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 Wii Official Specs?, for all those tech freaks to indulge..

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TSjinaun
post Aug 1 2006, 01:10 AM, updated 20y ago

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QUOTE

The Wii Hardware

- Nintendo Wii's 'Broadway' CPU operates at 729MHZ with a maximum bandwith of 1.9gbyte/sec.
- Nintendo Wii's 'HollyWood' GPU is clocked at 243MHZ, the internal memory of it includes 3mb of embedded graphics memory and 24megabytes of high speed main memory.
- 64megabytes of GDDR3 (MEM2) as the external main memory. Just like the internal memory, it can be accessed from the CPU and GPU with a maximum bandwidth of 4gbytes/sec and can also store programs in the MEM2.
- The GPU of the Wii is identical to the GC's but it is on average 1.5X faster.

Wii's Optical Disc Drive

- Opitcal Disc Drive (ODD) supports single and dual layer Wii disks, discs eject with software or button and the maximum read speed is the equivalent of DVDx6.
- Two main disc types supported the single sided 12cm single sided 4.7gb and the double sided 8.51 GB. Nintendo GC discs also supported. Some of the capacity of the discs are used by the system and games can not use full disc space.
- Inserting a disc will start the Wii console, even if it was already in an off state. Pressing the eject button will change the console to an on state to take out the disc also.

General Overview

- An optional wired LAN adapter that connects to a USB port is in the pipeline for users who do not possess a wireless LAN set-up currently.
- Internal non-removable 512MB flash memory used to storage game save data and downloadable content thus eliminating the Need for a memory card.
- Both Wii discs and Gamecube discs can be played via an intelligent mode swap. When running in GC mode, the Wii's CPU and GPU will lower to the respective speeds of the GC and some of the MEM2 functions as ARAM.
- Software development environment is an upgrade to the 'Dolphin SDK' used with the GC; the same libraries are used so developers can get up to scratch easily as well as the possibility of ports being easier.
- The following interfaces are included with the Wii; SD card slot, Wireless controller, two USB 2.0 ports, wireless LAN, 4x GC controller ports, 2x GC memory card slots and an AV multi output jack (only an analog jack).
- Supports Wii disks (one sided 12cm) and GC discs (one sided 8cm) and console auto switches depends on what disk is inserted
- More than just the Nunchaku is planned as an extension. GC peripherals such as DK bongos can be used in both Wii and GC modes.
- Three power status, on, off and unplugged. To prevent mistaken turn offs, the power button must be held for about a second.

The Wii Control System

- The Wii controller features; Direct Pointing Device, Three axis accelerometer, Wii power button (remotely turn console on/off), buttons, wireless connectivity, indicator LED's, rumble, battery powered (two AA alkaline batteries) and ability to connect extension unit.
- The Wii controller supports three types of operations; by itself, with a nunchuk extension or with a classic controller. Classic controllers will ship to developers during August 2006.
- The SYNCHRO button on the Wii controller exchanges wireless ID numbers when pressed at the same time as SYNCRHO on the Wii console. Wireless communications are only possible with consoles which have been authenticated.
- The rumble motor can be turned on and off and the intensity can be changed.
- The Wii remote has a pointer for fine movements as well as a motion sensor +/- 3.4G suitable for larger body movements, the nunchuk attachment has a sensor of +/- 2G
- The sensor bar must be placed above or below a TV set, the pointer measures coordinates between the ends of the bar which are about 20cm apart.
- The Wii remote has four status, disconnected, communicating, establishing connection and pairing wait status.
- The pointer can measure co-ordinates within bounds of rectangle centered upon the sensor bar, thus it can also measure points beyond the screen. It also responds to strong light sources, windows, fluorescent lamps, fireplaces, mirrors etc.
- Due to players hands shaking while holding the controller, a ring buffer allows a precise direction to be created to hold and average accelerator samples.
QUOTE
Broadway CPU

Broadway is Wii's CPU. Broadway functionality and specifications are as follows.

. Operating speed: 729 MHz
. Bus to main memory: 243 MHz, 64 bits (maximum bandwidth: 1.9 gigabytes/sec)
. 32-kilobyte 8-way set-associative L1 instruction cache
. 32-kilobyte 8-way set-associative L1 data cache (can set up 16-kilobyte data scratch pad)
. Superscalar microprocessor with six execution units (floating-point unit, branching unit, system regis
ter unit, load/store unit, two integer units)
. DMA unit (15-entry DMA request queue) used by 16-kilobyte data scratch pad
. Write-gather buffer for writing graphics command lists to the graphics chip
. Onboard 256-kilobyte 2-way set-associative L2 integrated cache
. Two, 32-bit integer units (IU)
. One floating point unit (FPU) (supports single precision (32-bit) and double precision (64-bit))
. The FPU supports paired single floating point (FP/PS)
. The FPU supports paired single multiply add (ps_madd). Most FP/PS instructions can be issued in
each cycle and completed in three cycles.
. Fixed-point to floating-point conversion can be performed at the same time as FPU register load and
store, with no loss in performance.
. The branch unit supports static branch prediction and dynamic branch prediction.
. When an instruction is stalled on data, the next instruction can be issued and executed. All instructions
maintain program logic and will complete in the correct program order.
. Supports three L2 cache fetch modes: 32-Byte, 64-Byte, and 128-Byte.
. Supports these bus pipeline depth levels: level 2, level 3, and level 4.
Reference Information: Broadway is upward compatible with Nintendo GameCube's CPU (Gekko).

Hollywood GPU

Hollywood is a system LSI composed of a GPU and internal main memory (MEM1). Hollywood is clocked at 243 MHz. Its internal memory consists of 3 megabytes of embedded graphics memory and 24 megabytes of high speed main memory.

Hollywood includes the following.
. Graphics processing unit (with 3 megabytes of eDRAM)
. Audio DSP
. I/O Bridge
. 24 megabytes of internal main memory
. Internal main memory operates at 486 MHz.
Maximum bandwidth between Hollywood and internal main memory: 3.9 gigabytes per second
. Possible to locate a program here
Reference Information: Hollywood is similar to Nintendo GameCube's Flipper and Splash components.

External Main Memory (MEM2)

Wii uses 64 megabytes of GDDR3 (MEM2) as external main memory. Like internal main memory, MEM2 can be accessed directly from Broadway and the GPU at high speed and has a peak bandwidth of 4 gigabytes/sec. Programs can also be placed in MEM2.

Reference Information: Nintendo GameCube ARAM is used as auxiliary memory for the DSP. The CPU and GPU did not have direct access to it.
Source : http://www.maxconsole.net/?mode=news&newsid=8802
andy_lhc
post Aug 1 2006, 01:17 AM

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at last we know something more about the Wii... rclxms.gif rclxms.gif
Mr Ez
post Aug 1 2006, 01:43 AM

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rumor..... again
andy_lhc
post Aug 1 2006, 02:02 AM

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QUOTE(Mr Ez @ Aug 1 2006, 01:43 AM)
rumor..... again
*
not necessary as the maxconsole ppl oso found difficulty in distinguishing whether the news is fake or not....
mitodna
post Aug 1 2006, 03:11 AM

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I believe Wii will have and upgrade, properly, will do HD-DVD and HDMI, properly before 2007 2Q. or before the XBOX360 HD-DVD reader add-on.

or Wii will have support of Blu-ray and HD-DVD before 2007 2Q if there is a demand, i guess it will like Panasonic Q.

Can Wii do 1080p? or even 1080i? I believe ATI can do it. Hopefully, ATI will bring its H.264 decoder with its Hollywood.

mitodna
cyclone9
post Aug 1 2006, 10:04 AM

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its fake!!!! confirmed
but some r real facts
mzaidi
post Aug 1 2006, 10:28 AM

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QUOTE(mitodna @ Aug 1 2006, 03:11 AM)
I believe Wii will have and upgrade, properly, will do HD-DVD and HDMI, properly before 2007 2Q. or before the XBOX360 HD-DVD reader add-on.
*
Before Xbox 360 HD-DVD add-on? I don't think so because the add-on will come out before the end of 2006.

QUOTE(mitodna @ Aug 1 2006, 03:11 AM)
Can Wii do 1080p? or even 1080i? I believe ATI can do it. Hopefully, ATI will bring its H.264 decoder with its Hollywood.
*
Nintendo already said they only support up to 480p only.
windows_sux
post Aug 1 2006, 01:39 PM

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dont care much bout Wii spec..Gamecube already 'cun' now Wii is like 2-3 times than GC so cant wait... flex.gif




clemong_888
post Aug 1 2006, 11:28 PM

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how can it be official if its not from nintendo?
Mr Ez
post Aug 2 2006, 02:12 AM

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^That's what i'm talking about, "rumor". Unless the word came from Nintendo's mouth then it's official. I myself can declare myself as a Wii game developer, hey it's the internet rolleyes.gif
jacky
post Aug 6 2006, 12:39 PM

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i hope this is not the official specs sad.gif
Nintendo must also focus on the CPU and GPU...not only the controllers.
Looks like they are sacrificing the the CPU and GPU performance in order to keep the price down.
I wanna see the eye candy graphics indeed, not just the controllers gamplay drool.gif
nub
post Aug 6 2006, 01:19 PM

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QUOTE
Nintendo must also focus on the CPU and GPU...not only the controllers.
Looks like they are sacrificing the the CPU and GPU performance in order to keep the price down.

what, is that a bad thing? do you really think it's worth it for the hardware to be twice as expensive, just so that it could do graphics that's just a little prettier? i've seen what the wii can produce from the E3 videos, and i personally think that it's "good enough".

QUOTE
I wanna see the eye candy graphics indeed, not just the controllers gamplay

go buy a 360, or upgrade your pc. stop pretending to like what nintendo is doing rolleyes.gif
jacky
post Aug 9 2006, 03:25 PM

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QUOTE(nub @ Aug 6 2006, 01:19 PM)
what, is that a bad thing? do you really think it's worth it for the hardware to be twice as expensive, just so that it could do graphics that's just a little prettier? i've seen what the wii can produce from the E3 videos, and i personally think that it's "good enough".
go buy a 360, or upgrade your pc. stop pretending to like what nintendo is  doing rolleyes.gif
*
there're lots of gamer out there...each with each preference
dude please respected other gamers opinion ...
we all don't know the real spec until the official announcement by Nintendo itself.

So right now it's okay to discuss/speculate what the real spec or how fast the CPU/GPU might be.
I do have my opinion, so do yours.
With PS3 and x360 eye candy graphic, Nintendo need to counter attack by not losing too huge on graphic. But I do believe the gameplay on it will be far more fun than PS3 or x360. I will only eyeing Wii for now.
If u don like my opinion, just buzz off or just report to moderator.
ahh..Nintendo fanboy really make me sick.
windows_sux
post Aug 9 2006, 05:00 PM

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Cant wait to see Far Cry on Wii... notworthy.gif
nub
post Aug 12 2006, 05:00 PM

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QUOTE
If u don like my opinion, just buzz off or just report to moderator.

i prefer to just act like a fanboy and make you sick smile.gif
mitodna
post Aug 13 2006, 02:37 AM

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QUOTE(jacky @ Aug 9 2006, 03:25 PM)
there're lots of gamer out there...each with each preference
dude please respected other gamers opinion ...
we all don't know the real spec until the official announcement by Nintendo itself.

So right now it's okay to discuss/speculate what the real spec or how fast the CPU/GPU might be.
I do have my opinion, so do yours.
With PS3 and x360 eye candy graphic, Nintendo need to counter attack by not losing too huge on graphic. But I do believe the gameplay on it will be far more fun than PS3 or x360. I will only eyeing Wii for now.
If u don like my opinion, just buzz off or just report to moderator.
ahh..Nintendo fanboy really make me sick.
*
you will sick all the time then.

mitodna
mitodna
post Aug 13 2006, 02:39 AM

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I believe that Wii will do 720p. I repeat. Tell me where is the article that say 480p (DVD) quality only. Actually, I don't even have a TV that can do HD stuff, if Wii can do it, I will buy it together with those TV.

mitodna
Mr Ez
post Aug 13 2006, 08:00 AM

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^Ignorance is bliss. Wii only support 480p, Nintendo clearly said that because major household still using SDTV. Besides it takes a lot of horse power to display 780p, Wii don't have that horse power.
fariz
post Aug 13 2006, 09:39 AM

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even ppl at beyond3d still don't have a clue about the GPU

for SDTV, 480p is enough..
windows_sux
post Aug 13 2006, 10:46 AM

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480p looks great...resident evil4 is already kool..imagine if that game in 480p mode..lagi lah kool... flex.gif

This post has been edited by windows_sux: Aug 13 2006, 10:47 AM

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