What guidelines will u set for console 2develop?, Future video game console (Facts)
What guidelines will u set for console 2develop?, Future video game console (Facts)
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Aug 9 2006, 04:40 PM, updated 20y ago
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#1
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Senior Member
549 posts Joined: Jul 2006 From: KL, Malaysia |
What guidelines will u set for new video game console to develop? Like future video game console. Need some facts& ideas, for my project resources, thx!
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Aug 9 2006, 05:02 PM
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#2
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All Stars
14,258 posts Joined: Mar 2005 |
QUOTE(alvintan84 @ Aug 9 2006, 04:40 PM) What guidelines will u set for new video game console to develop? Like future video game console. Need some facts& ideas, for my project resources, thx! first and foremost,dont do The Phantom |
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Aug 9 2006, 05:03 PM
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#3
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549 posts Joined: Jul 2006 From: KL, Malaysia |
QUOTE(Mgsrulz @ Aug 9 2006, 05:02 PM) Thx for ur "awesome" source, but i still need more..anybody help me? |
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Aug 9 2006, 06:37 PM
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#4
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VIP
7,071 posts Joined: Jan 2003 From: London :: Mutiara Damansara :: Xbox Live Network |
Go buy the book "The Xbox 360 Uncloaked"....i really think the insight story of microsoft xbox to xb360 development will help your project.
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Aug 9 2006, 06:56 PM
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#5
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590 posts Joined: Aug 2005 |
new console? hmm... actually my ideal is a subscription based set-top box. (techonology-wise like xbox) maybe partner it with a cheap portable platform (techonology-wise like GB SP). and no (or very low) licensing fees. the casual gamers market still have lots of room to grow.
This post has been edited by acougan: Aug 9 2006, 06:57 PM |
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Aug 9 2006, 07:01 PM
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#6
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7,071 posts Joined: Jan 2003 From: London :: Mutiara Damansara :: Xbox Live Network |
QUOTE no (or very low) licensing fees If you read "The Xbox 360 Uncloaked", microsoft actually thought about doing so by removing the royalty fee but in reality, it will never work because in the console business you already selling the hardware at a loss...you need this royalty fee, otherwise you got no profit at all. |
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Aug 9 2006, 07:12 PM
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#7
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590 posts Joined: Aug 2005 |
nintendo seldom sell its hardware at a loss (maybe marketing costs alot?) yet it has no problems charging licensing fees to 3rd party developers.
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Aug 9 2006, 10:57 PM
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#8
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549 posts Joined: Jul 2006 From: KL, Malaysia |
QUOTE(PrivateJohn @ Aug 9 2006, 06:37 PM) Go buy the book "The Xbox 360 Uncloaked"....i really think the insight story of microsoft xbox to xb360 development will help your project. Our m'sian bookstore got sell? If got maybe i go check it out..Coz i would love 2add that as my project references If no royalty fees= confirm "close" shop..they can't survive without it |
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Aug 9 2006, 11:38 PM
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#9
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All Stars
14,258 posts Joined: Mar 2005 |
QUOTE(PrivateJohn @ Aug 9 2006, 06:37 PM) Go buy the book "The Xbox 360 Uncloaked"....i really think the insight story of microsoft xbox to xb360 development will help your project. did you read the XBOX book?(something like the xbox 360 uncloaked,but is about the XBOX..(cos i wanna ask you something thats supposedly in the book QUOTE(acougan @ Aug 9 2006, 06:56 PM) new console? hmm... actually my ideal is a subscription based set-top box. (techonology-wise like xbox) maybe partner it with a cheap portable platform (techonology-wise like GB SP). and no (or very low) licensing fees. the casual gamers market still have lots of room to grow. i just said not to do The Phantom,and you come out with their exact same idea.... QUOTE In 2002, the startup company Infinium Labs issued a press release to all news outlets stating that they would soon release a "revolutionary new gaming platform" that would offer an on-demand video game service, delivering games via an online subscription. QUOTE(alvintan84 @ Aug 9 2006, 10:57 PM) Our m'sian bookstore got sell? If got maybe i go check it out..Coz i would love 2add that as my project references i have seen the Xbox book in MPH,but havent seen the 360's If no royalty fees= confirm "close" shop..they can't survive without it |
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Aug 10 2006, 12:19 AM
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549 posts Joined: Jul 2006 From: KL, Malaysia |
Yea, i understand what u mean, mgsrulz, just want the guidelines on video game console to develop..hehe. If i can find the book, then i might buy it, if not..nvm
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Aug 10 2006, 12:46 AM
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1,379 posts Joined: Oct 2004 From: => cyberjaya <= |
QUOTE(alvintan84 @ Aug 9 2006, 04:40 PM) What guidelines will u set for new video game console to develop? Like future video game console. Need some facts& ideas, for my project resources, thx! what do u mean by the guidelines? can u elaborate more...it is about the features of next gen console or how to develop a console games or what? |
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Aug 10 2006, 12:50 AM
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All Stars
14,258 posts Joined: Mar 2005 |
QUOTE(heterosapiens @ Aug 10 2006, 12:46 AM) what do u mean by the guidelines? can u elaborate more...it is about the features of next gen console or how to develop a console games or what? QUOTE(alvintan84 @ Aug 9 2006, 04:40 PM) What guidelines will u set for new video game console to develop? Like future video game console. Need some facts& ideas, for my project resources, thx! so i guess he wants your opinions |
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Aug 10 2006, 12:56 AM
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1,379 posts Joined: Oct 2004 From: => cyberjaya <= |
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Aug 10 2006, 11:42 PM
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549 posts Joined: Jul 2006 From: KL, Malaysia |
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Aug 11 2006, 06:22 AM
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10,544 posts Joined: Jan 2003 From: GMT +8:00 |
Thread starter should start by listing everything he has first including his own ideas, then we'll join in.
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Aug 11 2006, 07:44 AM
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1,379 posts Joined: Oct 2004 From: => cyberjaya <= |
QUOTE(alvintan84 @ Aug 10 2006, 11:42 PM) i guess u didn't understand my question... QUOTE(ikanayam @ Aug 11 2006, 06:22 AM) Thread starter should start by listing everything he has first including his own ideas, then we'll join in. True that. |
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Aug 11 2006, 02:13 PM
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549 posts Joined: Jul 2006 From: KL, Malaysia |
QUOTE(ikanayam @ Aug 11 2006, 06:22 AM) Thread starter should start by listing everything he has first including his own ideas, then we'll join in. If i listed the ideas, then there's no point for me 2ask right? Anyway, here's some of the idea i think can be use:1. Thru R&D 2. Safety measurement 3. Console Develepoment Mgsrulz answer is correct, but need more guidelines to it..hehe |
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Aug 11 2006, 02:20 PM
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10,544 posts Joined: Jan 2003 From: GMT +8:00 |
QUOTE(alvintan84 @ Aug 11 2006, 01:13 AM) If i listed the ideas, then there's no point for me 2ask right? Anyway, here's some of the idea i think can be use: So you have no ideas of your own at all? Screw it then, i'm out of here.1. Thru R&D 2. Safety measurement 3. Console Develepoment Mgsrulz answer is correct, but need more guidelines to it..hehe |
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Aug 11 2006, 11:56 PM
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549 posts Joined: Jul 2006 From: KL, Malaysia |
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Aug 12 2006, 02:45 AM
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6,727 posts Joined: Jan 2003 From: 6 feet under at Bloodgulch Outpost Alpha Number 1 |
alvintan84: Those "ideas" are pretty much standard guidelines in the development of just about ANYTHING under the sun.
Off the top of my head: No multiple SKUs Minimize required/extra upgrades (Remember the PS2 HDD?) Wireless controllers! Fast load times Customizable (Physical unit and OS) Easy to use SDK |
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