QUOTE(bmwcaddy @ Aug 18 2014, 12:11 PM)
Thank you for your insight.
I also realised that my team's support pool is not flexible enough to be versatile in any playstyle.
My main problem is that my team always seem to lost direction during the early mid game push game.
The period around 9 to 16 mins window is where my team usually lack of, as for early stages I usually spend more effort to command supports as they are very static ( i play role 1 n 2 but i support when needed ).
My second core player is a veteran. Basically position 1 me and position 2 him is the 1 moving the team and synergising throughout the game including late game n coordinations stuffs.
Now i need some opinions, how to train my supports to be non-static? Experience wise they are less than 500 hours player thus their basic is not that strong.
We seem to only succeed in ultra late game strat or super early aggressive push. Other than that we seem to fall off.
I have tried swapped my support to core and i played his support 4th role but his core is too inactive and not independant enough
Each player has a natural tendency to play passively at different points in the game. What you need to do is gauge the level of innate passive behavior each player has so you can pick suitable roles for them. A lot of players join a team with a preset role in mind, but very few actually have the instincts to play that role well. Using the farm priority ranking, I'd say that the more passive a player plays, the further he is up that ranking (most passive = hard carry, least passive = hard support). Now, don't misunderstand me here - I'm not saying that your carry and mid should be playing passively, rather that if you categorize how passive the players are before attempting to coach them into more active play, it makes your work a lot simpler.
Now let's get into specifics. Carries need some basic sense of self preservation - a carry needs to be greedy at times, only joining battles where he comes out on top. Consider it a form of cost-benefit analysis. Selfless players find it hard to carry because they're tempted to save allies, and end up dying in the process. Greedy supports do the opposite. Mid and offlane players need to be opportunistic - they must capitalize on their opponent's mistakes. What separates mids from offlaners is their the risks they take. Offlaners start off playing safe, and gradually ramp up their aggressiveness as the laning stage progresses, whereas mid players start off aggressively to gain quick lane control.
Now moving onto the coaching - each role has different requirements, and the easiest way to coach people is to by as a 2-stack. Practice in ranked pubs, and analyze your games after they end. Observe the laning and post-laning stages separately. For example, one common mistake offlaners make is trying to stay in lane too much. If I notice the opponent supports are stacking, either challenge the stack, sap their exp. If they're guarding the stack well, see if you can rotate mid. Supporting is easily trained by starting off as a roaming duo. Stack and pull until the 2 minute mark and smoke gank. The best supports are those that are consistently missing, which forces the opposing team cores to play safely or risk dying, thereby losing farm.
There's a lot more to this than I care to type here, but maybe you can start off with these tips first. Depending on the outcome, we can discuss further details.