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 Shroud of the Avatar: Forsaken Virtues, Spiritual successor to Ultima Online

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TSpyre
post Feb 5 2014, 03:02 PM, updated 9y ago

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Updated game trailer, including latest game footage through Pre-Alpha Release 6 (May 2014). Introduced at E3, June 10, 2014





For gamers who remember the Ultima series and those who had the opportunity to play in the legendary Ultima Online, this may interest you!

Do note the game is split into 5 episodes, the current entry Adventurer pledge USD45 grants only the first episode. If you want all 5 episodes, you'll want the Explorer - all digital pledge is USD135. This game is not for everyone because it doesn't have alot of bling bling, not about gear, has no classes or power-leveling. It is more about adventuring and exploring together old school in the style of UO, EQ1 or SWG. It has a very strong crafting system, very in-depth skill tress, no classes, will have pets to tame, will have player housing, reagents for spells etc.

If you are interested in pledging, please PM me as we can help you get the Early Backer Rewards. Otherwise you'll only get Benefactor rewards.

QUOTE
Journey to the world of Shroud of the Avatar: Forsaken Virtues, a computer role playing game created by Lord British (aka Richard Garriott), creator of the genre defining Ultima series of computer games, Starr Long, director of Ultima Online, and Tracy Hickman, author of the Dragonlance series. It combines rich story, like those of the single player Ultimas, with deep and varied multiplayer experiences, like Ultima Online.

Players will adventure in an interactive world where their choices have consequences, ethical paradoxes give them pause, and they play a vital part in weaving their own story into the immersive world and lore surrounding them. Play options will include solo, friends only, or open multiplayer via the Selective Multiplayer system. Players can specialize in a wide range of combat and non-combat skills, provided by a robust, classless skill system, and full-featured crafting and housing mechanics.

Shroud is crowd funded and that allows the developers to work directly for, and with, the player, versus working for a large publishing corporation. Shroud is also crowd sourced so players can submit Unity compatible content (art, sfx, music, world building, etc). Once submitted content is approved the submitter can choose to be compensated in real or virtual currency.

Built using the Unity Game Engine, Shroud of the Avatar will support Win/Mac/Linux for official launch at the end of 2014. Backers gain early access at the end of 2013.


This post has been edited by pyre: Feb 24 2015, 08:25 PM
TSpyre
post Feb 5 2014, 03:03 PM

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This post has been edited by pyre: Jul 24 2014, 07:11 AM
TSpyre
post Feb 5 2014, 03:04 PM

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This post has been edited by pyre: Jul 24 2014, 07:11 AM
TSpyre
post Feb 5 2014, 03:12 PM

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This post has been edited by pyre: Jul 24 2014, 07:12 AM
neoengsheng
post Feb 5 2014, 03:33 PM

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Compared to Divinity: Original Sins, what is this game offering that is different beside the housing?
TSpyre
post Feb 5 2014, 03:42 PM

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QUOTE(neoengsheng @ Feb 5 2014, 03:33 PM)
Compared to Divinity: Original Sins, what is this game offering that is different beside the housing?
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I wanted to pledge for D:OS but did not, partially because it was a game that was single-player but supported co-op.

Whereas SOTA has both single-player and the MMO component. It will also have PVP in the MMO.

Does that kinda of answer your question? feel free to ask more please.
neoengsheng
post Feb 5 2014, 04:00 PM

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QUOTE(pyre @ Feb 5 2014, 03:42 PM)
I wanted to pledge for D:OS but did not, partially because it was a game that was single-player but supported co-op.

Whereas SOTA has both single-player and the MMO component. It will also have PVP in the MMO.

Does that kinda of answer your question? feel free to ask more please.
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So basically a medieval fantasy GTA5 but with more focus on character development like traditional CRPG.

Might find out more about the game later.
TSpyre
post Feb 5 2014, 04:12 PM

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QUOTE(neoengsheng @ Feb 5 2014, 04:00 PM)
So basically a medieval fantasy GTA5 but with more focus on character development like traditional CRPG.

Might find out more about the game later.
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well i wouldn't really call it a GTA5. but if it's like the old UO or EQ or SWG, it may have a fair amount of role-playing, alot of interaction and dependencies between players.

for instance, you're a very skilled fighter and like to explore, u defeat a dungeon or monster, the loot you get can be used for crafting, so u go find a tinker who can assist to craft a new form of armor for you (since you don't have the skill). On part of your travels you can find reagents or herbs that you harvest and pass-on to your magic user. they can then use this herb to create spells that will benefit you etc.

you may also need to search/travel to different towns/cities to look for say a specialist weaponsmith or alchemist who can craft strong healing potions. These are actual players and they have setup shop in their homes, so expect some to role-play closely if they are in their home (you can still be attended by sale NPC, but sometimes that isn't fun)

or you intend to change your skills, and unlearn your fighting skills to be say a master chef, then you need to farm for the wheat, bring the wheat to the mill, grind it and then go to your cooking table and with the right tools, create bread dough, bake the bread and then sell it... and so forth...
john_white
post Feb 5 2014, 08:41 PM

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sound like a nice game

TSpyre
post Feb 8 2014, 07:24 AM

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This post has been edited by pyre: Jul 24 2014, 07:12 AM
TSpyre
post Feb 8 2014, 12:11 PM

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This post has been edited by pyre: Jul 24 2014, 07:12 AM
TSpyre
post Feb 13 2014, 06:47 AM

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This post has been edited by pyre: Jul 24 2014, 07:13 AM
TSpyre
post Feb 14 2014, 02:46 PM

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Calling All Developer+ Members: Extra, Extra Early R3 Test Friday the 14th!
QUOTE
As many of you already know, Release 3 is scheduled to launch next Thursday, February 20, at 10:30 am. The big new thing with R3 is multiplayer mode, which is a giant leap forward in technological complexity over single-player mode. We need some advance help to test our servers and are asking all our Developer (and above) members to help us out.

https://www.shroudoftheavatar.com/?page_id=29385
TSpyre
post Feb 15 2014, 09:22 AM

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This post has been edited by pyre: Jul 24 2014, 07:25 AM
TSpyre
post Feb 22 2014, 12:04 PM

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This post has been edited by pyre: Jul 24 2014, 07:25 AM
TSpyre
post Feb 24 2014, 11:05 PM

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some merch has arrived

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This post has been edited by pyre: Jul 24 2014, 07:25 AM
TSpyre
post Feb 25 2014, 08:27 PM

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This post has been edited by pyre: Jul 24 2014, 07:26 AM
TSpyre
post Mar 1 2014, 07:56 AM

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This post has been edited by pyre: Jul 24 2014, 07:27 AM
TSpyre
post Mar 5 2014, 09:18 PM

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This post has been edited by pyre: Jul 24 2014, 07:28 AM
TSpyre
post Mar 7 2014, 09:42 AM

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This post has been edited by pyre: Jul 24 2014, 07:27 AM

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