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Simulation Squadron 42 and Star Citizen - by Chris Roberts, Wing Commander + Freelancer + MMO

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TSpyre
post Oct 31 2021, 08:53 AM

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https://robertsspaceindustries.com/comm-lin...ountdown-To-IAE
TSpyre
post Nov 4 2021, 06:45 AM

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such a scam


TSpyre
post Nov 11 2021, 07:45 AM

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https://robertsspaceindustries.com/spectrum...275-patch-notes

Database Reset: Yes
Long Term Persistence: Disabled (Full Long Term Persistence Wipe)
Starting aUEC: 20,000 (Players who participated in the recent XenoThreat will get an additional 100,000 starting aUEC)

https://cloudimperiumgames.com/blog/latest-...o-in-manchester

https://www.eurogamer.net/articles/2021-11-...ter-mega-studio
TSpyre
post Nov 19 2021, 03:39 PM

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Hi all, it is that time of year again when Star Citizen releases another free-fly event from Nov 19 to Dec 1, 2021.

Details here:
https://robertsspaceindustries.com/comm-lin...o-2951-Free-Fly

And if you want free in-game credits, please ask before registering an account.

No need to spend any money during the free-fly. And get to test over 100 space and ground vehicles. Explore the verse, engage in combat, trading, mining, some exploration or even try out the new medical gameplay.

Or join our Discord to learn more about the Alpha and follow along as we will be having a group flight event on Nov 21, 2021 starting @ 2100hrs.
https://discord.gg/TE2d3bsP?event=910857238032310342
TSpyre
post Nov 22 2021, 06:37 AM

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moiskyrie
post Nov 22 2021, 11:23 AM

Look at all my stars!!
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From: City of Neko~~Nyaa~
The game is finish already or not?
Or still in alpha stage.....
Wait so long until my system become potato spec .....

This post has been edited by moiskyrie: Nov 22 2021, 11:23 AM
TSpyre
post Nov 29 2021, 05:59 PM

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Big thanks to all participants and helpers at our IAE 2951 Casual Race last night. It was a break from the regular missions and a great way to experience Star Citizen in it's emergent gameplay (bugs and all). I hope everyone had fun trying to outrace each other, and the potential the alpha has to offer. As we observed last night, even though one could be in the lead for most of the race, it is always possible to catch up so it pays to be persistent and stay the course. That nail biting finish was exciting!

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While IAE Expo has come to a close, you are still able to fly for free and rent ALL ships until Thur, 2nd Dec 2021 0400 UTC+8. Just head to the special rental terminals at the IAE Expo.
TSpyre
post Jan 25 2022, 06:47 AM

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TSpyre
post Feb 6 2022, 08:13 PM

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Group photo before deployment
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Some action shots
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Post Op photo
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St0rmFury
post Feb 8 2022, 03:22 PM

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I feel like I'm missing out on some good fun laugh.gif
TSpyre
post Feb 18 2022, 10:14 AM

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Scam Citizen /jk is having another free-fly event from now till 28 Feb 2022. Free Fly Code: GETINTOTHEVERSE
https://robertsspaceindustries.com/promotio...3-16-1-Free-Fly

There's also several in-game events to participate in during the free-fly. Details to follow shortly.

It is still an alpha and will be several years more before it launches. Please note you will require about 60+GB on an SSD and about 16GB of ram. A good CPU is recommended for better performance (for now).

Or want to find out more first? PM me for Discord link.

See you in the 'verse!

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TSpyre
post Feb 23 2022, 10:19 AM

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lol

TSpyre
post Mar 30 2022, 11:07 PM

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TSpyre
post May 25 2022, 12:15 AM

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TSpyre
post Jul 3 2022, 11:49 PM

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TSpyre
post Jul 19 2022, 07:42 AM

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TSpyre
post Jul 24 2022, 01:54 PM

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TSpyre
post Sep 9 2022, 08:15 PM

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Star Citizen Free-fly is on from now till 15 Sep 2022.
No purchase is required or necessary to experience the free-fly event.

If you think your PC can handle the alpha here's the link to register for the free-fly.
https://robertsspaceindustries.com/promotio...n-Free-Fly-2022
If you want a code for free in-game credits, just ask BEFORE you register an account.

This free-fly session includes 8 ships available to fly for free, ranging from small one-man light fighters to larger multi-crew vehicles.

Please note it is still an alpha, expect bugs, disconnects and lots issues.
At the same time, you get a glimpse into the development and progress of the title. Have a good weekend ahead.

PC requirements:
https://support.robertsspaceindustries.com/...es/360042417374
TSpyre
post Oct 19 2022, 07:59 AM

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LOL
https://www.roccat.com/blogs/news/when-is-s...ds-release-date
https://www.xfire.com/second-xbox-and-bethe...owcase-june-14/
https://hypeabout.com/games/starfield/the-u...r-for-bethesda/

evidence
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TSpyre
post Oct 28 2022, 08:58 AM

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https://www.youtube.com/watch?v=-0cIaf3mPLw
QUOTE
The Next Generation | Gen12 Renderer:
- Gen12(Unrelated to dx12) is a new renderer to move on from DX11.
- A top down re-implementation of the rendering engine, massively reduces CPU submission times.
- End goal of Gen12 is to allow CIG to utilize Vulkan Graphics API.
- AI upscaling, raytracing, multi-view rendering (VR), Linux support, etc.
- Every single graphics feature needed to be rewritten and support every single feature in production.
- Engine is currently running in a mixed mode, most of the code is running on legacy and ports onto gen12, adding an overhead.
- First version of Gen12 is nearly done being ported and attempting to launch in 3.18 (NOT a promise).
- First implementation will be a "it just works :Todd:"  version with big performance improvements between then and Vulkan release.
- Live demo at 11:15 showing a 33% improvement in framerate with 33% less API calls.
- 12:38 update capture demo, displaying a history of render load and usage.
- Numbers are not final, optimizations have not begun yet.
- Once Gen12 is ready, future tasks are Vulkan, RenderThread, full multithreading, async compute, etc.


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