% This post has been edited by jeffng89: Sep 4 2014, 06:45 AM |
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Sep 4 2014, 06:45 AM
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Junior Member
48 posts Joined: Jan 2007 |
ok thanks.. that's lot of leveling to do.. durn not enough energy
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Sep 4 2014, 06:47 AM
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Senior Member
846 posts Joined: Oct 2010 From: Currently Ho Chi Minh Status: Horny |
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