Y u no identify legendariez!
Horadric Cache Share Luck, Let see if you are lucky!
Horadric Cache Share Luck, Let see if you are lucky!
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Mar 31 2014, 01:43 PM
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#1
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Senior Member
725 posts Joined: Apr 2008 From: Kuala Lumpur |
Y u no identify legendariez!
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Mar 31 2014, 02:43 PM
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#2
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725 posts Joined: Apr 2008 From: Kuala Lumpur |
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Mar 31 2014, 03:09 PM
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#3
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725 posts Joined: Apr 2008 From: Kuala Lumpur |
QUOTE(memphiz_zero88 @ Mar 31 2014, 03:02 PM) I think this is something like i would call Urban Myth or Urban legend type of scenario. Blizzard definitely won't confirm such advantage, or people will start farming in normal and reap them at Torment 6, which is unfair to the game itself and make bounties less appealing. |
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Mar 31 2014, 03:42 PM
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#4
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725 posts Joined: Apr 2008 From: Kuala Lumpur |
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Apr 1 2014, 11:00 PM
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#5
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725 posts Joined: Apr 2008 From: Kuala Lumpur |
QUOTE(Sabenarian @ Mar 31 2014, 06:07 PM) yup, there's one map where there is only one level which is a very big dungeon. Mafaka too many elites! If you encounter the rift guardian, good luck. Dude love to leap attack alot.The map is freaking huge and packed with elites and mobs |
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Apr 2 2014, 09:10 AM
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#6
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725 posts Joined: Apr 2008 From: Kuala Lumpur |
QUOTE(leongkokloon @ Apr 2 2014, 09:00 AM) i forgot the name, but i was doing nephalem rift in Act II. The dungeon map is way too big hence its only one level. The rift guardian (not sure whether its subject to RnG) is an Executioner type of monster but huge ass. Loves to leap attack alot. |
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Apr 3 2014, 08:45 AM
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#7
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725 posts Joined: Apr 2008 From: Kuala Lumpur |
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Apr 3 2014, 09:22 AM
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#8
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725 posts Joined: Apr 2008 From: Kuala Lumpur |
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Apr 3 2014, 09:44 AM
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#9
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725 posts Joined: Apr 2008 From: Kuala Lumpur |
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Apr 3 2014, 12:24 PM
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#10
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725 posts Joined: Apr 2008 From: Kuala Lumpur |
my only wish now is Azurewrath and Frostburn gauntlet
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Apr 3 2014, 12:30 PM
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#11
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725 posts Joined: Apr 2008 From: Kuala Lumpur |
Btw guys. In case you'll wondering about RnG concept by blizzard
Now these legendary drop rates are never actually static. There is something called a Random Number Generator (RNG), which is what controllers what is being rolled (and with what kind of stats) whenever you slay an enemy. This little program is the heart of all the randomized loot generation in all Diablo and World of Warcraft games, and is based totally on luck. Sometimes it can be so benevolent that you’ll acquire two legendaries in two drops, while at other times you won’t get one for hours. But Blizzard understands the system all too well to let the latter scenario effect the unfortunate. For this reason, they’ve developed a system to further facilitate RNG, and it’s called the Failsafe Safety Net. According to developers, on average you should be rolling at least one legendary item every 2 hours. If that’s not happening, after two hours the game will start to take notice that you haven’t rolled a legendary item. If this proceeds for another couple of hours, the Safety Net will kick in. What this Failsafe system will do is greatly increase the chances of the legendary drop incrementally every hour once it is activated. So if you’re playing on expert with a 1.3% drop chance for a legendary, and haven’t found one for 4 hours, the safety net will boost the drop chance to 2.6%, followed by 5.2%, and so on. A time will come where you will have a 99.9% chance of a legendary drop. This, according to Blizzard, shouldn’t happen for 99% person of the people playing the game in the first place, but the system is in store for those unfortunate 1% that fail to get 1 legendary every 2 hours. A lot of people believe that the Safety Net kicks in immediately after the 2 hour developer average time. This is not true, as the Safety Net is supposed to activate after twice the amount of time. This is true even if you have exited the game in between several times, as the counter does not reset after exiting the game, but only after a legendary item (does not include legendary plans and legendary recipes) is dropped. Basically, with this system, it is nearly impossible to play around more than 14 hours without at least one legendary drop. However, note that you can’t cheat this system; there are dynamics involved in the system, so you simply cannot be AFK for 8 hours and then kill a few enemies and expect to find a legendary drop. You need to be actively playing and slaying enemies for this to kick in. Remember, the more enemies you slay and the more chests you loot, the more your chances of benefiting from the revamped drop rates in RNG. If that’s not working for a few hours, then your chances will greatly increase for every additional hour you play after a few hours of no Legendary worth. Note that legendary Plans and legendary recipes don’t actually count as legendary drops. |
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Apr 4 2014, 10:00 AM
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#12
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725 posts Joined: Apr 2008 From: Kuala Lumpur |
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Apr 4 2014, 02:50 PM
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#13
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725 posts Joined: Apr 2008 From: Kuala Lumpur |
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Apr 4 2014, 03:04 PM
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#14
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Apr 4 2014, 04:11 PM
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#15
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725 posts Joined: Apr 2008 From: Kuala Lumpur |
NICE! i'm one of the biggest predator for Rift trial. It's good to see such revamp. Jay wilson suck ass
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Apr 8 2014, 09:10 AM
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#16
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Apr 8 2014, 10:23 AM
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#17
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Apr 14 2014, 08:07 PM
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#18
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725 posts Joined: Apr 2008 From: Kuala Lumpur |
I just realized there is such thing as Bounty Bonus
O.O |
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