X-play fans, here's the OFFICIAL X-Play review of Bullet Witch read it or atleast see the video on the stated original link at the bottom before buying, i apologize if the reply is too long:
Random thought: what else rhymes with witch? (Think about the title...think alliteratively...) Yep, kind of like Electronic Arts's SSX, which of course is nothing more than an acronym for "Super Snowboarding Extreme." Uh-huh.
Bullet Witch ReviewWhatever the case, Bullet Witch, which arrives unheralded and thus hype-free, turns in a frenetic, pseudo-horrific action ordeal composed of lengthy, disappointingly dull stretches of run-and-gunnery punctuated by visually astonishing sequences that almost rate it worth a buy, if not at least a rental. It's a solo third-person shooter which casts you as Alicia, a young witch slinging a rather cool-looking "Gun Rod" broomstick and draped in the usual highly impractical but hello-sexy neo-Victorian lace and leathers. Your goal? Gun through demon throngs, heal wounded civilians, snipe levitating brains to unlock mazy levels, and make some really big, spectacularly intricate constructions go kaboom.
Alas, poor Alicia, we hardly knew ya. Despite a few oblique flashbacks, all we ever learn of Alicia's background over the course of Bullet Witch's six fleeting stages is that she's a sulky sorceress with a soft spot for humanity. So much for character development. The story's a smidgen better: Between 2007 and 2013 the world's gone to hell courtesy earthquakes, global warfare, viruses, climate change, and for the coup de grace, demon-spawn. (Hey Al Gore, how'd you miss that?) It seems some melodramatic fellow's gone and suicided in the maw of a gaping hole that's like Return of the Jedi's Sarlacc Pit with plus-size fangs. Huh? But a hole in the middle of--right, just go with it.
So demons. In fact, sinewy smack-talking cadavers that quip "What an idiot!" or "I think you may have wet your pants!" among themselves and sound like Evil Dead's "deadites" or muppets (or both). The bulk of these guys line long, urban streets or shuffles aimlessly along wilderness trails, waiting patiently for you to trip their "go" triggers and cue what amounts to straight-on, tactically feckless gunfights in which an overflow of bullets (your ammo never runs out, it just reloads out of your generous mana pool) consistently trumps careful planning. That's more or less the whole of Bullet Witch--one long, linear monster mow-down through unmemorable interiors and outdoor vistas.
If the game has an upside, it's the relationship between your weapons and the highly destructible environments themselves. Bullet Witch employs an elementary character customization tool that lets you level up weapons and abilities as you progress in accordance with skills points that tally based on each stage's performance. In an intermediary screen you can purchase and enhance new guns (the shotgun, cannon, and gatling), boost your health and magic stats, or pimp your witchy hoodoo with new spells. Those spells are arguably one of just two reasons to play Bullet Witch.
Bullet Witch ReviewTake the spell "Rose Spear," for instance. Toss a reddish grenade over barriers or behind entrenched enemy points and a multitude of spears erupts from the ground, impaling your foes, then causing them to burst into flames. Or try "Raven's Panic," which summons a flock of ravens to confound your foes and make them easy pickings for cannon snipes or gatling gun hose-downs. Best of all are your elemental powers which offer limited control of full-scale weather events. Armored squadron got you hunkered? Summon lightning to call down an ID4-style power bolt and pops the lid on a tank like a soda can. The best moments of the game in fact occur in the fourth level when--as demons are rappelling out of helicopters to blitz you--you're granted the power to summon full-scale tornadoes. Not only do these wind shear juggernauts suck those helis from the sky, they literally gobble up everything in sight, snapping buildings, fences, and vehicles apart to form a swirling vortex of debris that falls just as it rises in scattershot piles of gorgeous junk.
The other spot Bullet Witch briefly rises above itself is its homage to crazy side-scroller boss and mini-boss battles. Early on, for instance, you'll encounter screen-convulsing creatures called "gigas" that reach five or six stories high. They're easy to kill, but "holy eye candy!" anyway. Scattered around levels you'll also bump into "walnut heads"--floating humans with grotesquely enlarged and externalized brains capable of telekinetically sucking cars, trucks, and anything else nearby into the air before hurling them back to earth in your general direction (you have to kill these brains to drop force barriers impeding your progress). At one point you'll even perch on the spine of a cloud-borne jumbo jet, dodging between wings and casting spells as a gigantic swooping whatchamacallit ejects freakish metal-chewing eyeballs and intermittently tries to bite the plane in half.
It's just too bad, then, that these moments comprise a tiny fraction of the overall game itself. Most of the time you're either shooting extraordinarily stupid bad guys, or pulling the left trigger and thumbstick to execute lithe if tactically vapid jumps and flips. It stinks that you can't shoot or reload while jumping, by the way, something which put me off bothering with jumping at all--just give us a shield and call it a wash already, since jumping is otherwise irrelevant. The camera interface may put a few people off as well, locked as it is up close behind Alicia but also curiously slung at hip instead of shoulder level. Even if you get over the awkwardness of the angle, the camera's inflexibility leads to Alicia's acrobatics muddling your view of the action. Enjoy taking unseen rocket blasts to the head or pirouetting into devastating tank-mounted MG fire? Get used to it if you're a jumper.
The magic interface could use an overhaul as well. Instead of mapping spells to buttons, you're forced to riffle through sequential "magic rings" that blot out the screen when you tap the left or right shoulder buttons. Worse, they're layers deep, so you'll need to click each two or three times to access your other spells. When you die for the dozenth time while shuffling for this or that power, you'll want to kick the entertainment center or toss your controller. I did (both).
All that, and we're talking under a dozen hours to finish, tops. No multiplayer, a few lackluster achievements--it's hard to recommend this one despite its considerable if occasional virtues. Again, if you don't mind repetitive drives through unimpressive arrow-straight zones with tweedle-dumb enemies just to experience some spectacular-looking boss battles and desecrate a few super-malleable environments, Bullet Witch probably won't disappoint. The questions is, are you hard-up enough to risk it?
Article by: Matt Peckham
Bottomline,
PROS * Destructible environments
* Awesome elemental powers
* Mongo boss battles
CONS * Crap enemy intelligence
* Rote level design
* Inept magic-wielding interface
Bullet Witch gets a:

Original link:
Bullet Witch