Obliveron and Form of the Serpent.
How to make them work together?
The way i understand it, a freshly dropped FotS has no ATK, but it builds up ATK every turn the hero attacks.
Can this scenario work:
turn 3, play FotS.
turn 4, ATK opponent hero with FotS Obliveron, no dmg, +1ATK
(obviously, find a way to exhaust all protectors before attacking)
turn 5, ATK opponent hero with FotS Obliveron, 1 dmg, +2ATK
turn 6, ATK opponent hero with FotS Obliveron, 2 dmg, +3ATK
etc etc
I was thinking an Obliveron deck with many means to get rid or exhaust opposing allies would be quite powerful.
Drop a Doom Blossom on the opposing hero turn 1 to start the beatdown, etc.
What do you think?
Added on November 10, 2008, 9:42 amOh my. Deadly.
http://www.wowtcg.eu/articles.phpQUOTE
However, something many players seem to forget is how the triggered power actually works. To explain Form of the Serpent, I’m first going to note something about cat form. If your hero attacks while in cat form, he will have +1 attack while attacking. Now, if the opponent destroys cat form in the middle of the combat, the hero will lose this power. This because cat form has a continuous modifier of “+1 attack while attacking”, it never triggers, it’s always active.
Form of the Serpent, on the other hand, has a triggered power “when your hero attacks”. When it triggers, it first adds a counter and then counts the number of counters. The hero will have +1 attack for each counter, during that combat. It then does not recounts the counters for that combat. Which means that any change in counters does not affect that +X attack. Consequentially, if you would remove all those counters to deal damage to an ally, in the middle of the combat, your hero will STILL have that very same +X attack for that combat, even though no counters are left on Form of the Serpent.
That could be used to kill a protector during the attack window, before it can protect, while still keeping all that attack. This is a trick used by the top Serpent players, did you know it?
Official tournament ruling.
That means, a FotS hero can start the beat down immediately from T4 onwards.
Drop FotS during your opponent's EOT turn 3, turn 4 start whacking for +1 ATK already.
This also means, imagine turn 8.
FotS hero swings opposing hero for 5. Remove poison counters, hit for another 5. = 10dmg.
gg if some of the other cheapo allies get involved and/or if something like Doom Blossom is already ticking from Turn 1.
This post has been edited by Tentris: Nov 10 2008, 09:42 AM