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 Hearthstone : Curse of Naxxramas, Hearthstone's 1st adventure mode update!

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I<3LYN
post Oct 27 2013, 02:37 PM

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QUOTE(apihblind @ Oct 27 2013, 01:36 AM)
I dunno why but i keep burning my card on my hand fast,always loose at last minute coz only have 1-2 card on my hand and 0 on field.
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if you find yourself burning cards too fast, the most likely reason should be the value of your cards are pretty damn low or you play them wrong.
I<3LYN
post Oct 27 2013, 03:48 PM

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QUOTE(xiaopuyo @ Oct 27 2013, 11:09 AM)
Good morning guys , how you all doing? I'm outside right Mossi those who post ign will be update to first post later when I get back smile.gif have fun!
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puyo, please add me,

I<3LYN / megablue#6540 / The Americas / Random

thanks.

This post has been edited by I<3LYN: Oct 27 2013, 03:49 PM
I<3LYN
post Oct 28 2013, 10:31 AM

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QUOTE(besiegetank @ Oct 28 2013, 09:02 AM)
Grats! Which hero did you use?

My arena streak sucks, the highest only managed to win 3 times before getting eliminated  sad.gif

Any tips to share?
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your question is too general, i cant (none of us can) give you any useful tips if we dont know what is your problem in the first place.

QUOTE(HaRuaN.X @ Oct 28 2013, 09:13 AM)
ermm...so far i've played 5 arena, 2x (0-3), 2x (3-3) & 1x (4-3), i'm pretty bad in building deck from random system, maybe due to less exposure of what the cards can do.

when building a deck, how u guys balance out the spell card and minion card ? 50-50 ratio?
and when picking out the spells & minions, is it best to stacks up on the 3 & 4 mana card ?

Thank you.
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it depends on your early picks, usually you will go for cards with better values (look for guides to evaluate the cards values, Trump arena cards ranking is a good place to start).
After 10ish cards you can start focusing on mana curve and what kind of deck you try to build (but i suggest you go for value instead of putting too much focus on deck type).

Also, I play arena on stream quite often and always try to explain my play... so you might want to catch me on stream @ http://twitch.tv/megablue
I<3LYN
post Oct 28 2013, 01:15 PM

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QUOTE(ChcGamer @ Oct 28 2013, 12:44 PM)
That was from a Paladin deck. Look for some small combo that you can try to work out when you're selecting cards

My average Arena games usually is around 5 or 6 wins. I'm still learning as well
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my win rate is about 75%, still need more samples to make it more accurate though.

becareful though, it is a trap for new players (no, i don't mean you) i wont go for cards that can only be useful when combo is successfully carried out. I will go for cards that are good even when it is standalone without the other 'combo'ish cards.
pure combo'ish cards is one of the reason why some players burn their hands so quickly.

This post has been edited by I<3LYN: Oct 28 2013, 01:19 PM
I<3LYN
post Oct 28 2013, 07:15 PM

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QUOTE(jaychow @ Oct 28 2013, 03:42 PM)
General ideas for most decks (in Play or Arena)

1. Check your deck mana curve, you should have majority 3 or 4 casting cost cards, and half of that for 0-2 and 5+ casting cost, so its like a bell shape. But again depend on deck strategy (e.g. druid can innervate and wild growth, so you can 'afford' more 5-6 casting cost cards)
2. Card advantage is big, so pick cards that draw more cards or have 1 for 2 benefits (e.g. novice engineer, loot hoarder, azure drake etc)
3. Starting hand card selection is a big win/lose factor. Generally you don't want casting cost more than 4 on your first hand draw (unless those are your key combo cards)
4. Always have some AoE (area of effect) spell to wipe the board, such as holy nova, consecrate, twisting nether, etc. This can be game changer in any deck setting.
5. Have 1 or 2 badass finishers (e.g. stormwind champion, ancient of war, etc) in your deck for late game, as you don't want to be drawing a 1/1 card when you could die the next turn.
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I do not recommend novice engineer if you have to choose between 2/3 or a 3/2 over it though.

I feel like the 1 damage is a waste because it doesn't not kill any of the 2 drops for 2 mana cost.

However the card is still okay because it replaces itself by drawing a card... in short i feel the novice engineer is overrated.


however i would recommend ppl to go for gnomish inventor because it can be a great finisher for 2~3 drops while still have some hp left after doing so.

This post has been edited by I<3LYN: Oct 28 2013, 07:23 PM
I<3LYN
post Oct 29 2013, 10:15 AM

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QUOTE(xiaopuyo @ Oct 29 2013, 08:39 AM)
interm of card advantage, Novice Engineer > Bloodmage Thalnos
why? Novice Eng is BattleCry Minion and Bloodmage Talnos is Deathrattle Minion

Pro:
NE - Get to draw card first + Durable than BT
BT - Draw a card when destroyed + 1 spell dmg

Con:
NE - useless 1 dmg card +
BT - Earth Shock / Ironbeak owl = you get a minion with the most lowest dmg and health in universe. LOL and you get nothing!
+ easily 1 hit destroy by Wild Boar Charged
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what?!

bloodmage most certainly give you better card (and other) advantage over novice engineer.

the only situation you would want to summon bloodmage is to boost your spell damage and kill some minions, which should guarantee some kills (at least this is what you suppose to do will spell damage).

The ideal usage is you want to get at least 2 kills with bloodmage out (in the same turn with your summon), bloodmage (first card), Direct Damage or AoE (second) card and giving you 2 for 2 (and almost certainly give you +1 card advantage after Deathrattle). An easy 2 for many.

if you're summoning for other reason than killing minions with the +spell damage, you're doing it wrong.

with novice engineer, it is almost certain that you would never able to kill a minion with it (only in rare situations where you can pick off some minions left with 1 hp), it simply replaces itself.

This post has been edited by I<3LYN: Oct 29 2013, 10:20 AM
I<3LYN
post Oct 29 2013, 12:27 PM

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QUOTE(huoshenfeng124 @ Oct 29 2013, 11:13 AM)
Bloodmage Thalnos is a legendry card while Novice Engineer is a basic card so you'll see is most common card used by most player, in term of it's efficiency both card have it pros and cons , for my opinion i think Bloodmage Thalnos is a clear board engine + draw while , novice engineer is earlier game dpser + draw card  icon_rolleyes.gif
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you're right about novice engineer is for earlier game, but i dont agree on it is a dpser because it is nothing compared with 2/3 and 3/2 with 2 mana cost. It is definitely not a dpser, at most it is a card search tool with the bonus for being a minion.

whilst, i most certainly go for other 2/3 or 3/2 instead of a 1/2 if they're all in my hand, i would only use novice engineer as a filler when i have leftover mana or looking for better options in my deck.

bloodmage is definitely in a different league here, the primary use of bloodmage is to get decent value from a +spell dmg minion while having the bonus of a card draw and it is definitely not a tool to look search for card and shouldn't be played as a 2 drop.

This post has been edited by I<3LYN: Oct 29 2013, 12:32 PM
I<3LYN
post Oct 29 2013, 12:43 PM

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QUOTE(huoshenfeng124 @ Oct 29 2013, 12:37 PM)
actually some rounds during turn 2 ~ 3 they have no taunt minion nor bigger treat minions so this card can do at least 2 rounds of damage and it's hp is 2 mostly can survive 1 hit spells/damage , u know there's many possibilities in the game it might good or bad depends on luck , i usually like to use this to fish out the mage controls spells , if he save the spells i can hit twice if he spam at least the minion serve it purpose as a draw machine.  thumbup.gif
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hmm... i agreed on that, in certain extend, this is true for facing mage/priest/warlock with no 1 and 2 drops.
I<3LYN
post Oct 29 2013, 12:50 PM

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Guys, I wrote an app to automate arena stats tracking, you can read about the full description and download it from http://bit.ly/HearthTracker

This post has been edited by I<3LYN: Oct 29 2013, 12:50 PM
I<3LYN
post Oct 29 2013, 01:13 PM

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QUOTE(donleong @ Oct 29 2013, 01:03 PM)
nice app.. will support it  thumbup.gif
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QUOTE(xiaopuyo @ Oct 29 2013, 01:12 PM)
added to support on first page post biggrin.gif rclxms.gif
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thanks! rclxm9.gif
I<3LYN
post Oct 29 2013, 01:21 PM

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QUOTE(jaychow @ Oct 29 2013, 01:19 PM)
No embedded viruses yeah ... after gold/dust/cards go missing and end up in your account  brows.gif
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hehe i wanna steal dust to craft golden Nozdormu icon_rolleyes.gif

This post has been edited by I<3LYN: Oct 29 2013, 01:28 PM
I<3LYN
post Oct 29 2013, 06:13 PM

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QUOTE(huoshenfeng124 @ Oct 29 2013, 05:44 PM)
anybody know how to create 4 copy treant by using this Soul Of The Forest spells on minions ? , i saw a player using this combo by casting on 1 minion but after it's death it became 4 copy of 2/2 treant , unlike Force Of Nature it dies on the end of the turns but this one still stays. hmm.gif  hmm.gif  hmm.gif
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the only scenario i can think of is... lorewalker cho copied the Soul Of The Forest (after bouncing back and forth), and soul of the forest actually can be stacked, meaning that if you cast 2 SoF on a minion, it will summon 2 Treants when it dies. So... i think he casted 4xSoF on the minion you saw.
I<3LYN
post Oct 30 2013, 07:18 PM

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QUOTE(huoshenfeng124 @ Oct 30 2013, 07:07 PM)
I play mostly constructed and find that there's 70% of them is control mage , out 10 games met 6 to 7 times of mage, really bored with em :/
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is it? i find a lot of chanmanv hunters though tongue.gif

This post has been edited by I<3LYN: Oct 30 2013, 07:18 PM
I<3LYN
post Oct 30 2013, 09:53 PM

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HearthTracker updated!!

Change log for v1.0.2b
- Now support Hearthstone in Traditional Chinese
- Improved customizabity and expandability for multi langangues support, you can now add new languages support by yourself (you have to use some common sense though tongue.gif).
- Replaced the classes text with corresponding images
- Improved current stats and overview table
- Preferences will now saved automatically

http://www.hearthpwn.com/forums/hearthston...ing-new-version

This post has been edited by I<3LYN: Oct 30 2013, 09:53 PM
I<3LYN
post Oct 31 2013, 03:16 AM

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QUOTE(jaychow @ Oct 31 2013, 12:09 AM)
Saw your twitch channel, sweet.... but got subtitles for banana and international audience ?  thumbup.gif
*
Sometimes I stream in English too depending on my mood tongue.gif

This post has been edited by I<3LYN: Oct 31 2013, 03:18 AM
I<3LYN
post Oct 31 2013, 02:17 PM

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QUOTE(darkvamp86 @ Oct 31 2013, 01:43 PM)
Hmm, Millhouse, I don't see how it can benefit your play...unless you instantly Silence it upon play or hope there are no spells from your opponent next turn. Sometimes I don't see how cards with such crappy skills gets to be legendary...
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Millhouse could be so deadly if you manage to summon it by turn 1 or 2 (or when your opponent hand is very low on card). It can be used to bait out a lot of the spells that your opponent have.
That's being said, it is a lot of RNG though. Can work on a all out super agro deck.

This post has been edited by I<3LYN: Oct 31 2013, 02:21 PM
I<3LYN
post Nov 1 2013, 11:11 PM

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released HearthTracker v1.0.4b - Automated stats tracking (only for arena at the moment)!
Updated to support multiple resolutions!
I<3LYN
post Nov 2 2013, 09:09 PM

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QUOTE(Shoki @ Nov 2 2013, 09:03 PM)
Anyone knows how the matchmaking and ranking works?
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pretty much like SC2, google SC2 mmr, except, you never down rank biggrin.gif
I<3LYN
post Nov 3 2013, 01:01 PM

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QUOTE(ChcGamer @ Nov 3 2013, 12:55 PM)
Illidan is a demon so sense demons works well to ensure early Illidan. I think warlock control decks are suitable to put Illidan in
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double blood imps + Illidan... whoa... i cant imagine rclxms.gif
I<3LYN
post Nov 4 2013, 03:00 PM

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QUOTE(jaychow @ Nov 4 2013, 01:21 PM)
Overload mechanic is like credit card, buy now... pay later  sweat.gif and yes you'll really pay early game when it disrupt your game momentum. But having said that, almost all of shaman's overload is quite good, essentially the initial cost you pay is worth the 'lockdown' next turn so this is good mechanic in mid range and control shaman decks. Top of the pile of overload cards are:

1. Stormforged Axe - 2 mana (1) for 3/2. Deal 3 damage for 2, then deal 3 for 1 mana.
2. Feral Spirit - 3 mana (2) - 2 2/3 wolves with taunt. 1 for 2 deal.
3. Lightning storm 3 mana (2) - deal 2-3 all enemy minions, cheapest AoE in game
4. Doomhammer 5 mana (2) 2/8 with windfury. Deal's 4 damage per turn with 2 swings, worth it.

Don't expect to work well in aggro thought, where you need fast critters each turn.
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I find Earth Elemental is pretty damn good as well (at least in Arena), it is basically the best Venture co mercenary replacement tongue.gif

5 mana for 7/8?... that is a steal!

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