Yeah, I noticed some new special moves by Scorpion too like throwing fireball and flaming up the spear. This is great that NetherRealm Studios is adding more new movesets to their fighters keeping things fresh once more. I love it!
Aside from the six playable characters in the E3 demo, information regarding the game itself has also surfaced which you can catch below:
- The run mechanic is back and can now be activated while dashing and pressing the block button soon after.
- Since the run mechanic is back, NetherRealm Studios also added a stamina meter that you can see below your health bar.
- Using interactive items will also drain your stamina meter to prevent people from spamming it.
- Most interactive items will just let you move from harms way.
- Game feels much faster and smoother than Mortal Kombat 9. (Could it be up to SF level yet?)
- Can now meter burn throws, allowing for easier follow up attacks if your opponent doesn’t react quickly.
- NetherRealm is looking to improve their netcode.
- Set to introduce the most amount of new characters of any Mortal Kombat. (Soul Calibur 5 all over again? Hmm...)
- Last gen versions will be ported by another studio. (please don't screw this up!)
- Game will feature five “finishers” for each character.
- Was worked on alongside Injustice: Gods Among Us.
- All three variants for each character will be unlocked from the start. (no grinding yay!)
- Boon has confirmed a new “-ality” will be in the game.
- The silhouettes featured in the character select screen aren’t real, however, it is hinting at who will be in the game.
- Will feature in-game frame data just like Injustice: Gods Among Us.
- Back-dashing consumes stamina meter.
Sos: http://mp1st.com/2014/06/11/mortal-kombat-...o/#.U5wcnvmSz00
This post has been edited by Nam226: Jun 14 2014, 06:19 PM
Jun 14 2014, 06:18 PM
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