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 Carpe Diem (Beta Testing), in early summer 2006.

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TSalexio
post Jun 17 2006, 07:28 PM, updated 20y ago

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Joined: Jan 2003
From: Penang, Malaysia
http://www.carpediemgame.com/

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1) EXPERIMENTAL STORY DRIVEN GAMING - The gamers join together to defeat the threat posed to the kingdom by Uzziel the Evoker. Uzziel is played in the game by a real person, who can summon monsters at will anywhere in the world. Solo players may think they are in a safe area, groups may be sure that they can handle the quest - Uzziel may have a different opinion! The goal of having a real person to play the protagonist is to keep the gameplay unexpected and challenging, but he can be beaten! The defeat of Uzziel creates an unfolding story that is different on each server.

2) MOUNTS - You acquire your mount early in the game. All mounts have their own character development and need feeding and caring for. If you acquire high level riding skills you can train your mount to fight alongside you, for example a Knight can train his horse to trample his enemies.

3) POSSESSION - A unique 'possession' system that allows two players to combine as a single fighting unit. A Fey and a human may unite so that monsters will always attack the Human. This leaves the Fey free to unleash devastating offensive magic or choose to keep her human partner constantly healed.

4) WEAPONS OF LEGEND - Four unique weapons of legend that can be found by the gamers and, if united, can challenge Uzziel himself! However, to acquire these weapons you must fight through deadly dungeons and defeat the awesome guardians, some 20 times taller than a Knight on horseback!


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This post has been edited by alexio: Jun 17 2006, 07:34 PM

 

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