QUOTE(~min~ @ May 1 2014, 09:56 AM)
nuuuuuuuuuuuuuuuuuuuuuuu/wrist
/kDotard 2 versyun Ke-20xxxxxx, versi pasangan sesama jenis
|
|
May 1 2014, 09:57 AM
Return to original view | Post
#21
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
|
|
|
May 1 2014, 10:05 AM
Return to original view | Post
#22
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
|
|
|
May 1 2014, 01:33 PM
Return to original view | Post
#23
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
|
|
|
May 2 2014, 06:57 AM
Return to original view | Post
#24
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
|
|
|
May 3 2014, 10:37 AM
Return to original view | Post
#25
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
|
|
|
May 3 2014, 10:38 AM
Return to original view | Post
#26
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
|
|
|
May 3 2014, 10:41 AM
Return to original view | Post
#27
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
|
|
|
May 3 2014, 10:47 AM
Return to original view | Post
#28
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
|
|
|
May 3 2014, 10:48 AM
Return to original view | Post
#29
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
|
|
|
May 3 2014, 10:50 AM
Return to original view | Post
#30
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
|
|
|
May 3 2014, 10:55 AM
Return to original view | Post
#31
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
|
|
|
May 3 2014, 11:43 AM
Return to original view | Post
#32
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
sapa gado2 ni? :popcorn:
|
|
|
May 3 2014, 11:46 AM
Return to original view | Post
#33
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
demit aku pegi beli brang trus 3 page ada gado2
|
|
|
May 3 2014, 12:14 PM
Return to original view | Post
#34
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
|
|
|
May 3 2014, 02:13 PM
Return to original view | Post
#35
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
QUOTE(AmeiN @ May 3 2014, 02:12 PM) If you are a at least semi-adequate at DotA, you may find a lot of new players making the same mistakes over and over again. Sometimes, this is not just limited to newbies, but also to players who have never been educated in the finer arts of DotA. This list pins them all down and teaches players (new and old alike) on how to solve them. okay.jpg1) Last Hitting A very basic skill that is scarily not known by many people, please for the love of God, learn to last hit. Whether or not you're a support or a carry, a jungler or a offlaner, please just learn to do it. It gains you experience and is the most basic and efficient way of earning gold. Another reason why people last hit is so that you do not push the lane. Yes, sometimes you should NOT push the lane. When do you (not) do so? In most situations, its when your carry needs to farm, especially during the laning phase. If you auto-attack the creeps, you will push the lane to the enemy tower, making it unsafe to trade last hits or harass with the enemy tower nearby. It also makes the enemy mid-laner's life easier for when he/she ganks your sorry ass. 2) Pulling and Double Pulls A very big mistake I see a lot of new players, especially supports make, is not pulling properly. If you don't know what pulling is, it is simply using the neutral creep camp adjacent to your safelane (easy camp) to aggro a wave of your own creeps so that they will pull the lane back to your own tower. This helps because it allows your carry to last hit in the safety of your own tower as well as it denies an entire creepwave of experience to the enemy, if done right. Now the biggest problem I see in pubs is people pulling the easy camp either without stacking first, or not doing a double pull. What happens if you don't do either? Well, firstly, the creep wave will not be destroyed, allowing your enemy offlaner to gain experience, and secondly, the half wave will merge with the next wave which will eventually push your lane again by A LOT, meaning all the way back to the enemy tower. This defeats the purpose of a pull and can even cause harm to your carry. 3) Positioning People seem to think that just because you play a support hero, you have a reason to feed. It does not. A good support hero separates himself from the bad ones by doing support-ty stuff, as well as not feeding. One big reason why I see supports feed so much is because of bad positioning during teamfights. If you're playing Crystal Maiden, please don't lead your team into the enemy team cause you'll just die in four hits. Don't expect a lina to be in the center of a teamfight cause she'll just drop like a fly. Keep in mind of ramps and trees. Ramps are very important because being on the high-ground grants you uphill vision as well as may cause the enemy to miss some of their attacks from attacking from the low-ground. This is especially important when you are defending your base or sieging your enemy's. And please, just because Freezing Field is off cooldown, don't blink into 5 enemy heroes and waste it. 4) The Side Shop I don't see enough people utilizing the side shop, especially during the laning phase. Many basic things can be bought there instead of walking all the way back to your fountain or using your courier. Brown Boots, Energy Orb, Blink Dagger, Orb of Venom and more can all be bought there to save your courier for something else more important. The all important TP scroll can be purchase there to help a different lane. Just use it. Please. Whenever a courier is seen delivering brown boots to a safelane carry, a kitten is drowned. 5) TP Scrolls, Wards and Consumables Now you may ask, why should I spend my gold on consumables when I could be saving up for something permanent? Because they win games. Its not your carry that is 6-slotted in 40 minutes or your mid laner who makes sick plays. It's the poor humble support who bothered to ward, deward, upgrade the courier, smoke gank, block enemy camps, pull, stack and so much more for your team that literally carries the other players to victory. TP Scrolls are either not carried around often enough or people have too much of them. Firstly, always carry a TP scroll. Secondly, carry only a TP scroll, especially if you're a support. If you always expect to have one in your inventory, you'll always be 135 gold short regardless cause you will always buy one more when you can to have 2. Likewise, a TP scroll is just 135 gold, which is like 3 last hits or a medium camp and a bit less. It doesn't hurt to be able to appear on the other side of the map and surprise your enemy if they try to dive your Tier 1. Wards win games. Period. Wards grant vision and helps your carry farm. It protects Roshan from the enemy and helps you to see oncoming ganks. Please, please, please, buy wards. Even if you are the carry, for once. 150 gold will not setback your Battlefury by more than 20 seconds (?) and 7 minutes of safe farming grants more than just 150 gold. Dust and Sentries are extremely important. Remember your first DotA game where there was this annoying purple little shit who kept destroying you and your team, you want to know why he's so powerful or OP to newer players but rarely ever picked in competitive gaming? Its because people in the lower tiers barely buy vision or detection. Riki is free to roam the enemy jungle and lanes and gank whomever he sees fit without the threat of being caught. The same goes for Bounty Hunter, Clinkz and common SB carriers. 6) "We need tank" DotA is not like other games. Its an entire genre of its own. That being said, you do not need a "tank" in your team and there is no hero that can play a true tank role besides possibly Axe. Honestly, if I see an Axe and a CM, I could just right click the CM first after dodging Axe's taunt. In DotA, it doesn't take a lot to just switch targets. However, it does not mean you shouldn't be disregarding beefy or high HP heroes. If you know your team is easily susceptible to burst damage or is just plain papery, it doesn't hurt to pick a "tankier" hero. Key word is hurt, not kill. Just because your team is squishy in general, it doesn't mean the game is lost. Tankiness is a good thing, but not essential. 7) Specialising in Roles What I mean when I say "Specialising in Roles" is when you plat only one role and dedicate your gametime to "mastering" it. Yes, its good if you know how to support your team well or know the tips and tricks of wards, ganks, pulls or whatever. But specialising in roles and heroes is BAD. It doesn't make you versatile and at this level most of us play at (amateur), playing one role doesn't help very much. Besides, to master learning how to play a support, you must first learn how to carry and vica versa. Mushi from Team DK is a great example of a pro player that doesn't specialise in a few heroes. He played 14 out of 16 possible different heroes during TI3 and can play both at mid and the offlane in Team DK. Aui_2000 used to play carry for Team Dignitas but is now a fantastic support player for C9. 8) Stats and Underestimating Them Too many new players underestimate the value of stats, especially stats like armor, your main attribute and whatnot. Early on, stats can solve a lot of issues you face such as mana problems or being too squishy. For example, a Bracer costs only 525 gold and provides 6 strength. Now that may not seem like a lot at first glance, but 6 Strength actually translates to 114 HP. If you put that into perspective, Crystal Maiden starts with 454 HP and a Bracer is almost a quarter of her entire health pool. Crazy right. Early on, that's probably three extra right clicks you can tank or one more nuke you can hold out. Armor is also a severely underestimated stat. Armor can be used in two ways, to reduce incoming damage and amplify your own on enemy targets by getting their armor into negative values. For example, 6 armor provides 26.5% damage reduction. That means any incoming attacks deal almost a third less of their total damage. In the same way, if you have -6 armor, you will have 26.5% damage amplification, meaning attacks coming your way deal a third more damage than it normally does. 6 armor can be easily provided by a Medallion of Courage which costs only 1075 gold. 9) Buying the Same Items...all the time One big problem faced by even older players of DotA is when they purchase the same items over and over again, regardless of the game and their situation. How many times have I seen a Radiance being built on Bloodseeker or a Weaver rushing Linkens first. In DotA, item build are flexible meaning that you can switch around and tweak your item build to adapt to the situation. Are you against a Quas Wes Invoker with his pesky Tornado-EMP combo? It'd be good if you could just get Arcanes instead of maybe Treads. Need to tank up and teamfight early on? Drums of Endurance is a fantastic item for this, even if it means delaying your Battle Fury by 8 minutes. Is your team behind and farm hard to find? Cheaper items like Drums, Basher, Desolator and so on and much better alternatives to trying to save up 3800 gold for your Sacred Relic. A good player knows how to change his item build either for the benefit of his team (purchasing items like Mek, Pipe, Vlads etc.) or to adapt against the enemy team (building Linkens versus a magic-heavy lineup or getting a Medallion of Courage against high armor carries). 10) Over and Under Commitment If you watch a lot of pro DotA, you will see that many of them know how to coordinate with each other and make big plays or dive towers to grab kills. Firstly, pro players can do this because, well, they're professional. These guys have been playing DotA for over 10 years or know the game inside out. Every dive, every risky play is carefully calculated in both numbers and ballsiness. That being said, do not try to make "big plays" unless you know what you're doing. Diving that T3 to kill that Terrorblade is probably a bad idea. Blinking into 5 enemy heroes to cast your Freezing Field is also pretty bad. Pro players get away with doing all these flashy stuff because these guys know each other's capabilities and know that their teammates are right behind them. Too often after a 5-man Blackhole, your team is still walking towards you or hasn't TPed in yet. Overcommitment doesn't just extend to heroes. It also involves towers. Sometimes, it's just good to let that T1 go cause you just can't defend it. It's better to let it go than risk feeding another 3 lives to the enemy carry. Undercommitment happens when people are too afraid to push or Roshan. You should take every opportunity to push. If you see more than 3 heroes on another lane, go ahead and push yours. The enemy carry has died after a big teamfight? Go take their T3. 3 of their heroes are dead but you're too far away from any of their towers, take a Rosh while you can. I hope this list helps new (and old) players identify their mistakes and improve themselves as players. https://forum.lowyat.net/index.php?showtopic=3212544&hl= |
|
|
May 4 2014, 07:38 PM
Return to original view | Post
#36
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
nub ajak nub lawan dota
|
|
|
May 5 2014, 07:24 AM
Return to original view | Post
#37
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
|
|
|
May 5 2014, 10:26 PM
Return to original view | Post
#38
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
[wts] popcorn
|
|
|
May 6 2014, 08:50 AM
Return to original view | Post
#39
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
morning
|
|
|
May 6 2014, 10:19 AM
Return to original view | Post
#40
|
|
Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
|
| Bump Topic Topic ClosedOptions New Topic |
| Change to: | 0.0410sec
0.19
6 queries
GZIP Disabled
Time is now: 2nd December 2025 - 05:10 AM |