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 Warcraft 3: WCG rule vs SMM rule vs Singapore AP rule, need ur feedback

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Odin`
post Jul 24 2006, 08:49 PM

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i also think that smm rules are fairer, imagining how we won SK during wcg prelim....we won by 1 tower....but heroes we were down almost 20 i think zzzz
i dunno wut to say but i feel it was damn unfair T.T
Odin`
post Jul 25 2006, 02:53 AM

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QUOTE(nles @ Jul 25 2006, 12:33 AM)
There's some rules that i like feedback from gamers.

1. Backdoor, allowed or not? ( How u guys define backdoor as? )
2. Ward on neutral creeps spot, allowed or not?
3. Need to megacreeps only destroy throne/tree or just destroy one path then can throne/tree (myself think that break 6 rax only can throne/tree is crap =P)

For backdooring, lets say when u push u walked faster than ur creeps and u hit the buildings 1-2 hit before the creeps wave arrived, will u guys consider that as backdoor?
What bout barracks, is it only your creeps hit opponent barracks only u can hit or you just need your creeps in the sight then can hit?
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1. I define backdoor as skipping towers, following creeps or not doesnt matter, backdooring rules is simply there to prevent ppl going for barracks or throne straight. But i think the map has already made the towers,barracks and throne invulnerable to attacks before the building before the sequence is broken. Hence, i feel there is no way a team can 'backdoor' unfairly anymore, because they have to destroy buildings in sequence, lvl 1, 2 ,3 towers etc. Hence, backdooring is kind of an obselete rule.

2. Warding creeps, this is a rule that has its good and bad. Buying gem to counter observer wards is simply not cost effective, 750 vs a 215 item?? And the usefulness of obs ward at the beginning is like 100 times better than gem!! and for 1/3 the cost....that makes its 300 times better rclxub.gif
And all these warding thing just to counter chen...which has already been nerfed significantly... doh.gif

I think the main point here is, it is very difficult to penalise teams that wards creeps and decide whether it was intentionally and unintentionally. This is because even the pro players doesn't know where wards can affect the spawning of creeps. e.g. sometimes the wards clearly doesn't reveal the creeps, but the creeps just won't spawn. Intentional? or? and the warding of small creeps where chen normally doesnt steal...should it be penalised? I don't think so.

I feel that warding rule should only be used to protect the 6 batches of creeps ( 3 at sentinel and 3 and scourge) where chen usually goes to harvest creeps.

3. I made my point at the backdooring issue. I think its very simple, you hit what you can hit wink.gif Things that you shouldn't hit are invulnerable anyways biggrin.gif

P.S. About AP or normal pick, I still feel that it should be normal pick, because thats what dota is all about scourge vs sentinel. Currently, i feel that if the rules are set and players gets to train under the same set of rule for a sustained period, I feel that strats will develop in a way that it will even for both sides. After Enet vs SK in the prelims i genuinely feels that sentinel are even with scourge thumbup.gif
About the imbaness of sentinel or scourge that may exists, I think map versions will take care of the problem, and the rules should remain constant (minor tweaks allowed)

Its getting too long hehe wink.gif i think i will write more after i see more input from other gamers blush.gif
Odin`
post Jul 25 2006, 03:29 AM

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Oh well i guess we will just have to follow singapore rules because the Asian Championship is 12-13 August and Malaysia WCG finals 25-27 August.

So when is the competition to decide who is representing Malaysia for the Asian Championship??

The prizes for the Asian Championship is SGD $5000, SGD $3000S, GD $1000.

For more information check here rclxms.gif
http://asian.worldcybergames.com/index.php


Odin`
post Jul 26 2006, 03:40 PM

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QUOTE(Yukito @ Jul 26 2006, 06:19 AM)
I would really like to hear Bz and Odin's opinion on backdoor though. Any opinions on it?
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I've mentioned before, i feel that teams cannot backdoor unfairly anymore since they can only attack in sequence. Therefore, the next point of attack is usually the three outermost towers or buildings. Hence, it is pretty easy to identify where to defend by using wards.

Backdoor rules were useful only during version 5. e.g. a bone with mkb,bkb,burize can walk right into the base and hit the throne or barracks without hitting any towers at all. And there was no town portal scroll to purchase at v5, which makes backdooring very unfair and game turning.

In conclusion i would like the backdooring rules to be abolished because it is obselete and it just brings too much confusion to players.

About the warding issue, i feel that it is very difficult to penalise teams fairly for warding creeps, hence , it should be abolished as well.

QUOTE(zxcvbnm)
if your opponent decide to buy 1 ward per game, then yes..Gem is waste of money but what if your opponent are massing ward?

How many ward you put also useless if the Gem Holder decide to destroy the ward over and over again...5 time ward cost 1075 gold...

1075 - 750 = 325 gold..OMG

Just watch the previous SMM replays, those team brought ward more than 5 time than usual.
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Lets just put the scenario like this, at lvl 1 your opponent buys obs ward + gaunlets and flasks, what is your chen going to buy?? and assume that he spent all his $$ and then he has to farm 750 just to buy a gem, so that he can use his 'normal' spell.

And what is the usefulness of gem when leveling?? almost none, i would rather trade it for bracers and flasks. When u finally get a gem, do you think its safe to go clear ward? Maybe the 1st round of observer wards can be destroyed without much risk, but if your opponent are smart enough, they will buy again and ambush you when you are trying to clear the wards. They will thank you for the gem too wink.gif All these hassle and risks so that chen can use his normal skill??? Its kinda unfair don't you think?

However, it is very difficult to penalise teams for warding, so i guess its tough luck for chen smile.gif unless his hero comes with detection skill as well whistling.gif

My gf got this wicked idea about drawing a map where wards cannot be planted and if someone plant their wards there they will be penalised icon_idea.gif

As for AP or normal pick, I feel that if we are ever going to follow other countries rules and formats then we should just follow CAL since great efforts are being made for DOTA to be made into a Pro Game. They use -leaguemode and they play full game. I feel that Malaysia can incorporate those rules, however, i still prefer 60mins rule where points are calculated to decide the winner.

To make the game as fair as possible, i feel -lm mode should be used, as M4Gi_7 mentioned the fairness about counter drafting to me the other day in -AP games. Its still sentinel vs scourge but it has the elements of counter drafting in it as well.

For those who feel that having a 3rd game is very tiring, time wasting etc, i would suggest that teams play 2 games, alternating from sentinel to scourge, and if the game is tied at 1 a piece, then whichever team that wins by the most points gets the win. i.e. Team 1 won their sentinel match by 20 points while losing their scourge match by 10 points, hence, they are declared winner of the series with because they are positive 10 points. Hence, the point system rule by smm is very fair IMO.

For the game length i feel 60mins is better overall, because the game will be more intense, instead of a farming game. And for the spectators point of view,imagine standing for 90mins watching people farm. Even if its not just farming, its pretty tiring still, and the replays will be quite boring to watch as well. I usually lose concerntration on replays after 60mins doh.gif

In summary:
Game mode = -LM
Game length = 60mins
Points system used ( kill = 2 points, tower = 5 points, barracks = 8 points )
No backdoor restrictions.
No warding restrictions ( unless there is a map stating where wards cannot be planted )
No bugs exploitation.

I agreed what WoOWoO suggested, the organisers should really invite some of the team leaders to discuss the fairness and appropriateness of the rules wink.gif

p.s. anyone wanna hire me to be a marshall?? wink.gif i got no work leh icon_question.gif




Odin`
post Jul 27 2006, 02:48 AM

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OMG nles, i feel for you....all your hard work unappreciated....its like what we have been discussing here went to........$%^%$^$^

Oh well, i guess its back to train according to the rules where the money is drool.gif

GG gamers no nid discuss anymore cry.gif organisers not looking whistling.gif

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