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MMO EVE Online (F2P)

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TSZackler
post Oct 3 2014, 12:08 PM

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QUOTE(Z1gy @ Oct 3 2014, 08:48 AM)
is beyond earth out already?
*
nope, October 24th :3

Steam at the moment is about RM119 biggrin.gif

in another note the interstellar movie out 5th nov! HYPE! SPACE HYPE! IMAX IMAXXXX~!!!
TSZackler
post Nov 5 2014, 02:05 PM

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QUOTE(Celestia @ Nov 5 2014, 12:49 PM)
50 skills entry
*
damn, and for a second i thought can do 50 years tongue.gif
TSZackler
post Nov 15 2014, 12:10 PM

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Been awhile! gota keep thread alive! tongue.gif

yeh, next patch details are out! Sum are:

Listen to this while reading! haha


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QUOTE(t3 destoryers)
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QUOTE(Assemble Ship Freighter)
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QUOTE(New Renders)
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QUOTE(The UI Skin)
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QUOTE(Manual Flight)
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QUOTE(Pirate Faction suits!)
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Trying not to overload images, the list are:

Thera and the hundred other shattered wormholes

No clone grades and no skill point loss on pod death

Sleeper scout drones roaming in known space

Sleeper Cache High End Exploration Sites and Polarized Weapon Modules

Opt-in New Star Map

Blackbird, Rook and Falcon Ship Models Redesigned

Tech 2 Hull Variants for the Onyx and Eagle

Incursus, Enyo and Ishkur Ship Models Redesigned

Visual effects updates to asteroid belts

Kill Report and Contract Notifications

Improvements to Market Sell Order Creation

Public CREST API Updates for EVE Tool Creators

Old Trial Account Character Names Freed Up


The Rest:

QUOTE
Some features we have talked about recently but aren’t listed here may still make it into Rhea, so read the final patch notes for the full list of changes. We are also closely monitoring the results of our Phoebe changes to jump drive travel and working towards the next phase of changes to sovereignty. You can expect further communications on this topic in December.

We really hope you enjoy Rhea , coming to EVE Online on December 9th.


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TSZackler
post Nov 20 2014, 01:49 PM

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QUOTE(mrhulk @ Nov 20 2014, 11:40 AM)
shhhhh....dont tell him it is hard to get PLEX....let him work to get that free PLEX, then he will learn hard about eve....
nooo! tell him to buy plex to win! more money for CCP! :3
TSZackler
post Nov 21 2014, 08:10 AM

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meh, during mining i get time dilation only when there is like a jump of gangs passing thru my humble quiet system tongue.gif

or like this, but then still no time dilation sad.gif

pixxy
TSZackler
post Nov 22 2014, 10:44 AM

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QUOTE(AdisonMak @ Nov 22 2014, 09:39 AM)
not really into pvp but this is impressive. i can feel the thrill rushes within me.  thumbup.gif

sad thing is only 1 girl voice in whole 3mins  sad.gif
*
Ok wert! Actually CCP can put more since they like take from videos from the web, they just showing the actual number of females online haha! so rareeee~! blush.gif
TSZackler
post Nov 24 2014, 10:14 AM

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other than that just the advice of:

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oh and:

QUOTE
New players, PLEASE don't end up like this poor f***. DON'T FLY PLEX ANYWHERE FOR ANY REASON.


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Do visit Reddit Eve-Online Subreddit too smile.gif

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This post has been edited by Zackler: Nov 24 2014, 10:20 AM
TSZackler
post Nov 27 2014, 05:03 PM

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QUOTE
In the EVE Online Rhea release, the first Tech 3 Tactical Destroyer will be introduced to New Eden. The Confessor is just the first of four all new Tech 3 Tactical Destroyers with the ability to switch between defensive, speed, and sniper modes. This video demonstrates those mode transformations.


TSZackler
post Dec 3 2014, 01:08 AM

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The expansive, new Thera system
-Thera is a new and unique wormhole system that will be intimately tied to EVE’s developing storyline and will essentially represent a new 5th variant of space in New Eden-

100 shattered wormhole systems
-The seventy five Standard Shattered Wormhole Systems will be similar to normal W-space systems in many ways (including delayed-mode local chat), but will have a few important distinction-

New, redesigned and remodeled ships
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Roaming sleeper scouts
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Modernized user interface
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Opt-in 3D star map
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Manual ship controls
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Death penalty changes
The cost of setting your home station will be increased from 5400 ISK to 100,000 ISK.
This keeps the cost of moving your home station low without making it completely trivial.


Dreadnought skins, faction jackets, and a whole lot more!
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This post has been edited by Zackler: Dec 3 2014, 01:09 AM
TSZackler
post Dec 3 2014, 11:50 AM

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QUOTE(Boonie @ Dec 3 2014, 09:45 AM)
hi guys, i am back tongue.gif

what is this "including delayed-mode local chat"??
in the new wh system there will be no local right?
There is local chat box, if you or any1 in it type in chat, it will appear, OR! since there will be an npc station in it, maybe delayed player list in local chat, but im just guessing biggrin.gif

QUOTE(Boonie @ Dec 3 2014, 10:12 AM)
that new freighter thingy looks like a gigantic loot pinata to me.. with 0 high slot to fit any meaningful stuff to hide its presence (cloak). this thing is going to be restricted to hisec at best. and even that its function is challenged by the normal freighters. all u need to do to transport rigged ship is to wrap it in a transport contract and u can chuck the ship into the freighter.. and freighter now has 1.1mil cargo with max skills.

edit:  and also normal freighter attract far less attention than this thing, since ppl will know there is some big ass ship inside everytime they see this shit (assuming there is sumthing in cargo). whereelse a normal freighter might be carrying all kinds of useless craps like scrap metals, etc.
right, 1st the "stats":

QUOTE
Role Bonus:
90% reduction in jump fatigue generation


I guess it will be "station hopping", so if it see any1 in local it go "F U I AFK! HA!"

QUOTE(CCP Greyscale)
Jump freighter max range will be bumped up to 10LY, and they will keep the 90% fatigue-distance reduction. This represents a slight range reduction compared to TQ so some cynos will need to be repositioned, but otherwise leaves them largely alone. Note that, because ranges multiply together for fatigue purposes, one 10LY jump is substantially less fatiguing (multiply by 11) than two 5LY jumps (multiply by 36). Rorquals will stay at 5LY/90%.


QUOTE
Slot layout: 0H, 3M, 3L, 3R; 0 turrets, 0 launchers
Fittings: 1350 PWG, 215 CPU
Defense (shields / armor / hull) : 21000 / 11000 / 39500


From this, either, speed mods or cargo mods role biggrin.gif

QUOTE(Arronicus)
45625 hull with skills,123187 with 2 bulkheads 3 capital transverse bulkheads (tech 1, ofc), 60% resists from damage control. so, 308k hull EHP, plus the what, 50k ehp combined from shields and armor. Gives roughly the same tank as a freighter, at the expense of not being able to fit any agility mods except a 100mn mwd to help get up to speed a little faster.

Would have giving it 50% more hp even really hurt, considering the limited role?


Oh, freighters cant have 1.1m m3, if it could, it could carry another freighter, unless im too old and outdated haha! other than that, i could correct you by saying "its a SPACE HOPPING PINYAAATAAA~!!!!"


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This post has been edited by Zackler: Dec 3 2014, 11:55 AM
TSZackler
post Dec 7 2014, 10:35 PM

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can meh? meh, i too old adi, gg >.<
TSZackler
post Dec 10 2014, 12:11 AM

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QUOTE(AdisonMak @ Dec 9 2014, 11:09 PM)
hmmm... this new rendering thingy... reflection macam abit too much...
*




Doesnt matter 60fps tongue.gif cud be they just lemetated ships haha!


TSZackler
post Dec 20 2014, 12:54 AM

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PROTEUS RELEASE ON JANUARY 13TH AND A STATUS UPDATE ON SOVEREIGNTY


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Combat Recon Ships Undetectable by Directional Scanning


Those goals lead us to the following major changes:

Combat Recons will now be permanently undetectable by directional scanners
All eight Recons will have their resist profiles brought up to Heavy Assault Cruiser level
All eight Recons will have the capacitor cost of warping reduced by roughly half
Where appropriate, bonuses will be adjusted to match ship developer trends
All eight Recons are having their capacitor pool and capacitor regeneration buffed (roughly 20% increase in cap regen)
The average maximum velocity across the class is going up by around 20m/s

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Redesigned Exequror Hull

» Click to show Spoiler - click again to hide... «




10 Module Groups Rebalanced

Module Tiericide
With Module Tiericide, we are taking our aim at another set of tiers that can stifle choice: meta levels.

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New Visual Effects in Asteroid Belts

» Click to show Spoiler - click again to hide... «




New Features for the Beta Starmap

Additions likely to make it into the Proteus release are things like a standalone system view, probe scanning support, directional scanning cone visualized in the system view and mouse-over information on stars, planets and moons.



Small Scale Mining Anomalies in Starting Systems

Mining opportunities in starter and career agent systems

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Teams Retiring

In Proteus, we will retire the Teams feature that is currently part of Industry.

QUOTE
Our rollout plan is to disable the seeding of new teams by the end of 2014 and to disable the UI features in one of the first releases of 2015. While we would stop seeding new teams, any existing teams in use would continue to provide bonuses until they retire, including those being actively used in jobs. We will also be closely monitoring the impact this potentially has on the Industry landscape and react as appropriate if the change is not as expected.




A New Voice for Aura in German and Russian

For Russian Aura we have used a voice actress, but for the German version several players suggested we contact EVE player Naburi NasNaburi, a popular pirate amongst German-speaking capsuleers.





The Proteus Theme

Proteus comes with more music from EVE composer CCP RealX.

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A Status Update on our Work on Sovereignty Gameplay

We will evolve these key systems with the ambition of strengthening the unique sandbox gameplay in EVE, making territorial warfare available to both big and small groups, creating more meaningful objectives and gameplay connected to it, and offering quality of life changes to anyone operating in EVE connected to this gameplay. You can also expect the unfolding events in New Eden to make a difference for all areas of the universe.

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Not mine tongue.gif



This post has been edited by Zackler: Dec 20 2014, 01:23 AM
TSZackler
post Dec 29 2014, 03:39 PM

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at least this thread is on the front page of this sub category! haha!
TSZackler
post Jan 1 2015, 08:10 AM

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yeh man tongue.gif
TSZackler
post Jan 7 2015, 04:26 PM

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My "Used to be awesome plan"

1: Mining and missioning daily (plus salvage for more money)

2: Keep money for BPO/BPC and Towers up plus maintenance. Mining might take a week or up to you to fill em up to build how much and Missioning that give you standing and points to use up for research and mods.

3: Stop mining and missioning as BPC printing will be "that" profitable, or still do it as your prints gets sold off. Then you'll get the hang of it in trading and "show face" with other players (Market PvP).

That was my "the plan", one american dude of mine did it within 6 months? than now he plays casual with 8 accs. I don't know about the current state, but yea biggrin.gif

Oh, and this picture


» Click to show Spoiler - click again to hide... «


TSZackler
post Jan 28 2015, 06:29 PM

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QUOTE(sikongma @ Jan 27 2015, 01:49 PM)
EVE in 3rd page? No way!

*
Sorry bro, i should spam something for the 1st page. All i could find that is somewhat news worthy is this~

http://www.pcgamer.com/the-most-relaxing-games-on-pc/

Treadnaught pix reaction~

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oh and homeworld remastered coming, so there is that too tongue.gif
TSZackler
post Jan 29 2015, 01:03 AM

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COMING TO EVE IN TIAMAT

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-New NPCs with new abilities

-Minmatar Tactical Destroyer - The Svipul

-Projectile Weapons Rebalance

-Option to have CONCORD intervene in internal corporation conflicts

-Corporation Management Quality of Life Updates

-New Physically-Based Rendering Additions

-New UI Icon Additions and More Themed UI Elements

-Visual Updates to Structures in Missions and other Locations

-Quality Settings for Sun Flares

-Atmosphere Sounds for Pirate Faction Structures

-Firing Aftershock Sound for Turret Weapons

-Audio Engine Performance Improvements

-Tiamat Theme Music

other than tat:

In the weeks leading up to EVE Fanfest you’ll see more communication from the EVE team about features coming to EVE in 2015, such as upcoming steps on improving sovereignty mechanics.
TSZackler
post Feb 10 2015, 10:46 PM

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This post has been edited by Zackler: Feb 10 2015, 10:47 PM
TSZackler
post Mar 14 2015, 01:34 AM

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Fanfest 2015 FREE HD stream schedule

>>>http://www.twitch.tv/ccp<<<

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Thursday 19th March 2015 or Thursday 18:45 or 6pm Malaysian Time

10:45 Warm up for Fanfest!
12:00 Welcome to Fanfest & the Future of VR (8 pm)
13:00 Sovereignty 5.0
14:00 Game Design Panel
15:00 Meet the Valkyries
16:00 Bro, Do You Even Test?
17:00 Eve Online Keynote (1 am)
18:00 Eve Symphony orchestra performance from Fanfest 2013

Friday 20th March Friday 18:45 or 6pm Malaysian Time

10:45 Stream goes live!
11:00 Concept Art Live Session
12:00 Make Eve Real – Creating Planetary Civilizations
13:00 Survival Guide in Legacy Code
14:00 Ship & Module Balance
15:00 CSM Panel
16:00 The Future of Spaceship Rendering
17:00 World’s Collide Tournament: Tranquility vs Serenity

Saturday 21st March Saturday 18:45 or 6pm Malaysian Time

10:45 Stream goes live
11:00 UI Modernization Panel
12:00 Art & Graphics Panel
13:00 Future Vision of Structures
14:00 Using Science to Help Newbros
15:00 CCP Security – Better Safe than Sorry!
16:00 Valkyrie Tournament Final
17:00 Closing Ceremony


Is it me, or CCP putting everything on day 1 than just normal stuff?

No more Eve economy since the doctor left... i'll be watching all for eve sake, other than that last year evefest seem to be more exciting? but then maybe they take in past feedback rather than day 1 dust day, day 2, eve day than day 3 everything plus the final future day announcement. About CCP future i wonder which panel...in day 1? or day 3?

Weather Forecast!

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-After sum soul searching!-

QUOTE
The EVE Online Keynote will follow at 5pm on Thursday and it will cover all EVE Online related topics including a bit of a recap, upcoming features, future vision and the CSM election results. Having the keynote earlier than previous years will hopefully reduce the amount of times a dev tells you that you have to wait till the Keynote to be able to talk about something.

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To wrap things up we have a Closing Ceremony at 5pm on Saturday where recap this year’s Fanfest and look forward to what EVE fans can expect next year.


Seem it will be day 3 biggrin.gif

oh well, its next week, ill be on eve just to chill out while watching eve fest smile.gif



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