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Metal Gear Solid V The Phantom Pain, as usual, story discussion use spoiler
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SSJBen
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Dec 20 2014, 01:37 PM
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QUOTE(devillightning1 @ Dec 20 2014, 11:13 AM) Try disabling screen filter, it takes a huge FPS hit and its only depth of fieldNo. Screen filtering actually disables reflections, bloom and AA as well. Disabling it actually makes the game looks worse than the PS4 version (not substantially, just marginally). I hope Kojipro will allow other AA solutions, rather than just their custom one which is tied to so many other settings. Anyways, dropping SSAO to high from Extra High is a better option as there's a big performance improvement on that with very minimal image quality loss. This post has been edited by SSJBen: Dec 20 2014, 01:45 PM
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SSJBen
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Aug 4 2015, 04:22 PM
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Thanks to a certain someone, we need to pay RM230 for this.
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SSJBen
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Sep 1 2015, 03:41 PM
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Those on Nvidia GPUs, make sure you go into Nvidia's CP and overide the AO to "Quality" instead of default. This will make TPP use HBAO+ instead of the cheap SSAO implementation at the same performance cost of "High" in-game. Comparison hereNo more stupid halo rings!
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SSJBen
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Sep 1 2015, 04:11 PM
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QUOTE(SiewKaiz @ Sep 1 2015, 04:10 PM) so the ingame graphic setting wat should i set it? i using GTX660 sry i kinda noob in graphic setup For in-game AO, turn it off if you are going to overide using HBAO+.
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SSJBen
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Sep 9 2015, 05:34 PM
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Oh wow... FOB is barely playable on PC.
Why? Because there is no anti-cheat mechanism in place, trainers can be run alongside the game's .exe (because why not? welcome back to 1999) and it's kindergarten work to break the loophole so FOB is basically just a "lose your staff everday" mode.
Damn.
...and the only way not to care about FOB is not to go online (no daily rewards then).
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