Reclaim the stars in the exciting new Space Epic from legendary game designer Chris Roberts.
A rich universe focused on epic space adventure, trading and dogfighting in first person. Single Player – Offline or Online (Drop in / Drop out co-op play) Persistent Universe (hosted by US) Mod-able multiplayer (hosted by YOU) No Subscriptions No Pay to Win
Other quick questions: Can I have a medium-sized ship with a single launchable fighter aboard? Yes. Can I get out of my ship and shoot people in first- or third-person combat? Yes. Can I hijack an enemy ship? Yes. Can other players hijack my ship? Yes. Will there be location-specific damage on spaceships? Yes. Will there be customizable weapons on hardpoints? Yes. Can I play with a mouse? Yes. A gamepad? Yes. A joystick? Yes. Will it support Oculus Rift? Yes. Will it take user-created content (ships, etc) and sell it, splitting revenue with creators? Yes.
What will the gameplay be like? (taken from the FAQ) Star Citizen will feature gameplay similar to the original Wing Commander and Privateer, with a more realistic physics system. This means that it is NOT a ‘click to kill’ interface like most modern MMOs; your success in combat is going to depend as much on your skill with a space fighter as it will with your ship upgrades and your pocket book.
you can ask your question here and I would be happy to answer it, also the Organization module is up and you can try to visit this link to see:
the front one(Freelancer) cost $110 the black one on the back is a limited ship(Origin 350R) cost $120 and the white at the back which is my favorite ship the Cutlass cost around $110.
and yeah as of now you can only use the hangar but come March or April the dogfighting module will be released that is when you can fly a hornet(as a starting/placeholder ship) till the ship you pledge is available.
Organization is also up where you can create your own guild/organization. I already belong to an Organization which is Asia/Oceanic based and the link to the Organization is
Aegis Dynamics began life in a merger between Earth-based Aegis Macrocomputing and Davien-based Dynamic Production Systems. The former constructed computing systems for the burgeoning spacecraft industry and the latter maintained four systems worth of production yards (including the specialized component factories on their home system). The goal from day one was to build naval spacecraft, and the resulting company was tailor-made for military contract bidding in an era when mankind was marshalling its forces. As Messer consolidated power, Aegis was there to supply spacecraft to his legions. Craft like the Retaliator became synonymous with the government’s iron hand.
With Messer’s fall, Aegis Dynamics seemed destined to fade away. The once-popular hardware supplier of Ivar Messer’s tyrannical regime — closely associated with the horrors of those years — Aegis was all but consigned to the dustbin of history. Then, a funny thing happened: the civilian world began to adopt Aegis’ military designs for their own purpose. Whether a testament to the increasingly dangerous galaxy or the sheer reliability of Aegis’ weapons of war, the company once fueled by dictatorial government contracts now thrived on the population it once helped oppress.
The company began a significant makeover after the fall of the Messer era; gone was the hard-edged and militant ‘AD’ lighting strike logo, replaced with a softer and less distinctive signifier. The damage of the association was done, however: contracts were cut and the company suffered massive layoffs as military spending went to newer and less-politically-dangerous corporations like Anvil Aerospace and MISC. But a funny thing happened: civilians began converting the rusting yards of Aegis warbirds for their own purposes. Retaliator bombers were no longer the feared symbols of government power; instead, they became personal transports, mobile homes, mining spacecraft and even firefighters. The burdens of Aegis’ past began to lift and the company began to focus on civilian variants for their current-generation designs.