QUOTE(trent666 @ Oct 20 2014, 10:33 PM)
its automated by default for GTX600 series and above cardswith tools like MSi Afterburner, EVGA Precision X etc, you can tweak settings. but the default is more than sufficient
NVIDIA GeForce Community V13
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Oct 20 2014, 10:35 PM
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#101
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Oct 21 2014, 02:02 AM
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#102
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to fellow Nvidia users, does any of you guys having this issue where Shadowplay seems to have stopped working?
i tried recording a gameplay of Shadow Of Mordor, but seems like the logo of Shadowplay have a red strike on it cant manually record either (i always set it to auto record whenever i game so i can capture any thing should i see fit) |
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Oct 21 2014, 03:02 PM
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#103
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QUOTE(goldfries @ Oct 21 2014, 06:52 AM) not good combo. would this be the same for i7 920? upgrade your CPU soon. my Core i5 760 on stock bottlenecks even the AMD R9 280X on Full HD. I had to OC it to some 3.2ghz onwards just to barely close the gap (a frame or 2). perhaps i should advice my friend for an upgrade QUOTE(reconvision @ Oct 21 2014, 08:02 AM) well, its not the first time heavy cards sag inside rigstry alleviate the sag by making a makeshift lift to hold the card in place properly? QUOTE(empire23 @ Oct 21 2014, 02:29 PM) Ok wat. I've played the game till the final mission and left it as it is because I had to go away for work. im on 3GB 780, mostly played on High. with Ultra, i CAN CTD due to lack of VRAM. the times when it didnt CTD, FPS fluctuate like roller coasterRunning it on ultra on a R9 290x with a little bit of OC seems to be enough for me. Tolerable enough for me not to install both my GTX 980s and just continue playing. def not recommended unless 4GB or more |
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Oct 21 2014, 04:07 PM
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#104
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QUOTE(antaras @ Oct 21 2014, 03:34 PM) my friend with ASUS GTX670 with backplate still has a slight sagsag cant be fully countered i guess i read a review where backplate doesnt do anything to sag but it helps the PCB from flexing only |
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Oct 21 2014, 07:57 PM
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#105
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QUOTE(goldfries @ Oct 21 2014, 05:17 PM) yeah, the clock speed matters. well i guess he have a good excuse for an upgrade now the new generation like Sandy / Ivy / Haswell series are a lot faster, when it comes to base and TB speed. i wanted to upgrade as well, but in terms of gaming perf, my i5 2500 is still nowhere near outdated. so cant really justify the splurge reconvision as for the sag topic, you really cant do much afaik. good news is, your GPU PCB doesnt flex due to backplate bad news is, your GPU will forever senget unless you feel like buying this http://www.cnet.com/news/powercolors-power...eight-3d-cards/ |
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Oct 23 2014, 02:48 AM
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#106
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new Geforce Drivers is out, would like
http://www.geforce.com/whats-new/articles/...driver-released EDIT: just notice GTX700 series can use DSR also. downloadddd!!! This post has been edited by marfccy: Oct 23 2014, 02:50 AM |
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Oct 23 2014, 02:22 PM
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#107
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QUOTE(sai86 @ Oct 23 2014, 09:00 AM) yeap. but i wonder what DSR bought to us and the impact on the performance. tried one game with DSR, Tomb Raider 2013, i really dont see much diff as compared to my previous force downsampling methodnvm, its just Down-sampling with nicer nick read few comment and user with below 780 unable to activate the dsr granted its much easier to just do it on Geforce Experience than manually tweaking the resolution option i previously did but the choices are.. 1.2x, 1.5x, 2.0x, 3.0x, 4.0x why not let us manually set? and oh, when going Shift Tab in Steam, the same problem still applies. tiny chat windows QUOTE(ivanfwc @ Oct 23 2014, 01:24 PM) depends on your native resolution. 1.8x = 2560x14404.0x = UHD, 3840x2160 which game look blurry? try remove motion blur first and test again |
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Oct 28 2014, 02:59 PM
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#108
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QUOTE(DreamScars @ Oct 28 2014, 11:59 AM) Using zotac 970 amp omega, so far no issues but temp is definitely on the higher side compared to other brands but nothing to worry about. (not aircond room) by the time 3 years ended, time to buy new card dee Noise is quiet during idle and does fairly well under load. (the card under load is quiet compared to sapphire 6870 on idle) No coil whines in any games i've played so far except for when i'm exiting unigine heaven 4.0. I'm interested in how zotac will honour its 2 years extended warranty after the 3 years local warranty expires. |
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Nov 1 2014, 05:55 AM
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#109
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QUOTE(Minecrafter @ Oct 31 2014, 03:04 PM) it depends reallyif devs released uncompressed textures for fun like Shadow Of Mordor.. then 4GB isnt enough but that doesnt mean good too, means devs is crap at compressing the textures to acceptable levels |
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Nov 1 2014, 02:39 PM
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#110
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QUOTE(skylinelover @ Nov 1 2014, 09:55 AM) so now you are saying that why games today suddenly surge over 10-20GB plus in sizes from the standard 4GB sizes 10 years ago is because of uncompressing textures? kinda, since Xbone and PS4 now can read BD drives already (PS3 already can long time ago)so devs dont bother compressing files anymore rmb payday 2? first day on launch, download size 26GB after they compress, 6GB installer file what sorcery QUOTE(Minecrafter @ Nov 1 2014, 10:13 AM) technically with PS4 VRAM buffer or 8GB, (less OS cost) will give you back abt 6GB+ of VRAMso as long as your cards have 6GB, its sufficient to last or as long as devs dont spam uncompressed stuff |
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Nov 5 2014, 02:49 PM
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#111
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QUOTE(noob4life @ Nov 5 2014, 01:17 PM) Got my Gainward 970 reference. you sure you didnt mistaken the smell as fresh electronic smell instead? (though burnt plastic smell is very obvious)Quick question: I know that the housing is made of plastic, and when I first turned my pc on yesterday, it had the slight hint of "burnt plastic", and I THINK its coming from the gc because I could vaguely smell it coming from the card when I first opened it in its packaging. Its more obvious now when its running. Is this normal ? Anyone with the Gainward 970 reference can testify here ? Maybe its "new hardware" so need to wait before the smell goes away by itself ? No problems in games though, temps hovering around 50-60. Tried dota 2 so far, and redownloading battlefield 4 and Metro Last Light now. check to see if you did remove all the plastic films on the GPU 50-60C not enough to burn plastic afaik |
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Nov 6 2014, 12:59 AM
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#112
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QUOTE(skylinelover @ Nov 5 2014, 10:28 PM) after 2 months of intensive testing,,,i have finally convinced the 770 will choke like crap at 1440p in all HIGH/ULTRA games haha dang it youll need a GTX780/970 for that at least for 1440pGTX770 still reign surpreme in 1080p though but as for VRAM issues, im really not sure if devs are actually making an improvement to the amt being used. quite hard to notice the differences between Ultra(6GB VRAM req) and High(3GB VRAM req) for SOM, even with me attempting to crudely zoom in to see |
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Nov 7 2014, 02:53 AM
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#113
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Nov 8 2014, 10:10 AM
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#114
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QUOTE(hellflame @ Nov 8 2014, 08:37 AM) Sell off your gtx760 , get a gtx970 straight away if you have enough of budget after selling off your gtx760 , gtx970 delivery slightly lower performance than gtx780 and it is the best choice of budget , for me i prefer Windforce gigabyte edition , 3fans and silence, blue lightning LED with the word Windforce some say it beats GTX780 |
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Nov 9 2014, 01:00 AM
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#115
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Nov 9 2014, 02:01 PM
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#116
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Nov 10 2014, 09:06 PM
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#117
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QUOTE(defaultname365 @ Nov 10 2014, 04:58 PM) Hmm... since DSR was introduced into the drivers, I have been trying some of my current games to use 4k resolution; thus far only "F1 2014" (benchmark at 1080p: average 101fps, at 4k: average 40fps) and "Diablo III" the smoothest. how does your GTX680 with 2GB VRAM perform for CODAW?Recently tried 4k on "CoD: AW", it almost does it, but there is a constant 'loading'; possibly due to my 680's 2G memory buffer limitation, it is however smooth sailing at 1080p. Here's hoping that the upcoming 970/980 with higher VRAM would be (finally) be a worthwhile upgrade to my 680 2G. mine was constantly being bombarded with 'Windows have detected you do not have enough memory bla bla" crashes CODAW afterwards and how long does it took for you to load a map? |
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Nov 11 2014, 12:59 AM
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#118
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QUOTE(defaultname365 @ Nov 10 2014, 11:26 PM) At 1920x1080 FXAA, it runs exceptionally well, can say no major hitches or slowdowns of any kind. "Shader Preload" Turned On and "Shader Preload During Cinematics" Turned Off, the rest turned maximum / Turned on. Load time about average 2 minutes (4k resolution, haven't check time for 1080p). Memory usage close to 5.0Gb RAM during 4k gaming im on 344.60, which is why im partially confused (my copy of CODAW isnt legit as well, that might be the prob too)Crashes? Hmm... not really. I don't get that not enough memory issue as well. Perhaps you need to update graphics driver (344.60). same for me at 1080p, except on SMAA 2x and SSAA 2x with me disabling the shader preload etc etc. my load times are nasty as well too. 1-3mins (i notice the loading bar stops halfway when cutscene is still running, is this the curse of Max Payne 3?) 5GB used isnt much for system memory, mine reached 8+GB my GPU VRAM was screaming on load though, GPU-Z shows its consuming 2.9-3GB VRAM |
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Nov 11 2014, 10:16 PM
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#119
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QUOTE(trent666 @ Nov 11 2014, 09:33 PM) dear friends, thanks for the feedback. Adaptive Vsync is better than standard VSyncI won't buy gsync monitor. no money. so means I have to v sync. is it better to choose adaptive vsync in Nvidia experience or in game? repeat question: is there a way to force my card to display only at 60fps? thank you in advance. but imo, theyre the same anyway force your card to display only 60FPS? either setting FPS limit using GPU monitoring software like EVGA Precision X or in-game settings |
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Nov 12 2014, 12:50 AM
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#120
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