Mass settling. Rush. Auto Solved. Mass Product. Rush. Auto Solved. Next Chapter.
This is AoW 3. Thats all.
When unit is theoretically INFINITE, why do i care to manual battle? And Which graphic is not better looking than King's Bounty or HoMM.
So, it turned out, Auto Solved IT ALL...
And, it become quickly bored...
It mixed Element from CIV and HoMM, but is not a attractive recipe.
in HoMM, u will try to manual battle, at least the hard one. Because some valueable unit are LIMITED. Like Dragons... And the graphic looked way better (even its a 3 years old game)
in AoW 3, i dont see the reason why i should manual battle. Just gather alot unit, zerg rush, autos solved. And the Game is Auto Solved..
AoW 3 Compare CIVThe Tech Trees, City Development, Winning Conditions, Game Progress are far inferior compare to CIV
Just AoW 3 provide Turn-Based combat.
AoW 3 Compare HoMM/King's BountyHonestly, the battle is really not rewarding as HoMM/King's Bounty.
In Traditional Turn-Based, u get feeling with not just the Army Leader but every units with him. because its limited.
U carefully lead them through battles, healing them, upgrade them.
AoW 3 removed this. U can mass produce them anytime. So, let it be auto-solved. die 1, build 2.
I don't know why are you comparing games like Civ V with 2 great expansions or HoMM with 3 expansions while AoW3 is just released with zero expansion. Civ V or HoMM was not as good as it is today on release and both games were fairly terrible on release due to lack of features.
Not sure what difficulty you played on but auto resolve is a pretty terrible option. The tactical combat is fun so why auto resolve.