http://www.gearboxsoftware.com/community/a...releasing-today
QUOTE
The results of our recent Borderlands 2 and Borderlands: The Pre-Sequel legendary drop rate experiments are in! A special thanks goes out to everyone who played and shared feedback over the last few weeks.
After analyzing thousands of hours of your gameplay and feedback survey data, we’ve decided to add a permanent 3x drop rate increase to both games!
Yes, you read that right – starting May 26, hot fixes* that increase legendary drop rates will be rolling out for Borderlands 2, Borderlands: The Pre-Sequel, and Borderlands: The Handsome Collection across all platforms! We’ll be looking to permanently incorporate these hot fixes via future updates down the road.
For the curious, here’s a little background on how the experiments went down. Every week between April 9 and May 13 had a different legendary drop rate modifier applied via hot fix, but we held back on the exact details. We did this because we wanted to find out what drop rate felt right and didn’t want player opinions being influenced by the numbers.
For those five weeks, community members tested out the drop rates and let us know what they thought via the forums and feedback surveys. After digging through all the data, we discovered that standard drop rates were perceived as too rare but that anything over a 3x boost felt like too much – almost to the point where it was starting to take away the challenge and excitement from seeing that beautiful orange glow.
Thanks again to everyone who participated in our experiments and happy hunting!
After analyzing thousands of hours of your gameplay and feedback survey data, we’ve decided to add a permanent 3x drop rate increase to both games!
Yes, you read that right – starting May 26, hot fixes* that increase legendary drop rates will be rolling out for Borderlands 2, Borderlands: The Pre-Sequel, and Borderlands: The Handsome Collection across all platforms! We’ll be looking to permanently incorporate these hot fixes via future updates down the road.
For the curious, here’s a little background on how the experiments went down. Every week between April 9 and May 13 had a different legendary drop rate modifier applied via hot fix, but we held back on the exact details. We did this because we wanted to find out what drop rate felt right and didn’t want player opinions being influenced by the numbers.
For those five weeks, community members tested out the drop rates and let us know what they thought via the forums and feedback surveys. After digging through all the data, we discovered that standard drop rates were perceived as too rare but that anything over a 3x boost felt like too much – almost to the point where it was starting to take away the challenge and excitement from seeing that beautiful orange glow.
Thanks again to everyone who participated in our experiments and happy hunting!
This post has been edited by memphiz_zero88: May 28 2015, 12:35 AM
May 28 2015, 12:34 AM
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