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FPS Insurgency, Tactical Military FPS

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TSSkidd Chung
post Mar 31 2015, 04:58 PM

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QUOTE(AbdullahCheng @ Mar 31 2015, 04:21 PM)
^ after that match, we are in the same team. then u kena kick, ping >150 hahaha

and that was my first PvP session, last timei just play co-op at Brutus.SG servers.
*
Yeah my ping suddenly shot up when someone used the internet.
TSSkidd Chung
post Apr 3 2015, 05:37 PM

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Server status. Currently got 2 very active PVP (32 players) servers and quite a few more Co-op (6-12 players) servers. Taken on Friday 5.30pm.

http://i.imgur.com/twKzCXf.jpg

user posted image

This post has been edited by Skidd Chung: Apr 3 2015, 05:38 PM
TSSkidd Chung
post Apr 6 2015, 05:16 PM

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QUOTE(AbdullahCheng @ Apr 5 2015, 08:33 PM)
man you got nice latency

mine will hover around 110-130 at UNPAD
Sick Freaking Weirdos around 90-100
*
You playing from East Coast?

I'm using UNIFI in Shah Alam, so the pings are expected. If I'm playing from SG, the pings are better.
TSSkidd Chung
post Apr 8 2015, 10:30 AM

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QUOTE(AbdullahCheng @ Apr 7 2015, 12:57 PM)
yup. current location is Kuantan.
*
I would think Kuantan side ping should not b this high. Are u sure u arent running on wifi or some other programs using bandwidth?
TSSkidd Chung
post Apr 9 2015, 11:32 AM

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QUOTE(AbdullahCheng @ Apr 9 2015, 09:09 AM)
haha. im using P1... keep moving houses so cannot get a fixed line internet.

on a side note, u might need to up your mic volume. ur voice like whispering alrdy tongue.gif
*
No wonder your ping is high.

Depends where I'm playing from. Sometimes my daughter tidur, so I play without talking or just whispering.

But if I play when she is not around, I shout like a bawse bwahahaha flex.gif

This post has been edited by Skidd Chung: Apr 9 2015, 11:32 AM
TSSkidd Chung
post May 14 2015, 11:30 AM

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Insurgency 3-pack for USD10 on Bundlestars. Good value, around RM10 per copy.

http://www.bundlestars.com/store/insurgenc...nsurgencytriple
TSSkidd Chung
post Jun 22 2015, 11:43 PM

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Recent Summer sale has boosted more servers now for SEA.



user posted image

This post has been edited by Skidd Chung: Jun 22 2015, 11:43 PM
TSSkidd Chung
post Jun 23 2015, 04:14 PM

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QUOTE(Wolger @ Jun 23 2015, 04:06 PM)
Hi Skidd..always see you play at Topper's SG server and other familiar names..

Speedz is one hell of an interesting bugger lol..

Not love at first sight...and now I am an addict to this game.
*
Hey Wolger, yes I see you often as well. Good player! Always top of table biggrin.gif But very quiet hmm.gif
TSSkidd Chung
post Jun 26 2015, 03:25 PM

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QUOTE(Wolger @ Jun 26 2015, 01:39 PM)
haha..I guess need to force myself to use my headset.

Topper's 2 servers are always fully populated at night.
Recently got a lot of new players due to the sales.

For some reason, my ping now is >100 instead of usual 10-30 for a SG server..

Love this game for giving me hundreds of hours of fun
*
My UNIFI connection still show 20-30 to Topper's server.

Could it be router issue?
TSSkidd Chung
post Jul 1 2015, 10:43 AM

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QUOTE(RedWivic @ Jun 27 2015, 08:43 PM)
Just bought this game. Add me RedWivic in steam.
*
I think I already add you right?

Hopefully more players join us.

Servers are filled to the brim these days on peak hours (only 3 SEA PVP servers). But I think more may come up with all the demand. Sometimes early morning I check also got at least 1 full server to play in, which is very surprising and very good. rclxms.gif

This post has been edited by Skidd Chung: Jul 1 2015, 10:44 AM
TSSkidd Chung
post Jul 1 2015, 06:26 PM

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QUOTE(AbdullahCheng @ Jul 1 2015, 01:49 PM)
yeah. cant even join the servers anymore. sad.gif
*
Haha same. I normally set it to Auto join and then go play coop until it automatically change my game when I get into the server.
TSSkidd Chung
post Jul 2 2015, 06:37 PM

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QUOTE(AbdullahCheng @ Jul 2 2015, 11:16 AM)
is SOCOM mod can be used on normal server?
*
No. The server admin need to load the files and the rest of us need to DL the files as well to play on that server.

This post has been edited by Skidd Chung: Jul 2 2015, 06:37 PM
TSSkidd Chung
post Jul 3 2015, 07:09 AM

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Insurgency Triple pack for USD12.99 on Bundlestars.

http://www.bundlestars.com/store/insurgency-triple-pack/
TSSkidd Chung
post Jul 6 2015, 03:56 PM

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Is anyone else having high ping to Topper's servers?

I'm using UNIFI and the ping is crazy, not sure if its my end or not.
TSSkidd Chung
post Jul 8 2015, 09:51 AM

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Added a damage calculator link on the first post.

http://letchill.com/calc/


This lets you select the weapon, the bullet type, the target range and their armor. Also let you know how many hits it takes to kill the target.

For example, AKM does less damage than M16A4.

A M9 pistol with AP rounds kills every target in 1 hit unless target uses Heavy Armor.

A M16 with AP kills all targets in 1 hit under 100 range.


Useful to know your weapons capabilities and what is important. In other words, always use AP rounds!!!
TSSkidd Chung
post Jul 27 2015, 12:31 PM

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New update is out. [URL=http://steamcommunity.com/games/insurgency/announcements/detail/79162120422358432
http://steamcommunity.com/games/insurgency...162120422358432
]http://steamcommunity.com/games/insurgency/announcements/detail/79162120422358432
[/URL]


We are releasing an update to the game that adds a new VOIP radio filter, changes to Hardcore and Elite Coop playlists, new animations, gameplay tweaks, bug fixes, and more. Full changelist can be found below:

Update July 26th, 2015 Changelist

Features
Added a radio filter for ingame VOIP, which can be toggled on and off in Audio Options.
Added option to disable HTML MOTDs in game settings, this prevents auto-playing video and audio MOTDs.

Map Changes
Heights & Station - Fixed the water causing issues with grenades and molotovs.
Market (Checkpoint) - Added cover at first spawn and some adjusted spawns.
Tell (Checkpoint) - Clipped problem area and adjusted several spawns.
Peak - Fixed an invisible wall in the center area.
Verticality - Enabled collisions for all jug props and removed the ones that would block the player.
Uprising - Fixed a few potential exploits and other minor bugs.
Station - Fixed an invisible wall.
Buhriz - Fixed minor graphical issues.
Sinjar - Fixed roof exploits and other minor bugs.
Market - Fixed player not able to block B Firefight when backing into the doorway.
Siege bug fixes:
Fixed Security able to access D Push before previous points are captured.
Fixed a small hole in the restricted area at the exit of INS Spawn.
Moved cache D Push a tad to protect it more from AT4 distance shots.

Gameplay Changes
In Hardcore Coop, Insurgent opponents are armed with paramilitary equipment, including heavy armor, AK74 with AP rounds, and incendiary grenades.
In Elite Coop, Insurgent opponents are armed with less sophisticated equipment, including AKM, Mosin rifles, MP40’s, and molotov cocktails.
Made tweaks to Outpost mode:
Cache health now resets on wave start.
Implemented VO for AI damaging the cache.
Reduced cost of Hollow Point ammunition by two supply.
You can now hear other players reload and crawl.
Grenade projectiles now deal direct impact damage if they come in contact with an enemy.
Reduced the bounciness of grenades.
Increased holster animation speed for all primary weapons except the M249, RPK, RPG and AT4
Changed baseball slide animation to a slide on the knees.
Added the ability to lean with the RPG, AT4 and Knives.
You can now pick up a weapon from the ground if you are carrying the same type of weapon (eg. swapping an AKM for another AKM).
Added audio fade out during the death to spectator transition.
Leaning to the left while standing no longer exposes your leg so much and your character's head is at the same level as your view in first person.
Sliding now keeps you crouched if you used the toggle crouch key.
The size of the weapon is now kept consistent regardless of cl_ads_fov_scale setting.

Visual Improvements
New first person ready animations for the M16, M4A1 and MK18.
C79 optic is more aligned with the center of your screen on the M16/M4 and M14.
7x Scope has been centered and moved closer to the screen on the M14.
M249 handle no longer moves during animations.
New third person reload, sprinting, crawling, leaning and firing animations.
World model of the M249 has moving parts during the reloads.
Bipods now deploy on world models.
The Security team’s holstered primaries hang in front of their character, simulating a three-point sling, while longer weapons hang over their shoulder, such as the FAL, L1A1, M14, M40, Mosin, SKS & RPK.
Insurgent team’s primary weapons holster on the left shoulder, or on their back when not wearing a backpack.
Both teams holster the RPG and AT4 on the right shoulder.
Added helmets to most Security team classes in coop.
Added helmets to most Insurgents in Hardcore Coop playlist.

UX Improvements
Updated Ukrainian and Polish translations (thanks to [UA] Nick919 and Kamil Stankiewicz)
Fixed scrolling on Workshop subscriptions list in-game.

Bug Fixes
Fixed various achievements not properly being triggered.
Fixed weapon world model collisions.
Weapons are no longer dropped in spawn zones. This was being abused by players suiciding at the start of the round to give their teammates weapons.
Fixed exploit used to see through walls with the knife.
Fixed bots flashbang responses not triggering properly.
Fixed bots in Occupy.
Changed Outpost HQ voice over at game start.
Fixed an exploit where using the knife could allow you to penetrate walls.
Fixed explosion crash for users in 5.1/7.1.
Fixed directional audio for proximity squad voices.
Local DSP effects are now correctly applied to proximity squad voice.
Fixed smoke grenades not always blocking line of sight for AI.
Fixed multiple engine exploits (thanks to Nathaniel Theis).
Fixed AI rarely talking in cooperative games.
Fixed an orientation issue with the M249 muzzle flash. A dirt particle associated with it would be shooting up in the air instead of forward. It was also affecting tracer round effects.

Modding
Switched over to the ISteamUGC API for managing Workshop content. This allows for addons of any file size and uploaders are no longer bound by a quota.
Uploading a map to Workshop no longer modifies the map file. The upload process will still automatically find overviews, loading background and map voting image but will no longer embed them in the BSP.
Unified the uploader for VPK addons and maps.
Added “Playlist” category to in-game uploader.
Theater scripts now load several of the sound scripts rather than having it in the game_sounds_manifest.txt, this allows theater mods to easily override most of the in-game audio.
M4 and M16 carry handle model are no longer shared between both weapons. M4 uses the “a_carryhandle_m4” model & the M16 uses the “a_carryhandle_m16” model. They also use their own diffuse textures respectively.
Added 3rd person model attachment system that can be used to add bonemerged model to a player model. This can also be used to create fallbacks when a gear item is not equipped (“fallback_for_slot”).
New attachment points have been created on player models to determine where they are placed when holstered.
Added several input and output events to the ins_rulesproxy entity.
Added Start Breakable flag to prop_door_rotating. This allows for L4D2/CSGO style destructible doors.

Thanks! Have fun!
TSSkidd Chung
post Aug 29 2015, 08:56 AM

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Insurgency on sale now in Humble Bundle store for USD3.74.

https://www.humblebundle.com/store/p/insurgency_storefront

This post has been edited by Skidd Chung: Aug 30 2015, 08:04 AM
TSSkidd Chung
post Sep 4 2015, 01:33 PM

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New compass and also leader call outs which are different from others. This is from the Beta which is currently being tested before release.

Also can change from current mouse select menu, to number menu (CS) or scroll.

Spotting (red box) also seemed to be removed in the beta. Instead, using "enemy spotted" in the callout menu, it marks the general direction of enemy at the compass.

user posted image

This post has been edited by Skidd Chung: Sep 4 2015, 01:38 PM
TSSkidd Chung
post Sep 5 2015, 02:17 AM

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In case anyone didn't notice, Insurgency is supported by Steam Workshop mods. Meaning, there are boat loads of mods out there to try out.

I just happened to watch this guy install all the ridiculous mods he can find and try playing vs bots. Results is hilarious.


TSSkidd Chung
post Sep 6 2015, 01:47 AM

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QUOTE(Sh0gun @ Sep 5 2015, 04:16 PM)
Bro you should make a steam group insurgency malaysia or something I will join.
*
Not as many players nowadays.

But if you want a group, I can invite you to a SG/MY steam group but they are mostly on ARMA 3 now. Although most of them are from Insurgency.



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