QUOTE(jaychow @ Nov 4 2013, 01:21 PM)
Overload mechanic is like credit card, buy now... pay later
and yes you'll really pay early game when it disrupt your game momentum. But having said that, almost all of shaman's overload is quite good, essentially the initial cost you pay is worth the 'lockdown' next turn so this is good mechanic in mid range and control shaman decks. Top of the pile of overload cards are:
1. Stormforged Axe - 2 mana (1) for 3/2. Deal 3 damage for 2, then deal 3 for 1 mana.
2. Feral Spirit - 3 mana (2) - 2 2/3 wolves with taunt. 1 for 2 deal.
3. Lightning storm 3 mana (2) - deal 2-3 all enemy minions, cheapest AoE in game
4. Doomhammer 5 mana (2) 2/8 with windfury. Deal's 4 damage per turn with 2 swings, worth it.
Don't expect to work well in aggro thought, where you need fast critters each turn.
yesterday i'm facing strong minions from a warrior charge minions combo between turn 5 ~ 6 forcing my placing my feral spirit twice , then the next round left 2 crystals nuttin to drop then after that the warrior board aredi full swarm with overwhelming fully buff minions, has no choice but to concede the game, out of my frust i was thinking the feral spirit is quite weak if it's unbuff even 2 x 2/3 minions with taunt is useless why is it still need 2 overload haiz 1. Stormforged Axe - 2 mana (1) for 3/2. Deal 3 damage for 2, then deal 3 for 1 mana.
2. Feral Spirit - 3 mana (2) - 2 2/3 wolves with taunt. 1 for 2 deal.
3. Lightning storm 3 mana (2) - deal 2-3 all enemy minions, cheapest AoE in game
4. Doomhammer 5 mana (2) 2/8 with windfury. Deal's 4 damage per turn with 2 swings, worth it.
Don't expect to work well in aggro thought, where you need fast critters each turn.
Nov 4 2013, 01:41 PM

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