Welcome Guest ( Log In | Register )

23 Pages « < 9 10 11 12 13 > » Bottom

Outline · [ Standard ] · Linear+

 Aura Kingdom Official Thread, From AeriaGames

views
     
bai1101
post Mar 3 2014, 10:41 AM

I am Pervert
******
Senior Member
1,613 posts

Joined: Feb 2008
From: Sg Long/Serdang


start play yesterday but dont know what should i add on stat lol

I play the bazooka one.

Siren server
Name Whit3Fox

This post has been edited by bai1101: Mar 3 2014, 10:42 AM
Tsun70%-Dere30%
post Mar 3 2014, 11:22 AM

New Member
*
Junior Member
18 posts

Joined: Feb 2011
QUOTE(bai1101 @ Mar 3 2014, 10:41 AM)
start play yesterday but dont know what should i add on stat lol

I play the bazooka one.

Siren server
Name Whit3Fox
*
rclxms.gif

SPD perhaps? I think every class need spd. Then again, I'm a nubcake. biggrin.gif

Server is still down, they said problem is due to hardware failure and stuff like that.
OnGx2
post Mar 3 2014, 11:28 AM

Getting Started
**
Junior Member
213 posts

Joined: May 2009
QUOTE(bai1101 @ Mar 3 2014, 10:41 AM)
start play yesterday but dont know what should i add on stat lol

I play the bazooka one.

Siren server
Name Whit3Fox
*
not sure which to add for grenadier but don't worry, you can reset stat points for a cheap price in future, suggest level 50+ or 60+ because early game doesnt matter much tongue.gif
if you know how to read chinese you can find some beginner guide for grenadier here
http://forum.gamer.com.tw/G1.php?bsn=24451&parent=17

imo grenadier is quite strong in pvp, not too strong in pve
bai1101
post Mar 3 2014, 12:15 PM

I am Pervert
******
Senior Member
1,613 posts

Joined: Feb 2008
From: Sg Long/Serdang


QUOTE(OnGx2 @ Mar 3 2014, 11:28 AM)
not sure which to add for grenadier but don't worry, you can reset stat points for a cheap price in future, suggest level 50+ or 60+ because early game doesnt matter much tongue.gif
if you know how to read chinese you can find some beginner guide for grenadier here
http://forum.gamer.com.tw/G1.php?bsn=24451&parent=17

imo grenadier is quite strong in pvp, not too strong in pve
*
Base on article it look like basically 3 type

Tank,critical or speed.

Critical base on high damage combination

Speed base on low cast plus high walking speed to play hit and run
AdisonMak
post Mar 3 2014, 02:14 PM

Getting Started
**
Junior Member
168 posts

Joined: May 2012
From: On bed blindfolded, with both arms and legs tied.
QUOTE(bai1101 @ Mar 3 2014, 12:15 PM)
Base on article it look like basically 3  type
Tank,critical or speed.

Critical base on high damage combination
Speed base on low cast plus high walking speed to play hit and run
*
For Stats from PvE perspective:-

Offense Stats:-
Speed = 1st option (since faster cd = more dmg to dish out between cd gap) Don't really need to spend all points to it, maintain its % at around 40~45% (maybe lower) from points, masteries & EQ as you will able to get the cap with all SPD related buff from other respective classes and from food/drinks.
DMG = 2nd option (refer the quote below that I've taken from someone's guide that I saw 3 weeks ago.)
Critical = 3rd option (self explanatory).
QUOTE
Pumping your stats on full crit won't really do better than mixing them both with damage. And the reason why I prioritized damage is because damage is more effective when fighting against higher-leveled opponents, while against lower levels, you will most likely try to burst them down under the frost trap duration so pumping crit rate is not really effective there.

Assuming you're a lv60, while fighting against lv80+ monsters, pure damage will always be better than pure crit rate. Your crit rate will be reduced much against high level monsters as you need higher crit points to land a crit on them, so crit rate loses its effectiveness.
In other words, If players have "-Crit Dmg Taken", so does the Mob/Boss. If you do cap your SPD, PROBABILITY of putting some point on crit might even worse than full crit. Might as well put it on DMG.


Defensive Stats -
Full HP (survivability & reduce possible OHKO)
Cap Def (survivability & reduce possible OHKO. Scaling % however lower than HP & effectiveness reduced significantly when facing very high leveled monster/boss)
Mix Def & HP (refer above & decide)
Cap EVA (not recommend for PvE - let it add through EQ in flow)

While at it, get some "+Hp %" that comes together "-Dmg Taken %" secret stones or costumes in preparation for far future content if you're not rich enough to keep changing items laugh.gif

This post has been edited by AdisonMak: Mar 3 2014, 02:28 PM
bai1101
post Mar 3 2014, 03:30 PM

I am Pervert
******
Senior Member
1,613 posts

Joined: Feb 2008
From: Sg Long/Serdang


QUOTE(AdisonMak @ Mar 3 2014, 02:14 PM)
For Stats from PvE perspective:-

Offense Stats:-
Speed = 1st option (since faster cd = more dmg to dish out between cd gap) Don't really need to spend all points to it, maintain its % at around 40~45% (maybe lower) from points, masteries & EQ as you will able to get the cap with all SPD related buff from other respective classes and from food/drinks.
DMG = 2nd option (refer the quote below that I've taken from someone's guide that I saw 3 weeks ago.)
Critical = 3rd option (self explanatory).
In other words, If players have "-Crit Dmg Taken", so does the Mob/Boss. If you do cap your SPD, PROBABILITY of putting some point on crit might even worse than full crit. Might as well put it on DMG.
Defensive Stats -
Full HP (survivability & reduce possible OHKO)
Cap Def (survivability & reduce possible OHKO. Scaling % however lower than HP & effectiveness reduced significantly when facing very high leveled monster/boss)
Mix Def & HP (refer above & decide)
Cap EVA (not recommend for PvE - let it add through EQ in flow)

While at it, get some "+Hp %" that comes together "-Dmg Taken %" secret stones or costumes in preparation for far future content if you're not rich enough to keep changing items  laugh.gif not
*
Ic but the critical type i reAd iS not abt critical rate but critical damage which it pump the rate from 130% to abt 300%
AdisonMak
post Mar 3 2014, 04:46 PM

Getting Started
**
Junior Member
168 posts

Joined: May 2012
From: On bed blindfolded, with both arms and legs tied.
QUOTE(bai1101 @ Mar 3 2014, 03:30 PM)
Ic but the critical type i reAd iS not abt critical rate but critical damage which it pump the rate from 130% to abt 300%
*
That crit dmg bonus is like a delicious side dish already. Note the Stats & SPD cap within the sentence mentioned. Investing stats points on Crit varies depends on class or players preference/choice. A certain class I know of were able to maximize the benefit of Crit.

Crit dmg boost shines most when facing the equivalent level of mob/boss of yours + full crit together with envoy, foods etc.
You won't be able to maximize Crit DMG benefit if you can't crit often, Hence the Crit Rate on stats.

But the reality of the current end content where the mob/boss level is over 10 times higher which makes them less effective, so you get the idea. Not that it matters anyway, we all still invest on Crit for the drool.gif damage we inflicting. icon_idea.gif

All stuff that I mentioned are just for reference so that you can know what you gonna expect at current or future end content. The build decision still lies on your end.

P.S: I still invest points stats on Crit after I cap my SPD.

This post has been edited by AdisonMak: Mar 3 2014, 04:57 PM
LostWanderer
post Mar 3 2014, 04:55 PM

Casual
***
Junior Member
315 posts

Joined: Apr 2008


i have 261% (base) crit dmg and i disagree pumping dmg is better, many people found out that dmg stat is secondary after you capped a stat, and as a bard, spd is most important and secondly, crit, as crit procs during heals

anyway, if you have lesser than 200% crit dmg, maybe adding dmg is better, but if you have more than that, go for crit, but make sure your crit is above 55% (base) all the time i guess

i have 63-65% crit rate and it does seem more often than not it crits

spd is capped at 50%, and the spd u wanna hit is either 10%, 20%, 30% or 50% if i read (and remember) somewhere correctly, but as a class non other than bards and possibly tanks, having that much spd is not that necessary as you don't have to use the same skill over and over again...maybe wiz want to spam meteor, but i dunno, lul

in short, crit dmg is much more lethal than dmg, and dmg is a secondary stat comparing to spd and crit
AdisonMak
post Mar 3 2014, 05:21 PM

Getting Started
**
Junior Member
168 posts

Joined: May 2012
From: On bed blindfolded, with both arms and legs tied.
QUOTE(LostWanderer @ Mar 3 2014, 04:55 PM)
i have 261% (base) crit dmg and i disagree pumping dmg is better, many people found out that dmg stat is secondary after you capped a stat, and as a bard, spd is most important and secondly, crit, as crit procs during heals

anyway, if you have lesser than 200% crit dmg, maybe adding dmg is better, but if you have more than that, go for crit, but make sure your crit is above 55% (base) all the time i guess

i have 63-65% crit rate and it does seem more often than not it crits

spd is capped at 50%, and the spd u wanna hit is either 10%, 20%, 30% or 50% if i read (and remember) somewhere correctly, but as a class non other than bards and possibly tanks, having that much spd is not that necessary as you don't have to use the same skill over and over again...maybe wiz want to spam meteor, but i dunno, lul

in short, crit dmg is much more lethal than dmg, and dmg is a secondary stat comparing to spd and crit
*
Yup, as long as the base above 50%, Crit is the best to invest. Not sure about minimum crit dmg thing. What i do notice is most dps don't really invest much on Crit stats. Once get enough base rate, they shove everything on dmg stats for even more juice.
As for Spd, only best for skill that have very long cd. DPS no need to invest this if skill cd doesn't hinder your skill rotation. As for Bard, no need to invest all on it as you can already cap it through buffs. My gunner have some problem spamming the rotation of 3 long range maneuverable skills atm due to cd, have to get some SPD at least maybe 10~15%? to get the rotation speed I want then reset it at higher level.

This post has been edited by AdisonMak: Mar 3 2014, 06:28 PM
AdisonMak
post Mar 3 2014, 05:23 PM

Getting Started
**
Junior Member
168 posts

Joined: May 2012
From: On bed blindfolded, with both arms and legs tied.
-snipped.-

This post has been edited by AdisonMak: Mar 3 2014, 06:29 PM
LostWanderer
post Mar 3 2014, 07:01 PM

Casual
***
Junior Member
315 posts

Joined: Apr 2008


dmg isn't that important as when you fortify your gear, you get it too, but of course, if you hit a certain rate and want to retain your crit, eg 60%, then you can switch it to dmg too if you can assign those pts elsewhere
sadmanex
post Mar 3 2014, 07:16 PM

Getting Started
**
Junior Member
102 posts

Joined: Mar 2011
grenadier better pump crit till base 60% atleast
then go for damage or speed

DjTranceHan
post Mar 4 2014, 12:32 PM

Getting Started
**
Junior Member
293 posts

Joined: Apr 2007
From: Kepayan Ridge



any other site to download the game client? i have problem with the installer keep trying to connect server to download.
LostWanderer
post Mar 4 2014, 12:40 PM

Casual
***
Junior Member
315 posts

Joined: Apr 2008


check your anti virus / firewall maybe?
DjTranceHan
post Mar 4 2014, 12:55 PM

Getting Started
**
Junior Member
293 posts

Joined: Apr 2007
From: Kepayan Ridge



QUOTE(LostWanderer @ Mar 4 2014, 12:40 PM)
check your anti virus / firewall maybe?
*
will try after get back from work smile.gif
sangtupperware
post Mar 4 2014, 05:27 PM

New Member
*
Junior Member
18 posts

Joined: Mar 2006
QUOTE(AdisonMak @ Mar 3 2014, 05:21 PM)
Yup, as long as the base above 50%, Crit is the best to invest. Not sure about minimum crit dmg thing. What i do notice is most dps don't really invest much on Crit stats. Once get enough base rate, they shove everything on dmg stats for even more juice.
As for Spd, only best for skill that have very long cd. DPS no need to invest this if skill cd doesn't hinder your skill rotation. As for Bard, no need to invest all on it as you can already cap it through buffs. My gunner have some problem spamming the rotation of 3 long range maneuverable skills atm due to cd, have to get some SPD at least maybe 10~15%? to get the rotation speed I want then reset it at higher level.
*
iam a wiz/bard and at first my spd was at 30% cap just to spam fireball + meteor + storm curse + ice storm + ballad (im macroing this since no need to think)....

but then i figured i was stuck /immobile when launching fireball...and that cause death me alot while dodging deadly boss skills. therefore i need to take it out of my skill...which resulted in the need on more stats on speed...

then i reset my spd an configured it to 32%...which was awesome...i can rotate meteor + ice storm + storm curse + ballad which for me was good cuz im mobile all the time, these skill doesnt hinder my movement and dodging wasnt a problem anymore... its a skill preference thought...i prefer mobility then damage...plus the lagness...so...

long way to go...by the way...the eidolon accessories..does it added up to our char stats??...

This post has been edited by sangtupperware: Mar 4 2014, 05:28 PM
AdisonMak
post Mar 4 2014, 05:51 PM

Getting Started
**
Junior Member
168 posts

Joined: May 2012
From: On bed blindfolded, with both arms and legs tied.
QUOTE(sangtupperware @ Mar 4 2014, 05:27 PM)
iam a wiz/bard and at first my spd was at 30% cap just to spam fireball + meteor + storm curse + ice storm + ballad (im macroing this since no need to think)....

but then i figured i was stuck /immobile when launching fireball...and that cause death me alot while dodging deadly boss skills. therefore i need to take it out of my skill...which resulted in the need on more stats on speed...

then i reset my spd an configured it to 32%...which was awesome...i can rotate meteor + ice storm + storm curse + ballad which for me was good cuz im mobile all the time, these skill doesnt hinder my movement and dodging wasnt a problem anymore... its a skill preference thought...i prefer mobility then damage...plus the lagness...so...

long way to go...by the way...the eidolon accessories..does it added up to our char stats??...
*
You can jump cast, but that will waste a little bit of your input time. If the AoE skill dmg point is much higher than single target skill like fireball and the skill cd is close to where you can spam it in rotation I won't bother using those single target skill icon_idea.gif Then again Masteries play some role as well. Oh yea, try add in IcyCurse to your rotation for its DoT brows.gif if you afraid of skill rooting, cast after you avoid boss skill icon_rolleyes.gif

As for eido accs. They do. well, in a way due to the Buff you get when you summoned your eidolon until you dismiss 'em.

This post has been edited by AdisonMak: Mar 4 2014, 05:57 PM
sangtupperware
post Mar 4 2014, 06:03 PM

New Member
*
Junior Member
18 posts

Joined: Mar 2006
QUOTE(AdisonMak @ Mar 4 2014, 05:51 PM)
You can jump cast, but that will waste a little bit of your input time. If the AoE skill dmg point is much higher than single target skill like fireball and the skill cd is close to where you can spam it in rotation I won't bother using those single target skill icon_idea.gif Then again Masteries play some role as well. Oh yea, try add in IcyCurse to your rotation for its DoT brows.gif if you afraid of skill rooting, cast after you avoid boss skill  icon_rolleyes.gif

As for eido accs. They do. well, in a way due to the Buff you get when you summoned your eidolon until you dismiss 'em.
*
ehe ...im mostly not jump casting when attacking...since ur like floating in the air...when casting these skills...u can like fly around to right or left very smoothly...its like ur gliding in the air...it bcoming very handy to dodging that red lines... tongue.gif

but yeah single target for wizard are powerful... thumbup.gif

This post has been edited by sangtupperware: Mar 4 2014, 06:04 PM
A183RT0
post Mar 4 2014, 08:42 PM

Getting Started
**
Junior Member
108 posts

Joined: Nov 2008
From: Labuan


CHECK THIS OUT!!
My weapon and costume that starts from lv 40 to lv 60
user posted image
LostWanderer
post Mar 4 2014, 09:01 PM

Casual
***
Junior Member
315 posts

Joined: Apr 2008


user posted image

latest set of eq, armor needs to be fixed slightly, but yea, should be considered fully geared with the exception of "perfect" secret stones for equips

23 Pages « < 9 10 11 12 13 > » Top
 

Change to:
| Lo-Fi Version
0.0246sec    0.34    5 queries    GZIP Disabled
Time is now: 3rd December 2025 - 06:43 AM