start play yesterday but dont know what should i add on stat lol
I play the bazooka one.
Siren server
Name Whit3Fox
This post has been edited by bai1101: Mar 3 2014, 10:42 AM
Aura Kingdom Official Thread, From AeriaGames
Aura Kingdom Official Thread, From AeriaGames
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Mar 3 2014, 10:41 AM
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Senior Member
1,613 posts Joined: Feb 2008 From: Sg Long/Serdang |
start play yesterday but dont know what should i add on stat lol
I play the bazooka one. Siren server Name Whit3Fox This post has been edited by bai1101: Mar 3 2014, 10:42 AM |
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Mar 3 2014, 11:22 AM
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Junior Member
18 posts Joined: Feb 2011 |
QUOTE(bai1101 @ Mar 3 2014, 10:41 AM) start play yesterday but dont know what should i add on stat lol I play the bazooka one. Siren server Name Whit3Fox SPD perhaps? I think every class need spd. Then again, I'm a nubcake. Server is still down, they said problem is due to hardware failure and stuff like that. |
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Mar 3 2014, 11:28 AM
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Junior Member
213 posts Joined: May 2009 |
QUOTE(bai1101 @ Mar 3 2014, 10:41 AM) start play yesterday but dont know what should i add on stat lol not sure which to add for grenadier but don't worry, you can reset stat points for a cheap price in future, suggest level 50+ or 60+ because early game doesnt matter much I play the bazooka one. Siren server Name Whit3Fox if you know how to read chinese you can find some beginner guide for grenadier here http://forum.gamer.com.tw/G1.php?bsn=24451&parent=17 imo grenadier is quite strong in pvp, not too strong in pve |
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Mar 3 2014, 12:15 PM
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Senior Member
1,613 posts Joined: Feb 2008 From: Sg Long/Serdang |
QUOTE(OnGx2 @ Mar 3 2014, 11:28 AM) not sure which to add for grenadier but don't worry, you can reset stat points for a cheap price in future, suggest level 50+ or 60+ because early game doesnt matter much Base on article it look like basically 3 typeif you know how to read chinese you can find some beginner guide for grenadier here http://forum.gamer.com.tw/G1.php?bsn=24451&parent=17 imo grenadier is quite strong in pvp, not too strong in pve Tank,critical or speed. Critical base on high damage combination Speed base on low cast plus high walking speed to play hit and run |
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Mar 3 2014, 02:14 PM
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Junior Member
168 posts Joined: May 2012 From: On bed blindfolded, with both arms and legs tied. |
QUOTE(bai1101 @ Mar 3 2014, 12:15 PM) Base on article it look like basically 3 type For Stats from PvE perspective:-Tank,critical or speed. Critical base on high damage combination Speed base on low cast plus high walking speed to play hit and run Offense Stats:- Speed = 1st option (since faster cd = more dmg to dish out between cd gap) Don't really need to spend all points to it, maintain its % at around 40~45% (maybe lower) from points, masteries & EQ as you will able to get the cap with all SPD related buff from other respective classes and from food/drinks. DMG = 2nd option (refer the quote below that I've taken from someone's guide that I saw 3 weeks ago.) Critical = 3rd option (self explanatory). QUOTE Pumping your stats on full crit won't really do better than mixing them both with damage. And the reason why I prioritized damage is because damage is more effective when fighting against higher-leveled opponents, while against lower levels, you will most likely try to burst them down under the frost trap duration so pumping crit rate is not really effective there. In other words, If players have "-Crit Dmg Taken", so does the Mob/Boss. If you do cap your SPD, PROBABILITY of putting some point on crit might even worse than full crit. Might as well put it on DMG.Assuming you're a lv60, while fighting against lv80+ monsters, pure damage will always be better than pure crit rate. Your crit rate will be reduced much against high level monsters as you need higher crit points to land a crit on them, so crit rate loses its effectiveness. Defensive Stats - Full HP (survivability & reduce possible OHKO) Cap Def (survivability & reduce possible OHKO. Scaling % however lower than HP & effectiveness reduced significantly when facing very high leveled monster/boss) Mix Def & HP (refer above & decide) Cap EVA (not recommend for PvE - let it add through EQ in flow) While at it, get some "+Hp %" that comes together "-Dmg Taken %" secret stones or costumes in preparation for far future content if you're not rich enough to keep changing items This post has been edited by AdisonMak: Mar 3 2014, 02:28 PM |
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Mar 3 2014, 03:30 PM
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Senior Member
1,613 posts Joined: Feb 2008 From: Sg Long/Serdang |
QUOTE(AdisonMak @ Mar 3 2014, 02:14 PM) For Stats from PvE perspective:- Ic but the critical type i reAd iS not abt critical rate but critical damage which it pump the rate from 130% to abt 300%Offense Stats:- Speed = 1st option (since faster cd = more dmg to dish out between cd gap) Don't really need to spend all points to it, maintain its % at around 40~45% (maybe lower) from points, masteries & EQ as you will able to get the cap with all SPD related buff from other respective classes and from food/drinks. DMG = 2nd option (refer the quote below that I've taken from someone's guide that I saw 3 weeks ago.) Critical = 3rd option (self explanatory). In other words, If players have "-Crit Dmg Taken", so does the Mob/Boss. If you do cap your SPD, PROBABILITY of putting some point on crit might even worse than full crit. Might as well put it on DMG. Defensive Stats - Full HP (survivability & reduce possible OHKO) Cap Def (survivability & reduce possible OHKO. Scaling % however lower than HP & effectiveness reduced significantly when facing very high leveled monster/boss) Mix Def & HP (refer above & decide) Cap EVA (not recommend for PvE - let it add through EQ in flow) While at it, get some "+Hp %" that comes together "-Dmg Taken %" secret stones or costumes in preparation for far future content if you're not rich enough to keep changing items |
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Mar 3 2014, 04:46 PM
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Junior Member
168 posts Joined: May 2012 From: On bed blindfolded, with both arms and legs tied. |
QUOTE(bai1101 @ Mar 3 2014, 03:30 PM) Ic but the critical type i reAd iS not abt critical rate but critical damage which it pump the rate from 130% to abt 300% That crit dmg bonus is like a delicious side dish already. Note the Stats & SPD cap within the sentence mentioned. Investing stats points on Crit varies depends on class or players preference/choice. A certain class I know of were able to maximize the benefit of Crit. Crit dmg boost shines most when facing the equivalent level of mob/boss of yours + full crit together with envoy, foods etc. You won't be able to maximize Crit DMG benefit if you can't crit often, Hence the Crit Rate on stats. But the reality of the current end content where the mob/boss level is over 10 times higher which makes them less effective, so you get the idea. Not that it matters anyway, we all still invest on Crit for the All stuff that I mentioned are just for reference so that you can know what you gonna expect at current or future end content. The build decision still lies on your end. P.S: I still invest points stats on Crit after I cap my SPD. This post has been edited by AdisonMak: Mar 3 2014, 04:57 PM |
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Mar 3 2014, 04:55 PM
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Junior Member
315 posts Joined: Apr 2008 |
i have 261% (base) crit dmg and i disagree pumping dmg is better, many people found out that dmg stat is secondary after you capped a stat, and as a bard, spd is most important and secondly, crit, as crit procs during heals
anyway, if you have lesser than 200% crit dmg, maybe adding dmg is better, but if you have more than that, go for crit, but make sure your crit is above 55% (base) all the time i guess i have 63-65% crit rate and it does seem more often than not it crits spd is capped at 50%, and the spd u wanna hit is either 10%, 20%, 30% or 50% if i read (and remember) somewhere correctly, but as a class non other than bards and possibly tanks, having that much spd is not that necessary as you don't have to use the same skill over and over again...maybe wiz want to spam meteor, but i dunno, lul in short, crit dmg is much more lethal than dmg, and dmg is a secondary stat comparing to spd and crit |
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Mar 3 2014, 05:21 PM
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Junior Member
168 posts Joined: May 2012 From: On bed blindfolded, with both arms and legs tied. |
QUOTE(LostWanderer @ Mar 3 2014, 04:55 PM) i have 261% (base) crit dmg and i disagree pumping dmg is better, many people found out that dmg stat is secondary after you capped a stat, and as a bard, spd is most important and secondly, crit, as crit procs during heals Yup, as long as the base above 50%, Crit is the best to invest. Not sure about minimum crit dmg thing. What i do notice is most dps don't really invest much on Crit stats. Once get enough base rate, they shove everything on dmg stats for even more juice.anyway, if you have lesser than 200% crit dmg, maybe adding dmg is better, but if you have more than that, go for crit, but make sure your crit is above 55% (base) all the time i guess i have 63-65% crit rate and it does seem more often than not it crits spd is capped at 50%, and the spd u wanna hit is either 10%, 20%, 30% or 50% if i read (and remember) somewhere correctly, but as a class non other than bards and possibly tanks, having that much spd is not that necessary as you don't have to use the same skill over and over again...maybe wiz want to spam meteor, but i dunno, lul in short, crit dmg is much more lethal than dmg, and dmg is a secondary stat comparing to spd and crit As for Spd, only best for skill that have very long cd. DPS no need to invest this if skill cd doesn't hinder your skill rotation. As for Bard, no need to invest all on it as you can already cap it through buffs. My gunner have some problem spamming the rotation of 3 long range maneuverable skills atm due to cd, have to get some SPD at least maybe 10~15%? to get the rotation speed I want then reset it at higher level. This post has been edited by AdisonMak: Mar 3 2014, 06:28 PM |
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Mar 3 2014, 05:23 PM
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Junior Member
168 posts Joined: May 2012 From: On bed blindfolded, with both arms and legs tied. |
-snipped.-
This post has been edited by AdisonMak: Mar 3 2014, 06:29 PM |
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Mar 3 2014, 07:01 PM
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Junior Member
315 posts Joined: Apr 2008 |
dmg isn't that important as when you fortify your gear, you get it too, but of course, if you hit a certain rate and want to retain your crit, eg 60%, then you can switch it to dmg too if you can assign those pts elsewhere
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Mar 3 2014, 07:16 PM
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Junior Member
102 posts Joined: Mar 2011 |
grenadier better pump crit till base 60% atleast
then go for damage or speed |
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Mar 4 2014, 12:32 PM
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Junior Member
293 posts Joined: Apr 2007 From: Kepayan Ridge |
any other site to download the game client? i have problem with the installer keep trying to connect server to download.
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Mar 4 2014, 12:40 PM
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Junior Member
315 posts Joined: Apr 2008 |
check your anti virus / firewall maybe?
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Mar 4 2014, 12:55 PM
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Junior Member
293 posts Joined: Apr 2007 From: Kepayan Ridge |
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Mar 4 2014, 05:27 PM
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Junior Member
18 posts Joined: Mar 2006 |
QUOTE(AdisonMak @ Mar 3 2014, 05:21 PM) Yup, as long as the base above 50%, Crit is the best to invest. Not sure about minimum crit dmg thing. What i do notice is most dps don't really invest much on Crit stats. Once get enough base rate, they shove everything on dmg stats for even more juice. iam a wiz/bard and at first my spd was at 30% cap just to spam fireball + meteor + storm curse + ice storm + ballad (im macroing this since no need to think)....As for Spd, only best for skill that have very long cd. DPS no need to invest this if skill cd doesn't hinder your skill rotation. As for Bard, no need to invest all on it as you can already cap it through buffs. My gunner have some problem spamming the rotation of 3 long range maneuverable skills atm due to cd, have to get some SPD at least maybe 10~15%? to get the rotation speed I want then reset it at higher level. but then i figured i was stuck /immobile when launching fireball...and that cause death me alot while dodging deadly boss skills. therefore i need to take it out of my skill...which resulted in the need on more stats on speed... then i reset my spd an configured it to 32%...which was awesome...i can rotate meteor + ice storm + storm curse + ballad which for me was good cuz im mobile all the time, these skill doesnt hinder my movement and dodging wasnt a problem anymore... its a skill preference thought...i prefer mobility then damage...plus the lagness...so... long way to go...by the way...the eidolon accessories..does it added up to our char stats??... This post has been edited by sangtupperware: Mar 4 2014, 05:28 PM |
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Mar 4 2014, 05:51 PM
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Junior Member
168 posts Joined: May 2012 From: On bed blindfolded, with both arms and legs tied. |
QUOTE(sangtupperware @ Mar 4 2014, 05:27 PM) iam a wiz/bard and at first my spd was at 30% cap just to spam fireball + meteor + storm curse + ice storm + ballad (im macroing this since no need to think).... You can jump cast, but that will waste a little bit of your input time. If the AoE skill dmg point is much higher than single target skill like fireball and the skill cd is close to where you can spam it in rotation I won't bother using those single target skill but then i figured i was stuck /immobile when launching fireball...and that cause death me alot while dodging deadly boss skills. therefore i need to take it out of my skill...which resulted in the need on more stats on speed... then i reset my spd an configured it to 32%...which was awesome...i can rotate meteor + ice storm + storm curse + ballad which for me was good cuz im mobile all the time, these skill doesnt hinder my movement and dodging wasnt a problem anymore... its a skill preference thought...i prefer mobility then damage...plus the lagness...so... long way to go...by the way...the eidolon accessories..does it added up to our char stats??... As for eido accs. They do. well, in a way due to the Buff you get when you summoned your eidolon until you dismiss 'em. This post has been edited by AdisonMak: Mar 4 2014, 05:57 PM |
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Mar 4 2014, 06:03 PM
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Junior Member
18 posts Joined: Mar 2006 |
QUOTE(AdisonMak @ Mar 4 2014, 05:51 PM) You can jump cast, but that will waste a little bit of your input time. If the AoE skill dmg point is much higher than single target skill like fireball and the skill cd is close to where you can spam it in rotation I won't bother using those single target skill ehe ...im mostly not jump casting when attacking...since ur like floating in the air...when casting these skills...u can like fly around to right or left very smoothly...its like ur gliding in the air...it bcoming very handy to dodging that red lines... As for eido accs. They do. well, in a way due to the Buff you get when you summoned your eidolon until you dismiss 'em. but yeah single target for wizard are powerful... This post has been edited by sangtupperware: Mar 4 2014, 06:04 PM |
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Mar 4 2014, 08:42 PM
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Junior Member
108 posts Joined: Nov 2008 From: Labuan |
CHECK THIS OUT!!
My weapon and costume that starts from lv 40 to lv 60 ![]() |
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Mar 4 2014, 09:01 PM
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Junior Member
315 posts Joined: Apr 2008 |
![]() latest set of eq, armor needs to be fixed slightly, but yea, should be considered fully geared with the exception of "perfect" secret stones for equips |
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