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Monk Discussion V7, RoS:The perfection of Seven Sided Strike
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Deckard Cain
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Apr 30 2014, 10:56 PM
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Getting Started

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I love the diversity of monk class. But until it does 20-25M burst damage on normal mob and 30M+ with SoJ on elites which my Crusader does, I can't see myself playing it yet. Not too mention stacking OWE and wasting all that enchantment and gold just to achieve high Res. Not worth it at the moment but as a support class with Buff which is really good to have in party, Monk comes in at no.1. At the moment, monk is in last T6 ghom kill at 33secs. We used to be 1st.. sigh
This post has been edited by Deckard Cain: Apr 30 2014, 10:56 PM
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Deckard Cain
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May 13 2014, 03:52 PM
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QUOTE Monk
Fists of Thunder
Bounding Light : Every third hit also releases arcs of holy power, dealing 195% weapon damage as Holy to up to 3 additional enemies. (Damage is now Holy)
Wind Blast : Every third hit Freezes enemies for 1 second. / Fists of Thunder's damage turns into Cold. (Renamed from Lightning Flash, previously increased Dodge by 17% for 3 seconds after each hit, damage element now specified)
Way of the Hundred Fists
Hands of Lightning : Increase the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as Lightning. (Damage was Physical)
Blazing Fists : Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times. / Way of the Hundred Fists's damage turns into Fire. (Damage element now specified)
Spirited Salvo : Every activation of the skill has a 40% chance to generate 6 additional Spirit. / Way of the Hundred Fists's damage turns into Holy. (Damage element now specified)
Sweeping Wind
Inner Storm : As long as your vortex is at the maximum stack count, you gain 4 Spirit per second. / Sweeping Wind's damage turns into Holy. (Damage element now specified)
Wave of Light Cost: 75 Spirit / Focus a wave of light that crushes enemies for 605% weapon damage as Holy, followed by an additional 79% weapon damage as Holy to all enemies in a line. (Damage up from 473%)
Wall of Light : Increase damage of the initial strike to 870% weapon damage and adds a knockback. (Up from 709%)
Explosive Light : Release bursts of energy that deal 830% weapon damage as Fire to nearby enemies. (Up from 731%, damage was Holy)
Pillar of the Ancients : Summon an ancient pillar that deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area. (Damage up from 498%, damage was Physical. Additional damage up from 498%. Damage is now over 3 seconds, instead of after 2 seconds)
Numbing Light : Critical Hits Freeze enemies for 4.5 seconds. (Renamed from Blinding Light, previously stunned) FINALLY! A buff well needed for WoL and well.. small buff for FoT! Time to go back to monk and see if the changes are significant
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Deckard Cain
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May 13 2014, 04:16 PM
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Getting Started

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Its nice for fire monks for sure, but if you're looking at doing big burst damage especially WoL, holy is still the way to go. I think holy will be very viable for coming patch.
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Deckard Cain
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May 13 2014, 04:49 PM
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TODAY!
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Deckard Cain
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May 13 2014, 10:57 PM
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Getting Started

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QUOTE(cowithgun @ May 13 2014, 08:29 PM) the way i see it... Lightning should now be the King in term of damage! 1. Hands of Lightning : Increase the number of hits in the second strike from 7 to 10 and increasing damage to 429% weapon damage as Lightning. (Damage was Physical) 2. Pillar of the Ancients : Summon an ancient pillar that deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area. (Damage up from 498%, damage was Physical. Additional damage up from 498%. Damage is now over 3 seconds, instead of after 2 seconds) Pillar of the Ancients is now the biggest Spirit Spender and by far has biggest boost and is now lighting. I will test my 6-set Raiment of Thousand set after patch. I got 5 out of the 6 gears now.  Monk has hope! I've been playing Pillars all my monk life since 1.08 and I can tell you, without a certain stun or Blind, it's dam hard to use. If you're looking at moving mobs, it's even worst. Back at 1.08, you blind them, they get stun and you spam pillars like crazy because they can't be moving. Pillars have to hit twice for full damage and not too mention the slight knockback. The damage from patch sounds interesting enough but from my experience, it really differs in practice. But, at least their making changes to monk. What I would really love to see is if they actually do something about OWE. A lot of other classes argue that OWE is a luxury but in practice, they don't understand how hard it is to use owe in RoS. It takes out every chance of getting a good roll on items just to get that single ReS and not too mention playing T5-T6 rift runs, I see all the monks forced to having one mantra which is Healing - Time of Need unless u have full Inna's. I hope they come up with a solution to make monks very viable in terms of damage and defense. Back to trying out the new monk changes. Good thing I've been stacking Lightning since the beginning. This post has been edited by Deckard Cain: May 13 2014, 11:04 PM
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Deckard Cain
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May 14 2014, 06:25 AM
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Tried it and the new version is nice. Much better then the old. The only problem is... it blocks you and every party member from moving.. HEHE.. this has got to be fixed. I got stuck with a party when i was spamming it.. Everyone died when molten went kaboom!
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Deckard Cain
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May 14 2014, 07:12 PM
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Finding monk fun to play again. Got my ultimate helm today. Since I left it, i t's half upgraded so need to start farming for gear. My SoH, strength version.... have to find another with Dex but still good and Pillars if fun to play thanks to the changes. Lightning all the way
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Deckard Cain
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May 15 2014, 02:20 PM
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Getting Started

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QUOTE(AdamNg @ May 15 2014, 10:45 AM) Is it Storm of.......(forgot the name)...spirit stone? Yeah it is thanks Kadala! you made my day. Anyway super good news for monks. Quote taken from GrimikuQUOTE Hello, Monks!
I've been keeping a close eye on this thread (and others) so when it came time to talk a little bit about patch 2.0.5, and the future of Monks, this seemed like a good place to do it. I’ve updated the posting limit in this thread, so feel free to keep it alive.
I'd like to start by pointing out that patch 2.0.5 wasn’t really intended to focus much on class balance when it first was scheduled, but there were some circumstances that resulted in it including a lot of class changes, particularly for the Crusader. The Crusader is not only the newest class in Diablo III (and a big feature of Reaper of Souls), but was in a state that (we felt) merited some immediate tuning and balancing, so 2.0.5 did end up featuring a lot of Crusader changes.
That said, while 2.0.5 didn’t include many changes to Monks, it doesn’t mean we feel there isn’t room for improvement (or that your feedback has fallen on deaf ears). Instead, we have many changes planned for patch 2.1.0, which is our first big content patch for Reaper of Souls and first big opportunity to do some meaningful evaluations for each class, Monk included.
Our future goals for the Monk in 2.1.0 focus improving core class attributes, class abilities, and addressing Legendaries that need improvement. You should all be able to see (and test out) these changes soonâ„¢ on the 2.1.0 PTR once its live. (Note: Initially, the PTR will not have all the changes we want to do for 2.1.0, but as the PTR progresses, more changes will be added. Also note that we do not have an ETA for the 2.1.0 PTR at this time.)
We also want to let you all know that we will be improving some of the underwhelming Set items. The following Sets will be receiving buffs or redesigns to their full-Set bonuses in 2.1.0 and will be retroactive, so keep those pieces:
• Firebird’s Finery • Raiment of a Thousand Storms • Monkey King’s Garb • Thorns of the Invoker • The Shadow’s Mantle
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Deckard Cain
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May 15 2014, 09:06 PM
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I think OWE should allow us to stack 2 different Res instead of just one to be fair. At least with 2, there's better chance for us to maximize our enchantment on gears or give a % based on the current AR we have. Stack AR + % AR from OwE = End of problem. The more u stack the more you get.
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Deckard Cain
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May 16 2014, 12:37 AM
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This.. very general. Depends on what skill you're using and what is your main damage. Different skills benefits from different stats. Mind showing what skills you're using?
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Deckard Cain
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Jun 22 2014, 11:37 AM
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After reading about monk with 2.1.. all I can do is sigh in disappoinment again. They really dont know what they want to implement and they're implementing all the wrong changes. They still dont realize that its just 2 simple problem....re design owe and buff dps. How hard is that. Its all over the monk forum.
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Deckard Cain
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Jun 23 2014, 05:17 PM
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Getting Started

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QUOTE(ALeUNe @ Jun 22 2014, 10:33 PM) Bro, please come back and play.  Coming back next month. Brian surprisingly called me this morning. Asked me how come I A.W.O.L... haha.. I told him very busy with work lately so I'm temporarily inactive. Will activate myself early next month . My motherboard showing signs of rip dii.... need to get that fixed soon. See you guys once 2.1 kicks in. At least got Semangat to farm
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Deckard Cain
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Jun 23 2014, 09:11 PM
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Getting Started

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I think when ppl say armor = ar, in the sense of other classes it works but it doesn't actually play out that way for barbs and cru. Yes cru high armor low ar can survive t6 but not without a shield. Barbs moves a hell lots especially ww or leapquake or even with ancients. They don't take it in the face 100%. A lot of it is avoided. In the case of monk its face tanking like a boss. Damage mitigation is rubbish seeing how much Ar and armor monks need to stack. The problem was already noticeable when RoS launched. Where did all the cool enchantment go to? Single freakin RES. That really turned me off and I totally gave up monk.
2nd issue.. Dps.. monks were top of the food chain because skills and buffs synergized with each other resulting in some holy shat big numbers. I don't expect it to be the same but the damage monks are churning out is pathetic. Running with monks in party. 2 mandatory skills, EP and CS... what happened to diversity? They nerfed nirvana, cookie cutters, bell and gave nothing in return. Amitabha.... time to meditate till some actual fixes are made..
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Deckard Cain
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Jun 24 2014, 11:15 AM
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Getting Started

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Why do we need to go through such a situation whereby we are forced to farm like crazy just to get that single res to get a chance to enchant other stats. Just the thought of it is just one big joke. Its a game of chance but that chance should be fair across all class. And to add to that, honestly, how much of an impact does a t6 tanking monk makes in a party. Lets face it. Having 2 wd cru, barb dh or wiZ just steamrolls everything. We need that ultramega super sushi hi burst that makes ppl go Dang we need a monk.
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Deckard Cain
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Jun 24 2014, 12:11 PM
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Getting Started

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QUOTE(qicquser @ Jun 24 2014, 11:18 AM) That DANG is the Exploding Palm that we have. Other than that, the utility monk has (cyclone strike). Before u could even apply Ep ... that voodoo doctor already melt everything and CS, wiz got vacuum and if I'm not wrong Wd also have it. That dang I meant is a 80-100m BELL.. bwahahahaha
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Deckard Cain
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Jun 24 2014, 03:17 PM
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Cant compare monk to follower coz follower cant die. Hehe
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Deckard Cain
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Jun 26 2014, 11:23 AM
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Getting Started

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I refuse to be merely a utility class! I want to steamroll everything in party and solo.... mwahahahaha
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Deckard Cain
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Jun 26 2014, 04:47 PM
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Getting Started

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I can spam 40m per cru shotgun... how lar like that. Still need that 100m bell. Come.on blizz let us have those epic burst damage again.
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Deckard Cain
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Jun 28 2014, 05:02 PM
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Getting Started

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Hows harmany as the new OWE. Read a lot of complain in the monk forum.
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Deckard Cain
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Jun 28 2014, 08:06 PM
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Getting Started

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QUOTE(present me @ Jun 28 2014, 06:34 PM) Already forced to.play zdps... now they made it even worst. No wonder they're known as blizztard This post has been edited by Deckard Cain: Jun 28 2014, 08:06 PM
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