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Games Street Fighter II Hyper Fighting, Official Thread & release date(finally!)

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TSstringfellow
post Jun 26 2006, 12:07 PM, updated 20y ago

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Release date confirmed!

Street Fighter II' Hyper Fighting
Developer: Capcom U.S.A., Inc.
Publisher: Capcom Entertainment, Inc.
Genre: Fighting
Release Date: 30/07/2006
Console: Xbox 360
Players 1-2

Multiplayer Versus

HDTV 720p

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Xbox Live Aware

Capcom®, a leading worldwide developer and publisher of video games, brings its arcade classic to Xbox Live® Arcade with Street Fighter II' Hyper Fighting. In addition to several offline modes and numerous leaderboards and achievements, the game takes advantage of the new online features of the Xbox 360(tm) console's powerful processing capabilities to create a seamless online multiplayer experience.

Among several online game options is an exclusive mode called "Quarter Match," a new way of reliving the exhilarating arcade experience at home. Xbox 360 users can access Xbox Live Arcade to download a free, feature-limited version of the game which offers two playable characters for one match. When you're ready for the ultimate retro gaming experience, unlock the full version of the game and choose from all eight original characters as well as four boss characters, each with their own special endings and home levels.



Quarter Match: In an entirely new mode specifically created for Xbox Live Arcade, "Quarters" are used to virtually represent players and pays homage to the arcade tradition of claiming the right to play the next game.
Quick Match: Jump into a match quickly for instant action.
Custom Match: The best possible match is determined by sorting through a set of filters, including number of rounds, turbo speed, chat on or off, and friends only.
Create Match: The most popular method for coordinating invite-only matches among friends which allows you to choose among several settings and host games.
Offline game options: Play Arcade Mode, Vs. Mode, Training Mode, or CPU Battle.
Multiple features: Enjoy comprehensive leaderboards, achievements, customizable control options, and updated menu screens.

So mark your calendar folks! End of July! *prays to God that they wont delay it any further*

This post has been edited by stringfellow: Jun 26 2006, 12:08 PM
TSstringfellow
post Jun 26 2006, 12:30 PM

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I think it has been posted before, 800 MS Points. Hurrah! Rejoice!
TSstringfellow
post Jun 27 2006, 02:35 PM

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WE ( arcade junkies) were still in primary school, i remember. REad EGM which has this colorful spread of all the movelist of all the World Fighters. Save up on recess pocket money so that can go to the local arcade in Sg.Wang to play the game.

I want my carefree life back! cry.gif
TSstringfellow
post Aug 3 2006, 11:20 PM

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Leaderboard....ahem...*cough cough* whistling.gif tongue.gif

Great matches with Chinsc and Calvin just now. Totally lag-free once you get folks closer to home. Matched a guy in hong Kong as well, slight lag, but very much playable.

The rest of my Ranked matches are all lag-laden im afraid. But it worked to my advantage though, since my main character , Ryu, has it much easier executing dragon punches when lag kicks in.

I went on bad-rep remark spree as well, 4 of them got my bad review remark for destroying this beautiful game by using E.Honda. REason being? Coupled with the lag, when the game starts, the defender against Honda's thousand molesting hands move tongue.gif immediately go into defence stance, and had to take the damage that ensues. Without the lag, the defender have the fair chance of leaping back and throw projectiles , or leap over Honda and catch him offguard from behind. I gave these folks chances to change their ways, but they kept on using cheesy cheap Hondas, so they deserve their bad-rep remarks. Some even quit early when they realized their Honda shenanigans doesnt work with me once i read through their cheesy tactics.

One of them even had the audacity of asking me why he kept on getting bad-rep messages. rolleyes.gif

I hope they fix the game lobby, it is utter ridiculous when the game shifts hosts when the champion changes. I may have set the room setting to private, but once i lose to another fellow , the room status changes to public, and slows everything to a crawl when people comes into the room. The game also slows to a crawl when there is more than 2 players in the room, which i find a bit silly since they are implementing Quarter matches on this.

For the record, i have no complaints on joining matches. It is either by the invitation of others or by Friend list and joining sessions there.

This post has been edited by stringfellow: Aug 3 2006, 11:22 PM
TSstringfellow
post Aug 4 2006, 03:43 PM

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The best way to do this, is to choose "Traditional", not "Quarter" mode since that passing-of-host thing tend to lags everyone.

The litmus test on how many the game can support yesterday, was a bit disappointing. Only 2 players, otherwise it slideshows like no tomorrow.

This game really brings out the bad-rep remarks submission from me. A$$holes like vulgarmouths, Honda cheapies, and such , they all come out from their hiding places and into this game.

It takes a while to do, but i can now do the DP relatively better than last time, and using the analog stick to boot. The digital pad is too stiff and non-sensitive to my liking. Thank God there arent any supers on this one, otherwise carrying out Blanka/Bison/Guile/Balrog supers would be an exercise in futility methinks. laugh.gif

This post has been edited by stringfellow: Aug 4 2006, 03:45 PM

 

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