QUOTE(lyn_grayskale @ Aug 1 2016, 01:10 PM)
Agreed on all points except - motion sickness was not a problem for me luckily and didn't notice 'London Heist' -damn. But the underwater demo was impressive!
I think I may have been expecting too much after being so used to HD panels and very sharp NVidia 3d vision - this iteration of VR is in the right step design wise but the I just can't get over the graphics quality - despite minimal screen-door effect - it was still quite blurry with some aliaising.
The sense of scale was amazing but long term its going need a killer app/game otherwise it becomes a short-lived gimmick.
I wonder about how this compares with rift and vive - is blurry graphics an issue with these two?
I never get to try vive or rift, but i do read a lot about it, been following since any of them got announced. It is a problem across all headset actually, even though PSVR had the worst resolution screen compared to the competitor, PSVR offers 1920xRGBx1080, which has an extra subpixel for every pixel, on paper and math calculation, they are roughly the same. PSVR also uses non-fresnel lense, which results in slightly better FOV while others are using fresnel lense. In terms of graphic fidelity, PC will definitely be ahead of PS4 but since PS4 has only one SKU with fixed hardware, developers will know how to optimize it and squeeze everything out of it while PC dev will have to consider many factors when developing their game.
Just look at Steam VR games, most of them are just indie/blocky/simple/low fidelity graphic games with a few exception of course, you can call it a gimmick but it is more like experimental stuff. At least PSVR has a lot of triple A developer working on it with Sony first party stuff.
Not to factor in the price, official support in Malaysia and stuff. I mean if VR turns out to be a gimmick and failed, at least I didn't spend 4~5k for vive right. If you have disposable income, sure Vive is the better choice.