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Honestly the numbers you guys are throwing out are all reasonable, they are also pretty close to the drop rates that our data is showing. I said I'd show and tell a little so I will.
The drop rates in F&F alpha were as long as 40 minutes per legendary and in the case of MP6 Crushing Blow farming as short as 20 minutes per legendary.
The data that we currently have shows legendary drop rates at roughly 2 hours per, and that's before Kadala was changed to be able to give legendary items.
The fact that some people claim to go for 10+ hours without finding a legendary is not only not our intent, but should in fact be impossible. We added a system in the expansion that tracks the amount of time you spend fighting creatures without finding a legendary and after a certain period of time will slowly start increasing the legendary drop rate. Once a legendary drops for you, actual item not crafting recipe or material, we reset that timer. This is meant to be a safety net so that the random can never be too extreme to the negative end. If players are legitimately going 18+ hours and not seeing a legendary it's possible that there are some bugs floating around that need to be identified.
And before anyone responds saying TWO HOURS IS TOO LONG! let me say that we know as time goes on and we patch content or players get better gear and find better specs that will not be the reality. Higher difficulties do in fact increase your chance to find legendary items, coupled with people playing in coop also increasing the rate that everyone overall finds items, etc. Our final target is roughly in the 90 minute range for advanced players. This doesn't factor in crafting items, trading with friends in coop or any of the other means that we already know players can use to accelerate their legendary acquisition rate.
Betas are incredibly important to the development process, once upon a time we stated we wanted 4 hours per legendary. At the time that we stated that we were living in a land where people on the team had literally never seen a legendary drop so even one every 4 hours sounded like insanity. As the development of RoS has continued and as we have played and tested the game ourselves and also due to the feedback of the community we have moved to a more and more generous environment. We genuinely want D3 RoS to be everything it can be and everything you want, and every change we make when tuning the game is with that goal in mind.
The drop rates in F&F alpha were as long as 40 minutes per legendary and in the case of MP6 Crushing Blow farming as short as 20 minutes per legendary.
The data that we currently have shows legendary drop rates at roughly 2 hours per, and that's before Kadala was changed to be able to give legendary items.
The fact that some people claim to go for 10+ hours without finding a legendary is not only not our intent, but should in fact be impossible. We added a system in the expansion that tracks the amount of time you spend fighting creatures without finding a legendary and after a certain period of time will slowly start increasing the legendary drop rate. Once a legendary drops for you, actual item not crafting recipe or material, we reset that timer. This is meant to be a safety net so that the random can never be too extreme to the negative end. If players are legitimately going 18+ hours and not seeing a legendary it's possible that there are some bugs floating around that need to be identified.
And before anyone responds saying TWO HOURS IS TOO LONG! let me say that we know as time goes on and we patch content or players get better gear and find better specs that will not be the reality. Higher difficulties do in fact increase your chance to find legendary items, coupled with people playing in coop also increasing the rate that everyone overall finds items, etc. Our final target is roughly in the 90 minute range for advanced players. This doesn't factor in crafting items, trading with friends in coop or any of the other means that we already know players can use to accelerate their legendary acquisition rate.
Betas are incredibly important to the development process, once upon a time we stated we wanted 4 hours per legendary. At the time that we stated that we were living in a land where people on the team had literally never seen a legendary drop so even one every 4 hours sounded like insanity. As the development of RoS has continued and as we have played and tested the game ourselves and also due to the feedback of the community we have moved to a more and more generous environment. We genuinely want D3 RoS to be everything it can be and everything you want, and every change we make when tuning the game is with that goal in mind.
Hopefully what travis says is true. I won't want to spend hours after hours of farming with no leg drops. Also, looks like party play will be a big thing since the drop rates are better
Jan 24 2014, 01:16 AM
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