This post has been edited by wKkaY: Oct 10 2014, 10:07 PM
Dead Island 2, announced
Dead Island 2, announced
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Jun 10 2014, 11:31 AM, updated 11y ago
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#1
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Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
This post has been edited by wKkaY: Oct 10 2014, 10:07 PM |
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Jun 10 2014, 11:40 AM
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#2
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4,210 posts Joined: Jan 2003 |
FIRSTTTTT!
No more emo-reverse video game trailer? Okay. |
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Jun 10 2014, 11:43 AM
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#3
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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Jun 10 2014, 11:46 AM
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#4
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4,210 posts Joined: Jan 2003 |
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Jun 14 2014, 07:01 PM
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#5
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110 posts Joined: May 2010 |
Honestly, I prefer the first game emo-reverse video game trailer than this. I thought it was very well made. This feels like "GTA 5 with zombies" style trailer
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Jun 14 2014, 08:08 PM
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#6
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1,201 posts Joined: Jan 2003 From: Ampang |
This game trailer failed compared to the 1st one
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Aug 12 2014, 03:17 AM
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#7
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
Sunshine and Slaughter trailer, with a lil bit of alpha gameplay preview
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Aug 12 2014, 01:40 PM
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#8
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4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
jack black yeah!
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Aug 15 2014, 09:04 PM
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#9
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
Gamescom 2014 gameplay demo
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Aug 16 2014, 12:57 AM
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248 posts Joined: Nov 2008 |
never played dead island before, should I give it a try before this releases ?
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Sep 13 2014, 09:12 AM
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3,809 posts Joined: Sep 2007 From: Jakarta |
Techland developer explains why Dead Island 2 is being handled by another team
QUOTE Techland created the first Dead Island, a sun-soaked zombie action-adventure that wasn't all that brilliant but did very well commercially. So why aren't they involved with the sequel? In an interview with Eurogamer, Techland game designer Maciej Binkowski shed some light on the situation. "Right from the start, the IP was theirs," he explained, referring to publisher Deep Silver. "At that point we weren't really in a position to negotiate, so that was the best deal we could get." As a relatively small studio, the Polish team had to negotiate and ultimately compromise. "It's like playing poker," Binkowski continued, "you have to make a decision with the information you have now. If you play the game thinking that something might happen, you're going to lose the game. At that point, that was the best decision we could do." Techland did manage to create another Dead Island game, Riptide, but now the property has been handed over to Spec Ops developer Yager. What's the deal? "Well, you know, we (Techland and Deep Silver) had our ups and downs," Binkowski said. "There's always tension between the publisher and developer. For us it turned out well, because being forced to come up with a new IP... We can't just make a Dead Island 2 and change the name; it's got to be something fresh, it's got to be something unique. "They had a lot of ideas about how they wanted to run the franchise," he continued. "Even with Dead Island there were a lot of moments where we would disagree on the creative vision of the project, so this might have been one of the factors." Binkowski was unwilling to elaborate too much on the tensions between developer and publisher , but it sounds like the two companies had very different ideas about which direction the franchise should take. In any case, Techland is now working on its very own project, the parkour-happy open world zombie game Dying Light. Now the studio's task is to keep casual players informed about what the team behind Dead Island is really up to. "We're trying to keep our communication clear that this is the team behind Dead Island and we're creating this thing now. There was a lot of miscommunication, misconception, misunderstandings. They're like 'this is Techland's new game, right?' (referring to Dead Island 2), and we're like, 'No.' " Dying Light got an official January 27 release date on PC and consoles earlier this week. Source: Strategy Informer |
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Sep 30 2014, 06:46 AM
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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Sep 30 2014, 10:35 AM
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3,809 posts Joined: Sep 2007 From: Jakarta |
I hope Dead Island 2 would be much better.
Dead Island: Riptide was really bad, horribly repetitive. This post has been edited by kianweic: Sep 30 2014, 10:39 AM |
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Oct 10 2014, 03:23 PM
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1,192 posts Joined: Dec 2009 |
QUOTE(kianweic @ Sep 30 2014, 10:35 AM) agree with repetitive, but doesnt stop me from finishing the game, love to kill zombies while my wife watching way too much |
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Oct 10 2014, 03:32 PM
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3,809 posts Joined: Sep 2007 From: Jakarta |
QUOTE(TiF @ Oct 10 2014, 03:23 PM) agree with repetitive, but doesnt stop me from finishing the game, love to kill zombies while my wife watching way too much LOL. Eh you should try State of Decay. Very good zombie killing game from third person perspective. |
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Nov 25 2014, 12:34 PM
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458 posts Joined: Mar 2008 |
Come faster plssss .... i hate FC4 .... ( viva Crytek but not Ubisoft )
So far , i think this Dead Island almost similar to FC1 Decemberrrrrr soon . |
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May 1 2015, 11:42 AM
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
Game delayed to 2016
https://www.facebook.com/deadislandgame/pos...926823904007718 QUOTE We have always set ourselves a big goal for Dead Island 2: to create the sequel that takes Dead Island to the next level. A game that takes what our fans tell us they love about Dead Island – multiple different characters to play with, co-op, and turning a paradise setting into a zombie slaughter melee – and a game that adds a ton more content and combat options on top of that. And we wanted to have all of that that done for release in Spring 2015. We have been looking at the game long and hard, and we have decided we didn’t reach that goal we set out to achieve quite yet. This is why we have decided to delay Dead Island 2 to 2016. Right now we are focusing purely on development, and we will have more info to share at a later stage. We know that our fans will be disappointed by this news, but by giving Dead Island 2 more time we are confident that everyone will get a better game to play as a result. -Team Dead Island 2 |
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Aug 24 2022, 07:13 AM
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28 posts Joined: Oct 2006 |
This post has been edited by pyre: Aug 24 2022, 10:31 AM |
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Aug 24 2022, 12:01 PM
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542 posts Joined: Jul 2007 |
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