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 Doom(ID Tech 6 Engine) TBA 2015

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TSDesprado
post Jul 18 2014, 11:49 AM, updated 12y ago

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The game has been a long time coming, with it being first mentioned at QuakeCon way back in 2007 by John Carmack, id co-founder and then-lead developer for the company. Recording of any kind was prohibited at the event, but there was a lot of information to process during the 20-minute-long gameplay demo. Here are a bunch of the highlights:



1)Fast-paced combat against multiple enemies at once - Doom 3 this ain't.
2)Set outside a massive UAC research facility on Mars as it's being invaded by the forces of Hell.
3)Hellknights, cyberdemons, revenants, mancubii, and other classic monsters were spotted throughout the demo.
4) Classic Doom weapons, including the fan-favorite double-barrell shotgun return. Plasma rifle, rocket launcher, and the good old chainsaw were also shown off.
5) Go fast. "Doom is not about about taking cover" said executive producer Marty Stratton.
6) Doom is powered by IdTech 6, and will be for PC, PS4, and Xbox One. They are "committed" to 1080P at 60 frames-per-second.
7) Wonderfully gory close range executions, including special ones for dropping down on enemies from above.
8) Revenants now have jetpacks and can hover about while firing rockets at you.
9)At least one weapon, the combat shotgun, has an alternate fire mode, which allows you to charge up and release multiple shells in rapid succession.
9)Sprinting, double-jumping and mantling are all possible, making for very fluid motion during combat.
10)Enemies can teleport in for old-school style ambushes
11) Dying results in a crazy fatality scene depending on what killed you a la Dead Space. Revenants rip your arms off and punch straight through your combat helment.
12)Old school mechanics. No reloading your clip, hold as many weapons as you want, health and ammo pick-ups etc. NO REGENERATING HEALTH.

http://www.ign.com/articles/2014/07/18/doo...t-quakecon-2014

This post has been edited by Desprado: Jul 18 2014, 11:51 AM
SUSsniperz
post Jul 18 2014, 06:33 PM

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QUOTE(Desprado @ Jul 18 2014, 11:49 AM)
The game has been a long time coming, with it being first mentioned at QuakeCon way back in 2007 by John Carmack, id co-founder and then-lead developer for the company. Recording of any kind was prohibited at the event, but there was a lot of information to process during the 20-minute-long gameplay demo. Here are a bunch of the highlights:



1)Fast-paced combat against multiple enemies at once - Doom 3 this ain't.
2)Set outside a massive UAC research facility on Mars as it's being invaded by the forces of Hell.
3)Hellknights, cyberdemons, revenants, mancubii, and other classic monsters were spotted throughout the demo.
4) Classic Doom weapons, including the fan-favorite double-barrell shotgun return. Plasma rifle, rocket launcher, and the good old chainsaw were also shown off.
5) Go fast. "Doom is not about about taking cover" said executive producer Marty Stratton.
6) Doom is powered by IdTech 6, and will be for PC, PS4, and Xbox One. They are "committed" to 1080P at 60 frames-per-second.
7) Wonderfully gory close range executions, including special ones for dropping down on enemies from above.
8) Revenants now have jetpacks and can hover about while firing rockets at you.
9)At least one weapon, the combat shotgun, has an alternate fire mode, which allows you to charge up and release multiple shells in rapid succession.
9)Sprinting, double-jumping and mantling are all possible, making for very fluid motion during combat.
10)Enemies can teleport in for old-school style ambushes
11) Dying results in a crazy fatality scene depending on what killed you a la Dead Space. Revenants rip your arms off and punch straight through your combat helment.
12)Old school mechanics. No reloading your clip, hold as many weapons as you want, health and ammo pick-ups etc. NO REGENERATING HEALTH.

http://www.ign.com/articles/2014/07/18/doo...t-quakecon-2014
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I'm waiting for this. biggrin.gif
Archaven
post Jul 19 2014, 12:38 AM

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I hope it has a great storyline that hook me up and later for multiplayer smile.gif. I honestly think Bioshock Infinite multiplayer will be great as it's quite fast paced shooting game. Too bad it has none.
Nam226
post Jul 19 2014, 11:29 AM

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Now that's what I called DOOM!!! Return to the Doom 1 and 2 roots, yo! icon_idea.gif Finally, some old school fast-paced action! Time to kick some Cyberdemon's ass all over again! Bring it, IDTech6!! flex.gif
kianweic
post Jul 19 2014, 11:31 AM

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SUSsniperz
post Jul 19 2014, 07:24 PM

Look at all my stars!!
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No regeneration. Just huge chunks of bullet and stuff. That's realistic and I love it!!!

Hope for "leaks" of their single and multiplayer mode.
Grif
post Jul 19 2014, 09:02 PM

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QUOTE(Archaven @ Jul 19 2014, 12:38 AM)
I hope it has a great storyline that hook me up and later for multiplayer smile.gif. I honestly think Bioshock Infinite multiplayer will be great as it's quite fast paced shooting game. Too bad it has none.
*
DooM was never about the story. It's about you killing hellspawn in the droves.
Archaven
post Jul 19 2014, 09:18 PM

It isn't Death you should be afraid of
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QUOTE(Grif @ Jul 19 2014, 09:02 PM)
DooM was never about the story. It's about you killing hellspawn in the droves.
*
I read somewhere there will be single player storyline for the reboot. For the record, i played the 1st Doom back then but i can't remember if it has any story tongue.gif
Grif
post Jul 19 2014, 09:59 PM

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QUOTE(Archaven @ Jul 19 2014, 09:18 PM)
I read somewhere there will be single player storyline for the reboot. For the record, i played the 1st Doom back then but i can't remember if it has any story tongue.gif
*
I can summarise for you:

Here's a pistol. Go kill demons. The End. tongue.gif
kianweic
post Jul 19 2014, 10:01 PM

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QUOTE(Archaven @ Jul 19 2014, 09:18 PM)
I read somewhere there will be single player storyline for the reboot. For the record, i played the 1st Doom back then but i can't remember if it has any story tongue.gif
*
"The player takes the role of a marine (unnamed to further represent the person playing), "one of Earth's toughest, hardened in combat and trained for action", who has been incarcerated on Mars after assaulting a senior officer when ordered to fire upon civilians. There, he works alongside the Union Aerospace Corporation (UAC), a multi-planetary conglomerate and military contractor performing secret experiments on interdimensional travel. Recently, the teleportation has shown signs of anomalies and instability, but the research continues nonetheless.

Suddenly, something goes wrong and creatures from hell swarm out of the teleportation gates on Deimos and Phobos. A defensive response from base security fails to halt the invasion, and the bases are quickly overrun by monsters; all personnel are killed or turned into zombies

A military detachment from Mars travels to Phobos to investigate the incident. The player is tasked with securing the perimeter, as the assault team and their heavy weapons are brought inside. Radio contact soon ceases and the player realizes that he is the only survivor. Being unable to pilot the shuttle off of Phobos by himself, the only way to escape is to go inside and fight through the complexes of the moon base."

Source: Wikipedia

 

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