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FINALLY IT IS HERE! A MUCH NEEDED BUFF!
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TSDeckard Cain
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Jul 18 2014, 05:22 AM, updated 12y ago
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Getting Started

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We’ve been discussing 2-Hander buffs for a while now. Right now on live, 2-Handers are almost always less powerful than dual-wielding 1-Handers for a few different reasons, and we wanted to rebalance them for Patch 2.1. We had two options to address the issue:
1. Make new 2-Hander passives and buff existing 2-Hander passives for Barbarian, Monk, Witch Doctor, and Wizard. 2. Buff all 2-Handed weapons baseline and adjust Heavenly Strength accordingly.
After trying both options out internally, we decided to go with option 2. This solution has two desirable benefits: 1) it’s immediately noticeable to all players when they pick up a 2-Hander and see the DPS number both significantly higher than a 1-Hander and higher than pre-Patch 2.1 2-Handers and 2) changing 1 passive is less of a jarring overall change for players than changing/adding 4 passives.
In the upcoming PTR patch, you should see the DPS of 2-Handed Melee Weapons increased by 23-26% across the board. The goal is to get the raw DPS of a 2H build to be close enough to the raw DPS of a Dual-Wield build that the weapon choice is mostly determined by the legendary powers on the item and by the build you are using. Some of the tradeoffs of 2-Handers vs. Dual-Wielding are that 2-Handers are intended to make more efficient use of resources and hit harder for skills with cooldowns while Dual-Wielding is intended to generate more procs, Life on Hit, and give more of certain stats. Currently, the raw DPS gap is large enough that Dual-Wielding feels like it is always the right answer.
To summarize the changes: The DPS of 2-Handed Melee Weapons has been increased by 23-26% across the board. This applies to the following weapon types: 2-Handed Maces 2-Handed Mighty Weapons 2-Handed Axes 2-Handed Flails 2-Handed Staffs 2-Handed Swords Daibos Polearms In direct response, Heavenly Strength will now reduce damage done by 20%. With both changes, Crusaders using a 2-Hander should see a very small DPS increase. This change is retroactive to existing live items. This change only affects level 70 two-handed melee weapons. This change affects two-handed melee weapons of all rarities.
We are still considering additional changes if needed but this should be a solid step towards making 2-Handers viable again for all classes.
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peinsama
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Jul 18 2014, 11:05 AM
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syukur i simpannnnnnnn 2H item. Syukurrrrrrr
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VinluV
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Jul 18 2014, 11:57 AM
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Maximus and the furnace gonna be huge.
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gladfly
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Jul 18 2014, 12:25 PM
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QUOTE(VinluV @ Jul 18 2014, 11:57 AM) Maximus and the furnace gonna be huge. Furnace will be nerfed soon...but.........diabos will be usefull..yay...!!!
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retsmot
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Jul 18 2014, 01:58 PM
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this is great. i am so sick of dual wielding with melee chars.. while they at it, 2 handed melee weapons should be able to roll 2 socket.  to compensate the loss from dual wielding. hohoho. lucky i still keep my 'flying dragon' for my monk.
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TSDeckard Cain
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Jul 18 2014, 04:09 PM
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Getting Started

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Can someone confirm if the current 2 handers damage range has been adjusted or you have to re farm it
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cowithgun
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Jul 18 2014, 05:12 PM
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QUOTE(Deckard Cain @ Jul 18 2014, 04:09 PM) Can someone confirm if the current 2 handers damage range has been adjusted or you have to re farm it it's retroactive, all existing 2H (in PTR) in my stash got buffed
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TSDeckard Cain
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Jul 18 2014, 05:22 PM
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Getting Started

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Good news. Looks like my maximus will be ready for some firestater crusader 2 hander steamroll. + 10% damage from hellskull shield.. this is going to be epic.
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cowithgun
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Jul 18 2014, 05:36 PM
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QUOTE(Deckard Cain @ Jul 18 2014, 05:22 PM) Good news. Looks like my maximus will be ready for some firestater crusader 2 hander steamroll. + 10% damage from hellskull shield.. this is going to be epic. LOL! Heavenly Strength has no love this round... with 20% reduced damage when using 2H, in nutshell, even if there is buff, it's very little for crusader...
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wlcling
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Jul 18 2014, 06:58 PM
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Y u no buff 2 hander for DH!
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TSDeckard Cain
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Jul 18 2014, 07:10 PM
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Getting Started

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QUOTE(cowithgun @ Jul 18 2014, 05:36 PM) LOL! Heavenly Strength has no love this round... with 20% reduced damage when using 2H, in nutshell, even if there is buff, it's very little for crusader... Just did a run and the buffs pretty small though can see difference but T6 is still steamroll as far as shotgun goes
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fe3doe
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Jul 18 2014, 07:12 PM
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Getting Started

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The reason why i always keep most of looted gears these days in ROS (one unique gear for each chars). lol
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SUSsniperz
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Jul 18 2014, 07:18 PM
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QUOTE(Deckard Cain @ Jul 18 2014, 05:22 AM) We’ve been discussing 2-Hander buffs for a while now. Right now on live, 2-Handers are almost always less powerful than dual-wielding 1-Handers for a few different reasons, and we wanted to rebalance them for Patch 2.1. We had two options to address the issue:
1. Make new 2-Hander passives and buff existing 2-Hander passives for Barbarian, Monk, Witch Doctor, and Wizard. 2. Buff all 2-Handed weapons baseline and adjust Heavenly Strength accordingly.
After trying both options out internally, we decided to go with option 2. This solution has two desirable benefits: 1) it’s immediately noticeable to all players when they pick up a 2-Hander and see the DPS number both significantly higher than a 1-Hander and higher than pre-Patch 2.1 2-Handers and 2) changing 1 passive is less of a jarring overall change for players than changing/adding 4 passives.
In the upcoming PTR patch, you should see the DPS of 2-Handed Melee Weapons increased by 23-26% across the board. The goal is to get the raw DPS of a 2H build to be close enough to the raw DPS of a Dual-Wield build that the weapon choice is mostly determined by the legendary powers on the item and by the build you are using. Some of the tradeoffs of 2-Handers vs. Dual-Wielding are that 2-Handers are intended to make more efficient use of resources and hit harder for skills with cooldowns while Dual-Wielding is intended to generate more procs, Life on Hit, and give more of certain stats. Currently, the raw DPS gap is large enough that Dual-Wielding feels like it is always the right answer.
To summarize the changes: The DPS of 2-Handed Melee Weapons has been increased by 23-26% across the board. This applies to the following weapon types: 2-Handed Maces 2-Handed Mighty Weapons 2-Handed Axes 2-Handed Flails 2-Handed Staffs 2-Handed Swords Daibos Polearms In direct response, Heavenly Strength will now reduce damage done by 20%. With both changes, Crusaders using a 2-Hander should see a very small DPS increase. This change is retroactive to existing live items. This change only affects level 70 two-handed melee weapons. This change affects two-handed melee weapons of all rarities.
We are still considering additional changes if needed but this should be a solid step towards making 2-Handers viable again for all classes. FINALLY could use a few hours to TRY RoS again...
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TSDeckard Cain
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Jul 18 2014, 07:48 PM
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Getting Started

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Damn.. even the yellow 2 handers are quite powderful..
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TSDeckard Cain
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Jul 18 2014, 07:51 PM
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Getting Started

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QUOTE(wlcling @ Jul 18 2014, 06:58 PM) Y u no buff 2 hander for DH!  I think coz sentry too Op di.... later forum not happy.
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memphiz_zero88
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Jul 18 2014, 09:10 PM
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My stars has gone. T_T
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it's time for 2 handed weapons to shine
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DarkNite
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Jul 19 2014, 08:23 AM
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This change is retroactive to existing live items.  .....oh wait ...when will 2.1 be live? years from now?
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