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kwwk87
post Feb 26 2014, 10:20 AM

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From: /k/uala Lumpur
QUOTE(dreaming @ Feb 26 2014, 10:18 AM)
yeah.

btw, i'm not understand what does this mean:

Infernal Machines
Torment level difficulty is now required to use Infernal Machines

we need to use Infernal Machines in order to play Torment level?  blink.gif  blink.gif

if this is real, we need to farm many IM wei ....!!!  sweat.gif
*
It means you can only do uber at Torment sweat.gif
kwwk87
post Feb 26 2014, 11:05 AM

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From: /k/uala Lumpur
QUOTE(DarkNite @ Feb 26 2014, 11:02 AM)
wat difficulty to play? me confused laugh.gif
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There's few difficulties now, no? No more Monster Power.

Normal, Hard, Expert, Master and Torment. In Torment there's a difficulty slider (1 to 6)
kwwk87
post Feb 26 2014, 11:16 AM

Getting Started
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Junior Member
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Joined: Sep 2010
From: /k/uala Lumpur
QUOTE(DarkNite @ Feb 26 2014, 11:10 AM)
what are they equivalent in last time MP?
*
Hard to compare; firstly, I don't play PTR so I couldn't answer that rolleyes.gif

However, if you look around google, you'll find info such as...

QUOTE
...on Torment 1, elite mobs have 160-170 Million HP and Rift Guardians have 1.2 Billion HP. That's just Torment 1. Imagine the ridiculousness of Torment 6.

QUOTE
I just witnessed how streamer killed diablo on torment 6 difficulty. After just 2 days of farming.
Dear Blizz, do you think that it is all right? And are there some content that will be challenging after year of farming Ros?


So it's all up for you personal preference; playing the game casually or hardcore.

This post has been edited by kwwk87: Feb 26 2014, 11:17 AM
kwwk87
post Feb 27 2014, 01:10 PM

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Junior Member
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Joined: Sep 2010
From: /k/uala Lumpur
I like where is this going. Diablo has always been a grinding game. Salute to Blizzard for taking a huge RIGHT direction for the game.
kwwk87
post Mar 5 2014, 10:10 AM

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From: /k/uala Lumpur
QUOTE(Azurues @ Mar 5 2014, 02:09 AM)
Patch 2.0.2

Ok not ninja nerf on paragon 500 lol

GENERAL
Experience requirements for Paragon 500 and above have been increased
Disabled sound notifications for Clan and Community chat
Bug Fixes
Gold can once again be purchased and sold on the Real Money Auction House
Items with the highest rank of "Critical Hits grant Arcane Power" affix no longer require level 61
Level 60 Crafted Amulets now properly require Fiery Brimstone to craft
Sokahr the Keywarden now reflects a more reasonable amount of damage with his whirlwind attack
The portal leading from the second Hell Rift to the Gardens of Hope 2nd Tier now functions properly
The experience bar has been removed from the Followers UI
The Siegebreaker Assault Beast no longer performs other actions during his grab attack animation
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Last minute purchase? Lol

Btw, that KW fix is good. The reflect one-shot my toon on t3 sweat.gif

 

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