QUOTE
Hello everyone,
We thought it would be good to give another update on balance.
We still believe TvZ late game is tough for Zerg right now, but we'd like to approach the fix/fixes in steps than going with big jumps that might potentially break other things.
Therefore, we'll be looking to push out the Overseer speed buff change, continue testing additional changes on the balance test map as needed, and we'll see how the Overseer speed buff change affects the game before making another call.
Another popular area you guys bring up these days and that we agree with is making mech more viable. We will continue testing the mech upgrades change, or other changes if needed, in order to really figure out what the best direction for mech is.
Thank you and please look forward to a balance patch soon with this change:
Overseer
The Pneumatized Carapace upgrade now increases Overseer movement speed from 1.88 to 3.375 (previously 1.88 to 2.75.)
We thought it would be good to give another update on balance.
We still believe TvZ late game is tough for Zerg right now, but we'd like to approach the fix/fixes in steps than going with big jumps that might potentially break other things.
Therefore, we'll be looking to push out the Overseer speed buff change, continue testing additional changes on the balance test map as needed, and we'll see how the Overseer speed buff change affects the game before making another call.
Another popular area you guys bring up these days and that we agree with is making mech more viable. We will continue testing the mech upgrades change, or other changes if needed, in order to really figure out what the best direction for mech is.
Thank you and please look forward to a balance patch soon with this change:
Overseer
The Pneumatized Carapace upgrade now increases Overseer movement speed from 1.88 to 3.375 (previously 1.88 to 2.75.)
Here's how this change pans out relative to other units:
QUOTE
- Overseers now can escape Stalker following (old Overseer at 2.75 against 2.95 Stalker)
- Overseers now can escape Viking following (Viking is still 2.75 speed)
- Overseers now can follow Mutalisks 22% easier and faster
- Overseers also can follow more normally Roaches / Lings on creep
- Stimmed Marines can run at 3.375 speed, so it means that they will less shoot at escaping Overseer because there are small stop-pauses when Marine shoots
- Overseers now can escape Viking following (Viking is still 2.75 speed)
- Overseers now can follow Mutalisks 22% easier and faster
- Overseers also can follow more normally Roaches / Lings on creep
- Stimmed Marines can run at 3.375 speed, so it means that they will less shoot at escaping Overseer because there are small stop-pauses when Marine shoots
Please note that while David Kim's post only mentions an Overseer change, it did not mention that the next balance patch will only have this one change. DK may yet add stuff to this upcoming patch, so stay tuned.
So what do you think, folks?
Aug 27 2013, 11:05 PM, updated 13y ago
Quote
0.0185sec
0.32
5 queries
GZIP Disabled