Welcome Guest ( Log In | Register )

Bump Topic Topic Closed RSS Feed

Outline · [ Standard ] · Linear+

 DOTA 2 V19, Oracle Hype!

views
     
imbugz
post Sep 17 2014, 09:23 AM

Getting Started
**
Junior Member
54 posts

Joined: Oct 2011
QUOTE(tarvalslain87 @ Sep 17 2014, 12:07 AM)
Yea thought I was the only one but it seems whole Malaysia is suffering the same fate... lol

I was wondering why my whatsapp cant load the pictures sent by my friends while im under wifi but load normally when i off it

Just now the semi finals match lots of dc as well... And we thought server went potato  doh.gif  doh.gif
*
yea, i was getting ingame spike occasionally as well but i think not as bad as the puck i was against in mid
he seem having constant spikes
i checked the pin on console, everyone was having 100+ ping except chelseakid
imbugz
post Sep 25 2014, 06:45 PM

Getting Started
**
Junior Member
54 posts

Joined: Oct 2011
30 years old new talent. seems legit lel
oit dps404, apa u tunggu, faster register
unker roadtoti5
imbugz
post Sep 26 2014, 03:06 PM

Getting Started
**
Junior Member
54 posts

Joined: Oct 2011
QUOTE(Blues89 @ Sep 26 2014, 02:59 PM)
i think the mmr already has during tbd,just not shown :/
*
yup, all our MMRs are already predetermined upon reaching lvl 13
so the 10 games has little to no effect on your mmr
its all already discussed on reddit before
imbugz
post Sep 26 2014, 06:40 PM

Getting Started
**
Junior Member
54 posts

Joined: Oct 2011
lel go watch ig vs newbee in ileague lan final now
shows how crazy this version can be
the networth + exp graph literally swing up and down every single fight
a single teamfight would yield 10k exp to the winner
my personal opinion, i think this meta is more fight oriented, making teams on disadvantage to take fights instead of turtle and farm
but at the same time, i feel this meta would encourage tri-core or even quad-core line up which gonna make the games longer
guess it will take some time before pro teams could really digest the update

EDITED: go watch game 2 of ileague between IG vs Newbee, shows exactly how this new update/map works on pro games

This post has been edited by imbugz: Sep 26 2014, 06:56 PM
imbugz
post Sep 26 2014, 07:00 PM

Getting Started
**
Junior Member
54 posts

Joined: Oct 2011
not sure if its gonna be boring games, but pretty sure dota has became a 'longer' duration game with this update
imo, the losing team will be forcing for fights and the winning teams will hav to 5men most of the time just to be safe
carry with escape mechanism and tank carry will be popular ie morphling/am/spec

imbugz
post Sep 27 2014, 10:48 AM

Getting Started
**
Junior Member
54 posts

Joined: Oct 2011
played a few games with fellow unkers last night
my thought, this patch is gonna make games so much longer
wont be able to see those 15-25mins games anymore due to the comeback effect
having a comeback used to be an achievement or rather satisfaction but meh, now comebacks are everywhere lel
its seem like a brand new game to me, gonna take some time to adapt
imbugz
post Sep 29 2014, 08:52 PM

Getting Started
**
Junior Member
54 posts

Joined: Oct 2011
QUOTE(5p3ak @ Sep 29 2014, 07:58 PM)
I just played my 1st game on this new update 6.82, need to play very tight, 1 mistake can cause the game sad.gif
*
got difference meh? i read the patch note, at first glance 6.82b seem like the gold bounty is lesser compared to 6.82
but then again its like reverted back to the old patch, correct me if im wrong

btw, reading patch note is like studying maths rclxub.gif rclxub.gif
imbugz
post Sep 30 2014, 11:48 AM

Getting Started
**
Junior Member
54 posts

Joined: Oct 2011
QUOTE(jeffng89 @ Sep 30 2014, 11:36 AM)
Stun + heal keep your carry alive = win game .
*
i feel its quite situational, depending who you are laning with and also who you are against
if you're paired with a carry that has kill potential i do think taking maledict is worth it but of course you must also take into consideration what hero you fighting against
for me, i usually just skill the stun, and leave the skill point unused, then take whatever needed when situation arise, something i learned from watching competitive gaming
personally, ill take heal over maledict anyday, altho i usually take only lvl 1 heal, max stun, take ulti, and max stats till i get arcane/point booster before adding more points on heal, mostly cause lack of mana and during early game 1 lvl on heal is more than enuf

This post has been edited by imbugz: Sep 30 2014, 11:54 AM
imbugz
post Oct 4 2014, 08:35 PM

Getting Started
**
Junior Member
54 posts

Joined: Oct 2011
never thought this 6.82b patch would encourage rat doto or maybe some teams are experimenting
but imho, i hate rat, as a player and spectator
its so damn boring altho i gotto say it require alot of coordination to do it
but meh, watching wca c9 vs A, 100mins and counting, i almost fell asleep
imbugz
post Oct 4 2014, 08:38 PM

Getting Started
**
Junior Member
54 posts

Joined: Oct 2011
QUOTE(hard2k @ Oct 4 2014, 08:35 PM)
I almost fall asleep now true story
its like the old china game >.<
*
it never was like china dota tho
the age of china farming era was about 4 protect 1 and getting the carry 6 slotted and forcing team fight, taking calculative risk. at least there are teamfights iguess
this rat doto, imho, is dodging every single fight, and sending illusions into enemy base and sieging tower/rax. thats what rat doto is all bout, nothing else

Topic ClosedOptions
 

Change to:
| Lo-Fi Version
0.0469sec    1.16    7 queries    GZIP Disabled
Time is now: 27th November 2025 - 09:00 AM