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 Hearthstone : Curse of Naxxramas, Hearthstone's 1st adventure mode update!

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LostWanderer
post Dec 23 2013, 07:02 PM

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anyone has the feeling of watching streamers play HS feels more fun than playing the game yourself?
LostWanderer
post Feb 19 2014, 08:29 PM

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davidtcf u jumped ship, XD
LostWanderer
post Jun 28 2014, 05:29 PM

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it's a zoolock, by looking at the bottom of the screenshot, and if still need more hints = mana curve = 7
LostWanderer
post Jul 15 2014, 02:02 PM

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the daily quest cycle bug is back
LostWanderer
post Jul 18 2014, 02:20 PM

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probably due to many competitions and the stale meta, but during the new season, the ladder is much more difficult to climb i guess
LostWanderer
post Jul 18 2014, 05:58 PM

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meta = how the top most decks are being played, currently now dominated by miracle rogues and most decks are centered around countering it, thus shaping the "meta"

legendary rank = either trying to be number 1, top 100 or etc, but u may start as number 324 depending on how your mmr is after turning into a legendary from rank 1 (innkeeper), when the season ends, u drop back to rank 19 or so i think, and the climb begins again if u are interested in laddering
LostWanderer
post Aug 26 2014, 05:44 PM

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btw, my bnet

UnkwnWandrer #6997
LostWanderer
post Aug 27 2014, 11:42 PM

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if u think that soul priest + zombie chow + circle is good, it isn't as most likely it wont get pulled off unless you are really lucky and that zombie will be dead cards / helping your opponents mostly

3 cards combo isn't that easy to pull off, if it gets pull off though you will look like you had an awesome deck though, XD

LostWanderer
post Aug 28 2014, 04:45 PM

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well, a basic idea why zombie chow in a priest deck isn't that good is that

you will need other cards to act as support for that card, meaning you have less deck space vs a normal one, like for example you may need to sacrifice injured blademaster for an undertaker

and also, if you already used one circle / soulpriest (died in battle), you are already missing one card and need to spend more turns finding for the next replacement to combo with chow, which u may get forced to play it even without the combo

priest also don't burst much, so if you heal your opponents it may bring you to your loss

if it heals for 3 and not 5, it may be playable, but 5 heal is too much, the zombie needs to take 3 turns to have 1 dmg value, and it may die to other aoes easily

and usually, u only want to combo those 3-4 cards when you can have lethal this turn or the next (and some heroes like priest and warriors can avoid it sometimes)

just imo, too little value with that card and have to make adjustments to your deck in order to have it working, i rather play with a more consistent priest deck, XD (non deathrattle)

This post has been edited by LostWanderer: Aug 28 2014, 04:46 PM
LostWanderer
post Aug 28 2014, 08:12 PM

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there are ways to play around zombie chow, and as a priest, a pyro + cheap spells gives so much board control that if you have a pyro in hand, it's almost a confirm win vs any zoo / hunters

my thoughts are just that if u put in chow, you could use something more useful than another 1 drop in a priest deck unless you would like to zoo your opponents with deathrattles, XD...the combo is just a bonus if u can pull it off

fighting another priest with chow is not a good idea too, imagine getting pain / cabal if the creature is buffed too much in health, XD
LostWanderer
post Sep 3 2014, 12:08 PM

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legendaries are the best cards to craft, and there are important legendaries eg ragnaros (playable in most decks) vs crappy legendaries (pagle) not used in the game for competitive mode, so craft the best value legendary cards most of the time

and lets say you got "most" of your wanted legendaries and you play a deck eg - handlock most of the time, so you may want to have jaraxxus instead of gromash

and the rares, you may want to craft doomguard than an armorsmith as probably the next thing you may want to play is a zoolock (closest to side deck completion)

of course, value neutral cards are almost always the best to craft unless you are missing type specific cards to complete your deck


LostWanderer
post Sep 6 2014, 08:38 PM

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if you play a (hand)lock, you may want to keep it, but if you need a leeroy badly then disenchant it i guess
LostWanderer
post Sep 8 2014, 03:13 PM

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sludge belcher is almost if not the top tier naxx card in this meta, useable in almost all decks except maybe zoolocks unless if they want to play defensive for whatever reason, lol
LostWanderer
post Sep 8 2014, 10:39 PM

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well, if you include the "free" pack after the end of an arena, otherwise to get your gold back you need 7 wins and sometimes 8 to break even

This post has been edited by LostWanderer: Sep 8 2014, 10:39 PM
LostWanderer
post Sep 9 2014, 01:19 PM

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if u get a gold legendary for usd 50, it's already worth it in many payers eyes, others cards (epics and legendaries) are just a bonus

This post has been edited by LostWanderer: Sep 9 2014, 01:19 PM

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