Telltale games just released the first batch of "Tales from Borderlands", a limb of the original Borderlands story.
If you would think "oh great, another gun blazing fps with gazillions of loots!" Think again!
QUOTE
The series takes place after the events of Borderlands 2. Handsome Jack is gone. Or is he? You might have seen the trailer we put out a while back
You’re going to play two different viewpoints. Rhys works for Hyperion; he’s a company man with grand ambitions that have been thrown off the rails. Fiona is a fast-talking con artist, with very few people left on Pandora she hasn’t swindled one way or another
They both have a very different opinion of the events that brought them together, and the only way to find out something near to the truth is to live their lives and make your own decisions
Not really a story spoiler, just basic insight of the game:
» Click to show Spoiler - click again to hide... «
Tales from the Borderlands, however, is funny. I for real laughed, with my throat making noises and everything. And it's not just Borderland's wriggling psychos and dubstep (I mean, that stuff is there) but characters that made me laugh because they're properly funny human people. I like them. I think they're cute. I seriously want to find out what happens to these people. On Pandora. The space world of Borderlands that I have never really cared much about.
The first episode of Tales from the Borderland also feels much bigger than any of Telltale's previous opening episodes. It's a little over two hours long, it hits a bunch of locations, it's told from two perspectives, and it introduces four main characters and several side characters. It's a really neatly presented pilot, and you don't have to know much of anything about Borderlands to enjoy it.
And whether or not my choices 'matter' (I'll compare my story to someone else's after the next episode, though it feels a bit like ruining a magician's illusion out of spite), it matters to me that I'm making them. It'd be flippant to call Tales from the Borderlands an 'interactive movie' because it's not like watching a movie at all. My role feels creative, even when I'm just selecting the joke I want my character to say. I feel like I'm taking risks, too. If I want two characters to bond, there's a sort of puzzle to it, where I have to read their personalities and the situation and predict how they'll respond to each other. It's not challenging to any degree, or something I can fully fail—more like a fun activity I invent for myself as I test the characters' wants and limits.