Dawngate is a new MOBA game with a "flexible Meta" that offers you freedom of choice in playing the characters you want to play the way you want to play them while still contributing to your team.
Your Character, Your Way. Play the character you want in a way that matches your personal playstyle - your role isn't dependent on your choice of Shaper. Each role is custom tailored to let you get ahead of the competition in a variety of ways.
Experience a truly new MOBA. Five Shapers, two lanes, a huge jungle, and unique objectives make for a new strategic landscape with the Role System. Run a Tri-lane. Double-Jungle!
Fast-paced action from start to finish. Battle in constant skirmishes to control objectives like the Spirit Wells; beat back your foes and draw economy straight from the map itself. Every match ends with an intense boss fight against the enemy team and their Guardian.
Explore other features unique to Dawngate: Loot: Get Blessings from the spirits after every match: loot drops that not only reward how well you played, but also your teamwork and sportsmanship. Progression: A fresh stats and item system that’s easy to learn with deep counterplay. Customization: Spiritstones and the Loadouts System allow you to bring unique passive abilities into the match, opening up deep strategy and customization options!
P/S:The game is still in beta.
This post has been edited by kosuke09211: Jul 9 2014, 04:50 PM
Today, I have the unenviable task of announcing that we’ve decided to stop development of Dawngate.
I know this is disappointing news for our community, which has been so supportive and loyal. To all of you who have graciously given us your time and valuable feedback during our beta period, we’d first like to thank you.
Whenever we begin a game project, we do so with great hopes and expectations. In this case, we chose to enter a new genre for EA in MOBA, one that we knew going in was extremely competitive. We built a game in Dawngate that wasn’t simply a clone of existing MOBAs, but one that truly pushed the genre forward in many ways. Dawngate has been in beta for almost 18 months, including a full open beta for the past six months. Through that time, we’ve taken a lot of feedback from players and delivered lots of new features and innovations. And although the game has grown, we’re not seeing the progress we’d hoped for. This isn’t the outcome we wanted, but beta testing is about learning and improving, and ultimately, about making difficult decisions about how to proceed.
As for the incredibly talented team of designers, producers, engineers, and artists who have put so much creative energy into Dawngate: The game was truly a labor of love, and it shows. We’ve got nothing but gratitude for their hard work, and pride about what’s been accomplished.
As a part of the process of closing down Dawngate, we’ll continue to operate the game for the next 90 days. All players will be entitled to a full refund of any money spent during the beta. For most players, we’ll process those refunds within the next 10 days. If we don’t have current payment information on file for you, we’ll need to reach out first before initiating the refund. If you have any questions, you can reach us at help.ea.com.
On behalf of the entire team at Waystone Games and EA, I want once again to thank all our players for being part of this journey. Your straight-up feedback and the friendly reception we received all over the world at events was extremely encouraging and important to us. We appreciate it.