no beta key :'(
Hearthstone : Curse of Naxxramas, Hearthstone's 1st adventure mode update!
Hearthstone : Curse of Naxxramas, Hearthstone's 1st adventure mode update!
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Dec 3 2013, 01:31 AM
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#1
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3,520 posts Joined: Jan 2003 |
no beta key :'(
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Jan 27 2014, 03:05 PM
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#2
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is the Gelbin Mekkatorque card good? Got it but dont find it v useful..
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Jan 27 2014, 03:42 PM
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#3
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QUOTE(Azurika @ Jan 27 2014, 03:17 PM) There are plenty of better 6 drop cards .... unless you feel super lucky ... cuz his effects target either u or your opponent . I had once healed my opponent character 3 times ... cost me the game. QUOTE(huoshenfeng124 @ Jan 27 2014, 03:26 PM) Ok.. will farm for better drops then... went and donate USD2.99 for it end up it's crap haha. Yea saw it actually boost randomly, adding attack dmg to my enemy bfore. This game is addictive, Blizzard is smart not to make farming too fast (like Duel of Champions) instead make it more polish (the background effects, attack effects all).. it will make the game feels "fresh" longer.. This post has been edited by Davidtcf: Jan 27 2014, 03:42 PM |
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Jan 27 2014, 05:03 PM
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#4
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Feb 17 2014, 03:18 PM
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#5
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QUOTE(verx @ Feb 17 2014, 01:57 PM) Don't think there is an OTK combo right now...but there are still combos that can deal enough burst as finishers got.. priests can do it.. buff an existing minion HP to max with 2 cards, then convert the HP to be similar to ATT, then finish u in 1 turn/1 creature. (encountered an enemy that managed to buff his minion to 40+ attack... lols gheyed)Druid is still the king of the current meta. Especially in its current form with that Force of Nature/Savage Roar combo. Murloc warlock can be countered easily but is very efficient in climbing ladder because of how quick the games finish. Giants warlock is much much harder to deal with imo. This post has been edited by Davidtcf: Feb 17 2014, 03:19 PM |
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Feb 17 2014, 03:21 PM
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#6
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Divine Spirit and Inner Fire.. do the maths... this is one of those decks:
http://www.hearthpwn.com/decks/23709-priest-buffs this too... name says it all http://www.hearthpwn.com/decks/18234-pries...-turn-kill-deck This post has been edited by Davidtcf: Feb 17 2014, 03:23 PM |
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Feb 17 2014, 03:44 PM
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#7
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QUOTE(huoshenfeng124 @ Feb 17 2014, 03:25 PM) your opponent cant silence you as your minion is there the previous turn, got buffed during your turn with 5-6 total mana costs.. then wham straight to his face (if he doesnt have taunt or the taunt is being removed).that is why u gotta remove any priest's minions as fast as possible to prevent this scenario, esp if it's a big creature. Else have taunts standby to prevent this... QUOTE(verx @ Feb 17 2014, 03:35 PM) Priests always had combos with Inner Fire and Divine Spirit available. In the early days ppl used to buff Lightwells to insane stats. Now ppl use the crazed alchemist which adds an extra option. But these decks are just for fun. They are never consistent. And the fact that you need an existing minion...I dunno if that can be counted as OTK. The previous Hunter and Warrior OTK decks just kill you with nothing on board urm i often see both cards coming out in a deck... yea hunter and warrior OTK has been nerfed.. anything OP will be removed I guess.. maybe priests DS and IF, in the future too will cost more. This post has been edited by Davidtcf: Feb 17 2014, 03:45 PM |
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Feb 17 2014, 10:00 PM
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#8
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QUOTE(darkvamp86 @ Feb 17 2014, 09:15 PM) You mean something like this? exactly.. but it's not always possible to do a perfect combo.. depends on luck too ![]() Did this a few days ago, just a bit sad I didn't draw into the Alchemist or Inner Fire. Anyways it proved too hard for my opponent to get rid of it Turtles FTW! else u can have a light elemental.. then dont need inner fire liao This post has been edited by Davidtcf: Feb 17 2014, 10:01 PM |
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Feb 19 2014, 04:00 PM
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#9
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updated my avatar and sig to Hearthstone!!
add me MarkXKiller#6473 lovin' the game more and more.. |
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Feb 19 2014, 04:38 PM
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#10
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3,520 posts Joined: Jan 2003 |
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Feb 19 2014, 05:02 PM
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#11
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Feb 19 2014, 05:15 PM
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#12
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QUOTE(verx @ Feb 19 2014, 05:09 PM) Not about reward..just for funz USD50 for 40 packs.. spend on that a few times then u get most of 100 of the existing cards But I know what u mean....I'm scared to face phonzy after seeing his control warrior deck else u can play it the slow way, farming Quests after Quests, Arenas after Arenas.. actually this is the better way of playing.. gives the game more longevity for yourself. Else once you've become pro (for any CCG games) it's easy to become demotivated (due to lacking purpose) for playin on.... and yes you get to save lots of $$ in the end too. I played Duel of Champions for many months till I unlocked almost all cards and expansions.. after that the game felt sien for me... so don't wanna repeat same mistake here.. (spent only abit on the game) This post has been edited by Davidtcf: Feb 19 2014, 05:15 PM |
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Feb 20 2014, 04:38 PM
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#13
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sien 3 matches in Arena it froze... saw opponent's turn like never end then suddenly after few mins it continues but he has like 3 minions on the floor and my turn is almost over..
searched the internet it says is ping issue, connectivity with the servers lost halfway... sigh.. anyone experience this problem? a card game shouldn't be transmitting so much data till causing lagginess the first place? |
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Feb 21 2014, 06:12 PM
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#14
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QUOTE(huoshenfeng124 @ Feb 20 2014, 05:07 PM) maybe yest near to maintenance time that's why.. will test out today to see how it goes.so guys when near maintenance scheduled time be careful if u see Arena lag.. most likely it will happen again not long after!! |
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Mar 5 2014, 03:18 PM
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#15
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is 12 wins in Arena possible? need imba cards like Consecration x4 + Sword of Justice x4 ?
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Mar 5 2014, 04:32 PM
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#16
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QUOTE(huoshenfeng124 @ Mar 5 2014, 03:28 PM) actually is all bout luck in arena cards u can get so it's hard to say which card + which card can guarantee a win in the games , i advice you search more videos in the youtube with the pros like artosis and so on see what usually combos they will pick for essentials wins , some small combos might get you straight winnings yea i'm learning to use small combos now.. +2 dmg, shield, heal, combo dmg, return minion, buffs etc.. true is on the earlier turns that it's more critical... once u reach certain dmg level it's easier to finish the enemy off mid to late game..This post has been edited by Davidtcf: Mar 5 2014, 04:32 PM |
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Mar 5 2014, 04:43 PM
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#17
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I find this Arena guide helpful, I refer it for my normal plays too:
http://ihearthu.com/vivafringes-guide-to-arena/#magecommons and also this site for good card lists for every hero: http://www.icy-veins.com/hearthstone-arena...ngs-spreadsheet |
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Mar 5 2014, 04:44 PM
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#18
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QUOTE(tohff7 @ Mar 5 2014, 04:34 PM) Apart from drafting strategy, it's about luck also la.. yeah the RNG part of the game sometimes pisses me off haha... bo bien once draw a lousy deck early game zzz..My best so far is only 8-3 with a so-so rogue deck and no legendaries. There is this 1 time i lose 0-3 even though i have Slyvanas =.= then when comes to top deck part (when both of u ran out of cards on hand) - it's really down to who draws the better cards to finish off the game.. This post has been edited by Davidtcf: Mar 5 2014, 04:45 PM |
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Mar 5 2014, 05:00 PM
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#19
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QUOTE(huoshenfeng124 @ Mar 5 2014, 04:49 PM) try practising at http://www.hearthhead.com/arena is best way to determine which card to picks when you're doin on real , practice makes perfect walao a fully web based Arena simulation.. thanks for sharing! will definately try it out.. (esp during worktime can *snake* abit hehehee ) |
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Mar 7 2014, 10:14 AM
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#20
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QUOTE(Quazacolt @ Mar 6 2014, 11:20 PM) she has the most removal spells (most effective per mana cost too .e.g fireball, flamestrike, frostbolt) and disablers (polymorph, freeze spells). Useful secrets (mirror entity, spellbender, vaporize).. useful mage creatures (water elemental --> freeze per hit, mana wyrm --> play this behind a taunt + few spells, sorceror apprentice, kirin tor mage -->even if u dont play a secret his stats is good for its cost)and also her hero skill can bypass taunts.. that 1 dmg is useful when you need to remove a creature e.g. 12 dmg but left with 1 health behind a taunt.. no other hero skill can do that. This post has been edited by Davidtcf: Mar 7 2014, 10:14 AM |
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