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 FINALLY IT IS HERE! A MUCH NEEDED BUFF!

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TSDeckard Cain
post Jul 18 2014, 05:22 AM, updated 12y ago

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We’ve been discussing 2-Hander buffs for a while now. Right now on live, 2-Handers are almost always less powerful than dual-wielding 1-Handers for a few different reasons, and we wanted to rebalance them for Patch 2.1. We had two options to address the issue:

1. Make new 2-Hander passives and buff existing 2-Hander passives for Barbarian, Monk, Witch Doctor, and Wizard.
2. Buff all 2-Handed weapons baseline and adjust Heavenly Strength accordingly.

After trying both options out internally, we decided to go with option 2. This solution has two desirable benefits: 1) it’s immediately noticeable to all players when they pick up a 2-Hander and see the DPS number both significantly higher than a 1-Hander and higher than pre-Patch 2.1 2-Handers and 2) changing 1 passive is less of a jarring overall change for players than changing/adding 4 passives.

In the upcoming PTR patch, you should see the DPS of 2-Handed Melee Weapons increased by 23-26% across the board. The goal is to get the raw DPS of a 2H build to be close enough to the raw DPS of a Dual-Wield build that the weapon choice is mostly determined by the legendary powers on the item and by the build you are using. Some of the tradeoffs of 2-Handers vs. Dual-Wielding are that 2-Handers are intended to make more efficient use of resources and hit harder for skills with cooldowns while Dual-Wielding is intended to generate more procs, Life on Hit, and give more of certain stats. Currently, the raw DPS gap is large enough that Dual-Wielding feels like it is always the right answer.

To summarize the changes:
The DPS of 2-Handed Melee Weapons has been increased by 23-26% across the board.
This applies to the following weapon types:
2-Handed Maces
2-Handed Mighty Weapons
2-Handed Axes
2-Handed Flails
2-Handed Staffs
2-Handed Swords
Daibos
Polearms
In direct response, Heavenly Strength will now reduce damage done by 20%. With both changes, Crusaders using a 2-Hander should see a very small DPS increase.
This change is retroactive to existing live items.
This change only affects level 70 two-handed melee weapons.
This change affects two-handed melee weapons of all rarities.

We are still considering additional changes if needed but this should be a solid step towards making 2-Handers viable again for all classes.

Sabenarian
post Jul 18 2014, 08:27 AM

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finally lizard dev team using their brain properly tongue.gif
waklu
post Jul 18 2014, 10:41 AM

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they raise the dps range, but forgotten one thing, max stats

rolleyes.gif
peinsama
post Jul 18 2014, 11:05 AM

Au fait
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syukur i simpannnnnnnn 2H item. Syukurrrrrrr
VinluV
post Jul 18 2014, 11:57 AM

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Maximus and the furnace gonna be huge.
gladfly
post Jul 18 2014, 12:25 PM

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QUOTE(VinluV @ Jul 18 2014, 11:57 AM)
Maximus and the furnace gonna be huge.
*
Furnace will be nerfed soon...but.........diabos will be usefull..yay...!!!
retsmot
post Jul 18 2014, 01:58 PM

the power cosmic!
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this is great. i am so sick of dual wielding with melee chars.. while they at it, 2 handed melee weapons should be able to roll 2 socket. biggrin.gif

to compensate the loss from dual wielding. hohoho. lucky i still keep my 'flying dragon' for my monk.
Sabenarian
post Jul 18 2014, 02:41 PM

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new looks of my 2-H weapons in PTR:
Attached Image
TSDeckard Cain
post Jul 18 2014, 04:09 PM

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Can someone confirm if the current 2 handers damage range has been adjusted or you have to re farm it
cowithgun
post Jul 18 2014, 05:12 PM

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QUOTE(Deckard Cain @ Jul 18 2014, 04:09 PM)
Can someone confirm if the current 2 handers damage range has been adjusted or you have to re farm it
*
it's retroactive, all existing 2H (in PTR) in my stash got buffed

Attached Image
TSDeckard Cain
post Jul 18 2014, 05:22 PM

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Good news. Looks like my maximus will be ready for some firestater crusader 2 hander steamroll. + 10% damage from hellskull shield.. this is going to be epic.
cowithgun
post Jul 18 2014, 05:36 PM

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QUOTE(Deckard Cain @ Jul 18 2014, 05:22 PM)
Good news. Looks like my maximus will be ready for some firestater crusader 2 hander steamroll. + 10% damage from hellskull shield.. this is going to be epic.
*
LOL! Heavenly Strength has no love this round... with 20% reduced damage when using 2H, in nutshell, even if there is buff, it's very little for crusader...
wlcling
post Jul 18 2014, 06:58 PM

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Y u no buff 2 hander for DH! biggrin.gif
TSDeckard Cain
post Jul 18 2014, 07:10 PM

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QUOTE(cowithgun @ Jul 18 2014, 05:36 PM)
LOL! Heavenly Strength has no love this round... with 20% reduced damage when using 2H, in nutshell, even if there is buff, it's very little for crusader...
*
Just did a run and the buffs pretty small though can see difference but T6 is still steamroll as far as shotgun goes
fe3doe
post Jul 18 2014, 07:12 PM

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The reason why i always keep most of looted gears these days in ROS (one unique gear for each chars). lol
SUSsniperz
post Jul 18 2014, 07:18 PM

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QUOTE(Deckard Cain @ Jul 18 2014, 05:22 AM)
We’ve been discussing 2-Hander buffs for a while now. Right now on live, 2-Handers are almost always less powerful than dual-wielding 1-Handers for a few different reasons, and we wanted to rebalance them for Patch 2.1. We had two options to address the issue:

1. Make new 2-Hander passives and buff existing 2-Hander passives for Barbarian, Monk, Witch Doctor, and Wizard.
2. Buff all 2-Handed weapons baseline and adjust Heavenly Strength accordingly.

After trying both options out internally, we decided to go with option 2. This solution has two desirable benefits: 1) it’s immediately noticeable to all players when they pick up a 2-Hander and see the DPS number both significantly higher than a 1-Hander and higher than pre-Patch 2.1 2-Handers and 2) changing 1 passive is less of a jarring overall change for players than changing/adding 4 passives.

In the upcoming PTR patch, you should see the DPS of 2-Handed Melee Weapons increased by 23-26% across the board. The goal is to get the raw DPS of a 2H build to be close enough to the raw DPS of a Dual-Wield build that the weapon choice is mostly determined by the legendary powers on the item and by the build you are using. Some of the tradeoffs of 2-Handers vs. Dual-Wielding are that 2-Handers are intended to make more efficient use of resources and hit harder for skills with cooldowns while Dual-Wielding is intended to generate more procs, Life on Hit, and give more of certain stats. Currently, the raw DPS gap is large enough that Dual-Wielding feels like it is always the right answer.

To summarize the changes:
The DPS of 2-Handed Melee Weapons has been increased by 23-26% across the board.
This applies to the following weapon types:
2-Handed Maces
2-Handed Mighty Weapons
2-Handed Axes
2-Handed Flails
2-Handed Staffs
2-Handed Swords
Daibos
Polearms
In direct response, Heavenly Strength will now reduce damage done by 20%. With both changes, Crusaders using a 2-Hander should see a very small DPS increase.
This change is retroactive to existing live items.
This change only affects level 70 two-handed melee weapons.
This change affects two-handed melee weapons of all rarities.

We are still considering additional changes if needed but this should be a solid step towards making 2-Handers viable again for all classes.

*
FINALLY could use a few hours to TRY RoS again... tongue.gif
TSDeckard Cain
post Jul 18 2014, 07:48 PM

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Damn.. even the yellow 2 handers are quite powderful..
TSDeckard Cain
post Jul 18 2014, 07:51 PM

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QUOTE(wlcling @ Jul 18 2014, 06:58 PM)
Y u no buff 2 hander for DH! biggrin.gif
*
I think coz sentry too Op di.... later forum not happy.

memphiz_zero88
post Jul 18 2014, 09:10 PM

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it's time for 2 handed weapons to shine biggrin.gif
DarkNite
post Jul 19 2014, 08:23 AM

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This change is retroactive to existing live items. rclxm9.gif .....oh wait ...when will 2.1 be live? years from now?

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