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 Seeking Drafting Pro for advice, Need help for coming tourney ><

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TSbmwcaddy
post Aug 18 2014, 12:29 AM, updated 12y ago

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Hi there, im a team captain that is going to participate my team in a tournament this coming Sunday.

Im in need of more detailed advice n coaching on my drafting and planning skills.

Is there any veterans/drafter/pros/seniors whom are willing to share some insight on that with me?

I need opinions in exploiting my team's potential and also improve our weaknesses.

Please and i appreciate it alot.
Contact me via PM so i can contact u in a more easy way(whatsapp/facebook)

Thank you very much!
Icarus
post Aug 18 2014, 02:36 AM

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Draft according to your teams strength and weakness I would say.
Also keep a few capable players which is much more flexible to play the possible counter heroes of opponent's possible draft.
If you can't counter pick, then I would advise playing with what your team is most comfortable with since I always notice it is pretty difficult for certain players to switch they play style, e.g. from a farmer to an initiator.
Btw, I am not pro, still learning also.
Kaizer96
post Aug 18 2014, 07:20 AM

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Rather than thinking about how to improve your drafting ability, you should focus on improving yourself as dota player first because drafting ability comes with your understanding of dota. Generally this should be your guideline, understand why they're strong. Then ask your players to practice the heroes on the list.

Last weekend my team participated in amateur tournament, 3 permanent members + 2 standins. Literally every game we had different standins, we just picked anyone who were free to play from our friendlist. We managed to get fourth place from 45++ participating teams. We could have done better if we managed to get decent standins for the semis.

I drafted for my team during the whole tournament, except during the second day when i woke up late and missed 2 match. 80% of my picks/bans were on green/blue tier from the list that i linked above. Its not like i memorized the list btw, i kinda know about whats strong/weak in the current meta.
v1n0d
post Aug 18 2014, 07:44 AM

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Allow me to add on a little to what Kaizer96 has already said.

Drafting is the preliminary mind game, and you should treat it as such. There is a different selection strategy depending on whether you're given first or second pick/ban. For example, if you're second pick, you should capitalize on the information you get from your opponent's bans. Current meta "hot" heroes are almost always banned in the first pick stage, and any deviation from this is a strong indication towards the type of lineup your opponent plans to field.

Every hero has a natural counter, and you should pick up on these clues during the ban stage. As far as picks go, it ultimately depends on the flexibility of the players on your team. Less flexible teams have to stick to a list of pre-defined lineups which they've practiced before (I recommend a minimum of 5 lineups with not less than 3-hero rotation). In situations such as this, your team is mostly dependent on execution. Creative drafting is more suited to teams with seasoned players, as their flexibility allows for last minute adjustments depending on your opponent's lineup.
TSbmwcaddy
post Aug 18 2014, 12:11 PM

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Thank you for your insight.

I also realised that my team's support pool is not flexible enough to be versatile in any playstyle.

My main problem is that my team always seem to lost direction during the early mid game push game.

The period around 9 to 16 mins window is where my team usually lack of, as for early stages I usually spend more effort to command supports as they are very static ( i play role 1 n 2 but i support when needed ).

My second core player is a veteran. Basically position 1 me and position 2 him is the 1 moving the team and synergising throughout the game including late game n coordinations stuffs.

Now i need some opinions, how to train my supports to be non-static? Experience wise they are less than 500 hours player thus their basic is not that strong.

We seem to only succeed in ultra late game strat or super early aggressive push. Other than that we seem to fall off.

I have tried swapped my support to core and i played his support 4th role but his core is too inactive and not independant enough

v1n0d
post Aug 18 2014, 12:38 PM

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QUOTE(bmwcaddy @ Aug 18 2014, 12:11 PM)
Thank you for your insight.

I also realised that my team's support pool is not flexible enough to be versatile in any playstyle.

My main problem is that my team always seem to lost direction during the early mid game push game.

The period around 9 to 16 mins window is where my team usually lack of, as for early stages I usually spend more effort to command supports as they are very static ( i play role 1 n 2 but i support when needed ).

My second core player is a veteran. Basically position 1 me and position 2 him is the 1 moving the team and synergising throughout the game including late game n coordinations stuffs.

Now i need some opinions, how to train my supports to be non-static? Experience wise they are less than 500 hours player thus their basic is not that strong.

We seem to only succeed in ultra late game strat or super early aggressive push. Other than that we seem to fall off.

I have tried swapped my support to core and i played his support 4th role but his core is too inactive and not independant enough
*
Each player has a natural tendency to play passively at different points in the game. What you need to do is gauge the level of innate passive behavior each player has so you can pick suitable roles for them. A lot of players join a team with a preset role in mind, but very few actually have the instincts to play that role well. Using the farm priority ranking, I'd say that the more passive a player plays, the further he is up that ranking (most passive = hard carry, least passive = hard support). Now, don't misunderstand me here - I'm not saying that your carry and mid should be playing passively, rather that if you categorize how passive the players are before attempting to coach them into more active play, it makes your work a lot simpler.

Now let's get into specifics. Carries need some basic sense of self preservation - a carry needs to be greedy at times, only joining battles where he comes out on top. Consider it a form of cost-benefit analysis. Selfless players find it hard to carry because they're tempted to save allies, and end up dying in the process. Greedy supports do the opposite. Mid and offlane players need to be opportunistic - they must capitalize on their opponent's mistakes. What separates mids from offlaners is their the risks they take. Offlaners start off playing safe, and gradually ramp up their aggressiveness as the laning stage progresses, whereas mid players start off aggressively to gain quick lane control.

Now moving onto the coaching - each role has different requirements, and the easiest way to coach people is to by as a 2-stack. Practice in ranked pubs, and analyze your games after they end. Observe the laning and post-laning stages separately. For example, one common mistake offlaners make is trying to stay in lane too much. If I notice the opponent supports are stacking, either challenge the stack, sap their exp. If they're guarding the stack well, see if you can rotate mid. Supporting is easily trained by starting off as a roaming duo. Stack and pull until the 2 minute mark and smoke gank. The best supports are those that are consistently missing, which forces the opposing team cores to play safely or risk dying, thereby losing farm.

There's a lot more to this than I care to type here, but maybe you can start off with these tips first. Depending on the outcome, we can discuss further details.
Blues89
post Aug 18 2014, 02:45 PM

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but the key to a successful drafts still goes to how well u understand ur team,their play style their role and their weakness.
for starter,go with heroes they are strong at (according to roles).train up the teamwork and timing ,then only start with different strategy after all are well adjusted with each others
TSbmwcaddy
post Aug 18 2014, 02:58 PM

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Thanks alot for the insights.

I will try to think more of what my teammate is capable of. Perhaps their own strength is the best way to start off the team's main strat.

Apprrciate it alot manz!
Kaizer96
post Aug 18 2014, 05:41 PM

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This is how i train my support. I told him to play only razor and void in solo rmm. Sometimes when we train together as 2 stack, i will ask him to go carry. Good support must understand how carry thinks.

 

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