QUOTE(v1n0d @ Jul 18 2014, 08:36 AM)
Guild ada/takde no difference TBH. Valve offers no incentive whatsoever to playing with guildmates, and too many guilds have sprouted and died a swift death. As long as we can get a minimum of 10 players each night, I consider it a success already.
On a separate note, some comments on last night's game. No offence intended, just take it with a pinch of salt:
1. Supporting is more than just buying wards. It's about keeping your enemies on their toes (consistent rotations), and your item choices should benefit the team. A Mekansm/Force Staff alone can change the tide of battle. A majority of our battles were lost because of a lack of sustain. Even when we won a war, nobody had enough HP left to push.
It's not about whether you survive, it's about whether you can keep your carry alive long enough to win the war. If anyone has the replay of games from the night before, go through it and you'll see what I mean.
2. A BKB is generally a core item on a melee carry if the opposite team has disables. This one is pretty much a no-brainer.
3. Play what you're comfortable with. You underperform when you're out of your comfort zone. If you've randomed a hero you're not comfortable with, do offer to swap.
4. Don't take bad wars. It's usually a lot better to sit back and farm if you're not equipped to deal with a tower push. Better to sacrifice one tower than a whole team plus the tower. There were multiple occasions where we took bad wars, mostly with 1/2 men down (4v5/3v5).
Yup the first game we played yesterday had quite a few bad teamfights. Ideally wait for initiator to go in and then only rush in. If you are a squishy nuker then try and stay behind
But yest when you were playing Sladar no bkb

but i know Sven went for it. I guess you were playing initiator role. Voker on our team was good, he became the main carry and I was trying to keep the team alive with utility items
Totally agree with your 4th point, access the situation before deciding to fight. If a big team fight ulti is up and team is high HP go for it. Know when to B is also important and winning a big fight and then subsequently getting killed is also a waste of gold and XP