Cant believe this little discussion can be 5 pages long . Seems like Malaysia's DOTA community is filled with dedicated individuals and its nice to see this going on =). Here is a few suggestions:
1. I think the Backdooring issue is pretty much settled . From the views given by top players and reffering to international Dota organiser rules (such as MYM , CAL ) backdooring is pretty much legal and its part of the game.
2. As for warding restrictions , I see no problems for placing the wards anywhere you like .Except for a few individulas in this forums who raise up fear of creep not spawning which will potentially damage Chen's usefulness in the game. May i point out that the Singaporeans themselves knew of this trick long ago and even devised counter warding in the form of sentry wards placed in areas where the placer can fish out the observer wards placed beforehand and destroy it without its own sentry wards affecting creep spawn. An obvious replay of such warding counter can be found in last season's CAL finals when Shaang from Apex who is using Chen placed 3 good sentry wards and destroy Complexity's Dogkaiser's 3 well placed observer wards to counter his creep spawn spots right at the begining of the game. At the aftermath , Shaang explained that they actually painstakingly trained placing sentry wards in training to find out the best "boxes" to plant the sentries so as to not affect the creep spawn and at the same time destroy any wards by the opponent placed to disrupt the creeps from spawning. Players like Shaang definitely researched Dota to its map layout and devised counters to protect his Chen from massive disadvantage. All I want to say , having ward restriction is just adding trouble for gamers and organisers as the debate on whether the ward is intentional and not intentional will go on and on and wreak havoc in an otherwise peaceful competition. Sometimes , the ward will not affect the creeps in Day but it affects them at night ! I say , let the wards be planted freely from now on to avoid any trouble.
3. Referring to my post on backdoor , if your team is strong enough to break the tower or throne for that matter without the help of creeps feel free to do so. This is version 6.32b , and it is totally acceptable to do so everywhere in the world.
4. As for game mode. I noticed Malaysia did a great job in following the footsteps of CAL and MYM in introducing the Senti / Scourge / AP 3 game best of 3 rule. This is a good achievement in my opinion and this should be the long term strategy for the community. Sadly , WCG is now choosing representatives to play in Asian WCG which require -AP draft rules to be used. As i noticed , Singaporeans , Indonesians and Philipinos clans have been playing -AP games quite a while now and they seem to be proud of it. As much as i despise this trend , we should be following the majority in this event now which is to use -AP draft best of 1 game in all WCG related games. This will act as a training for potential teams that will be representing Malaysia in this prestigious event.
5.Another thing worries me . I just browsed the WCG Asia website and it stated that the map used will be 6.34 or later where the international official version for tourneys now is 6.32b. Hope the organisers can change this before the finals.
6.What i am worried also is the quality of the marshalls as many do . My bro was joining a college preliminary and before the game start , the head marshall warned my bro's team not to use "epi blink" on sand king and we all like "what , is this not a 5.84c rule?" . The marshall just said rules is rules and my bro have to oblige. I sincerely hope that this kind of outdated rules be removed for the sake of improving the gaming experience of players.
7.In my opinion , the 6.32b map is perfectly designed to streamline gameplay. We do not need to place unwanted rules on it anymore. The -AP draft , fight till end rule is notable because it saves organisers and players time just like the SMM point and WCG Tower Rule tries to achieve. Other Asian communities just used the -AP draft to achieve what we all try to achieve : SAVE TIME FOR LOCAL AREA NETWORK TOURNEYS.
8. I always agree that the traditional Sent / Scourge / AP 3 game rule is always better in determining skill , but since this is a local tourney , sacrifices must be made. Maybe if one fine day when the ISPs (TMNet included) of all Asia communities reached gaming acceptable standards , we can use the traditional rule for league and online tourneys.
I hope this post can end most of the long winded discussion here =)
Warcraft 3: WCG rule vs SMM rule vs Singapore AP rule, need ur feedback
Jul 26 2006, 07:34 PM
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