New Sov and Capital Updates:
http://community.eveonline.com/news/dev-bl...ent-iterations/Vanguard Release (September 29th)QUOTE
It will no longer be possible to online Entosis Links on Interceptors
We've been observing activity closely since the Aegis release, and after internal discussion and thought we have decided to propose a restriction on Entosis Links for Interceptors. We continue to be committed to leaving the maximum possible player choice and allowing strong options for asymmetrical warfare, however we think this restriction will help encourage greater variety of ships in Entosis gameplay and create more interesting combat opportunities. We'll be closely watching the results of this change and we are leaving all options open for future changes, including potentially adding more restrictions or even rolling back these changes depending on the observed results.
Fuck yeah. No more trolling by nigh-uncatchable tiny fuckers.
Parallax Release (November 3rd)QUOTE
*Passive regeneration of structure capture progress
Alongside the Interceptor change in Vanguard, this change is intended to add a new tool for adjusting the balance between asymmetric attackers and defenders. It makes defending your sov structures against uncommitted attackers less of a chore.
All Entosis capture progress for owned structures, command nodes for owned structures and online station services will regenerate towards full owner control if nobody has an active link running. This regeneration only applies when the structure is partially contested, not while reinforced.

*Ability to self-destruct sov structures
This is a simple change to allow corps to willingly drop their sov structures. This will be especially useful for alliances that are willingly dropping control of some space to allow another alliance to take it. It takes the form of a new right click option on sov structures that's only available to Directors in the owning corp, and it will work much like ship self destruct. We currently have it set to a 20 minute delay, and as soon as the countdown starts a notification would be sent to the whole alliance. If this self-destruct is due to nefarious rogue director sabotage, any director in that corp would then be able to fly over and stop the destruct within the time delay. Delay duration is easy enough for us to change if we see the need, and we are very interested in your opinions on how to find the proper balance.
Downtime will abort any pending self-destructs, just like it does with ships.
This is a much needed change that will stop trolls who aren't serious about taking sov and help the defenders who are serious about living in their space. It's nice to see that CCP is listening to the players
QUOTE
The Parallax release will also contain a significant iteration to the Jump Fatigue mechanic.
This change is designed to reduce the damage that a character can inflict by overjumping, reducing the maximum possible fatigue from 30 days to 5 days. In general, this means that a player who is mostly active on the weekend will have fully recovered from one weekend by the next. We will be closely watching how this change impacts behavior and we hope that it will make the fatigue mechanic less punishing without losing the key benefits of curtailing power projection. We are also investigating and working on tweaks to the formula itself, but those changes aren't quite far enough along to talk about yet.
I don't fly capitals (no skills or inclination to train for them) but it's nice that I can get a max cap reduction on my jump fatigue from hotdropping and using the jump bridges around my alliance's sov.