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MOBA Heroes of the Storm, Blizzard's own Dota

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ChcGamer
post Jul 4 2014, 02:32 PM

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My favorite by roles:
Warrior: ETC/Tyrael

Assassin: Valla

Support: Uther maybe

Specialist: Witch Doctor
darkplacid
post Jul 4 2014, 02:45 PM

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Support Panda Li Li is brutal... You can hardly kill her and her AoE heals can turn team fights. I played a game where everytime my DH hits her she gain 15% movement speed and just runs away.
HaRuaN.X
post Jul 4 2014, 04:07 PM

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i never played any Dota before so Heroes is likely the 1st experience for me. just wanna ask, i notice the stun sleep silence & etc duration is too short, like 1 sec only.
SpikeTwo
post Jul 4 2014, 04:20 PM

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i also never played dota but being played D3 for soooooooo long. i think the game is a lil slow, too bad we cant change the speed in versus game right?

Im such a noob in HoS...
ChcGamer
post Jul 4 2014, 04:48 PM

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Gonna buy Murky and try him today after work

Hope he is as fun as he looks
ChcGamer
post Jul 4 2014, 05:45 PM

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https://www.facebook.com/Blitzone.Cybercafe...?type=1&theater

For those poor souls out there without alpha access and live in Klang Valley area
Moogle Stiltzkin
post Jul 4 2014, 05:46 PM

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This post has been edited by Moogle Stiltzkin: Jul 16 2017, 11:52 AM
Kevmeister
post Jul 4 2014, 06:01 PM

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QUOTE(Moogle Stiltzkin @ Jul 4 2014, 05:46 PM)
wah... how the heck they get access o-o; not bad, malaysia boleh.

kinda reminds me of the time i got diablo 3 beta from thestar malaysia :}
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Most likely partnership with Asiasoft, the SEA region distributors for Blizzard games.
ChcGamer
post Jul 4 2014, 06:08 PM

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QUOTE(Moogle Stiltzkin @ Jul 4 2014, 05:46 PM)
wah... how the heck they get access o-o; not bad, malaysia boleh.

kinda reminds me of the time i got diablo 3 beta from thestar malaysia :}
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brows.gif brows.gif
Moogle Stiltzkin
post Jul 4 2014, 06:43 PM

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This post has been edited by Moogle Stiltzkin: Jul 16 2017, 11:52 AM
neobita
post Jul 4 2014, 11:24 PM

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Hi all, got an alpha key... enjoying the game much. But this is the first time I'm playing a tower defense game. Tyrael is badass IMHO
Moogle Stiltzkin
post Jul 5 2014, 01:20 AM

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This post has been edited by Moogle Stiltzkin: Jul 16 2017, 11:53 AM
marche
post Jul 5 2014, 01:30 PM

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QUOTE(HaRuaN.X @ Jul 4 2014, 04:07 PM)
i never played any Dota before so Heroes is likely the 1st experience for me. just wanna ask, i notice the stun sleep silence & etc duration is too short, like 1 sec only.
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yes

that 1 sec will decide ur life

same goes to dota
Quazacolt
post Jul 6 2014, 08:35 AM

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random image of arthas collecting coins
user posted image

objectives do make huge difference
user posted image

and abathur is op if you know how to play it, and your team doesn't suck.
user posted image

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I<3LYN
post Jul 6 2014, 08:45 AM

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QUOTE(SpikeTwo @ Jul 4 2014, 04:20 PM)
i also never played dota but being played D3 for soooooooo long. i think the game is a lil slow, too bad we cant change the speed in versus game right?

Im such a noob in HoS...
*
As some of you might already know, I studied the Warcraft III game protocol extensively.

The timeslot decides the interval of time for actions get processed by the host/server, basically it means the commands you made on the client isn't immediately processed by the host/server, instead it is queued and processed periodically.

Thinks chess where both players can move in the same turn with unlimited moves at time limit of 250ms per "turn".

Now about D3, its game engine runs at 60 timeslots per second, which actually mean, the servers will process the commands queue at every 1000/60 ~= 16.67ms and the game also does some client side predictions which make your commands to be carried out immediately before receiving an acknowledgement from the server (and rollback if the commands are not accepted). This is why you feel the game is much "faster.

Now back to Heroes, I somehow feel (wild guess, didn't study into Sc2/Heroes game engine) that is using a much larger timeslot than D3, my wild guess is 250ms at least, meaning that, every time you issue a command, you're queuing your command 250ms into the future, coupled with average human respond time of 200ms, you're looking at almost half a second delay, when you see something happened in the game, you're probably half a second too late to react. Also, heroes (that uses SC2 game engine) can't allow client side prediction because it is meant to be precise (and strategic) so it must wait for the server to acknowledge the commands being accepted (maybe another 200ish ms of delay). This is why Heroes (and DotA 2) feels really "slow".

Advantage of using larger timeslot is, it makes the game less sensitive to lag spikes as long as the sum of spike and round trip delay doesn't exceed the timeslot a.k.a latency concealing. However, it also means the player can only react to predetermined actions and pre-queuing the actions depending on how large is the timeslot.

P/S: This is also why you see SC2 Pro players keep spamming commands, because they're trying to pack as much commands (predictions) into the timeslots as possible so that they can workaround the "delay". In short, they're not "reacting", they're predicting smile.gif.

This post has been edited by I<3LYN: Jul 6 2014, 08:52 AM
Moogle Stiltzkin
post Jul 6 2014, 08:54 AM

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This post has been edited by Moogle Stiltzkin: Jul 16 2017, 11:54 AM
Quazacolt
post Jul 6 2014, 02:37 PM

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QUOTE(Moogle Stiltzkin @ Jul 6 2014, 08:54 AM)
i notice that the soh game does not like you tabbing out while game is loading. because it will disconnect you, and also prompt the reconnect msg as well as a delay to catch you up with the game.
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why? lol
ChcGamer
post Jul 6 2014, 03:36 PM

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What's soh

Anyway meageblue - Very nice find, i think most of us didnt know about those stuffs u mentioned
Quazacolt
post Jul 6 2014, 03:54 PM

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QUOTE(I<3LYN @ Jul 6 2014, 08:45 AM)
commands being accepted
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Oh you're megablue? Had a lot of fun with your friend btw, as Abathur no less XD
Quazacolt
post Jul 6 2014, 08:34 PM

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uther clearly op

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