But good job by Lowyat.
DOTA2 V14, Diretide soon!
DOTA2 V14, Diretide soon!
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Sep 6 2013, 11:05 PM
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#1
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4,053 posts Joined: Jun 2009 From: Kuching |
Can see the difference how top tier teams and lower teams play.
But good job by Lowyat. |
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Oct 14 2013, 04:07 PM
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#2
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4,053 posts Joined: Jun 2009 From: Kuching |
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Oct 14 2013, 04:33 PM
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#3
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4,053 posts Joined: Jun 2009 From: Kuching |
QUOTE(tplus1 @ Oct 14 2013, 04:22 PM) lol. selling for $100 you might end up with something not so great... already got a lot of keys last time, got most of my eq, now just need some steam wallet for other purchase. or maybe wait new chest and key then spam some keys to get unusual. thx for the advice I mean I don't really care about dota2 items, so I would sell it if I had it. |
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Oct 14 2013, 04:36 PM
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#4
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4,053 posts Joined: Jun 2009 From: Kuching |
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Oct 14 2013, 04:43 PM
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#5
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4,053 posts Joined: Jun 2009 From: Kuching |
QUOTE(tplus1 @ Oct 14 2013, 04:39 PM) hmmm, like paypal money? realy money, but use for steam? WOW shadowblade for $256... damn son!can buy steam game, or DLC or in game item like dota2 keys. Kunkka's Shadow Blade 256.00 Nyx Assassin’s Dagon 190.00 Heaven-Piercing Pauldrons 157.98 Frost Owl's Beacon 65.83 Broken Shackles 52.90 Prisoner’s Anchor 79.99 Crown of the Death Priestess 45.83 Crest of the Wyrm Lords 90.27 Chaos Knight's Armlet of Mordiggian 55.20 Form of the Onyx Grove 97.75 Aether-Wings 56.78 haha, spend some time listing the value now in market. average value is around $103 I dont think I am that luckly to get shadow blade, so yea, on sale now in market. but cant you just deposit money into your steam account? is that the same or diff from steam wallet? Why is there a thread 'selling' steam wallets? |
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Oct 15 2013, 02:34 PM
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#6
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4,053 posts Joined: Jun 2009 From: Kuching |
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Oct 15 2013, 02:46 PM
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#7
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4,053 posts Joined: Jun 2009 From: Kuching |
QUOTE(DarkSilver @ Oct 15 2013, 02:42 PM) nope, steam problem for quite a number of people as in the Steam FB.someone posted a solution: http://forum.tsgk.com/viewtopic.php?t=3492 |
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Oct 18 2013, 11:03 AM
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#8
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* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
* When buying back, 25% of the remaining respawn time will be added to your next death -WTF, bad for competitive gaming, if die can easily gg. * Day/Night length decreased from 6 to 4 minutes -NS gonna get picked more often * Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000 -woah... - Chemical Rage no longer provides 250/500/750 bonus HP have to buy armlet la. - Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc) wtf, over cliffs? |
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Oct 18 2013, 11:20 AM
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#9
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4,053 posts Joined: Jun 2009 From: Kuching |
QUOTE(ZeratoS @ Oct 18 2013, 11:17 AM) Nobody wastes buybacks to farm anyway. They use it to turn fights and hero kills are reliable gold thus unaffected by this. * When buying back, 25% of the remaining respawn time will be added to your next deathSay you die and its 40s. And you buyback, then the next time you die it's 50s + 10s. = 60s. |
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Oct 18 2013, 11:42 AM
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#10
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4,053 posts Joined: Jun 2009 From: Kuching |
QUOTE(ZeratoS @ Oct 18 2013, 11:30 AM) I think its a good change. There's now more thought given to using a buyback. The current meta doesn't penalize using it enough beyond the gold setback. Fair enough, with the AM thing in perspective. But still will affect more heavily on competitive games.Which is a good thing in my eyes. The implications of committing to kill a hard carry weigh more, particularly battlefury users. and also: - Shadow Dance duration reduced from 5.5 to 4 - Shadow Dance cooldown increased from 25 to 65 - Shadow Dance can no longer be revealed by Truesight A little bit imba, unless they increase the CD to like 140/160/180 |
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Oct 18 2013, 11:47 AM
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#11
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4,053 posts Joined: Jun 2009 From: Kuching |
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Oct 18 2013, 11:54 AM
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#12
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4,053 posts Joined: Jun 2009 From: Kuching |
QUOTE(ZeratoS @ Oct 18 2013, 11:49 AM) Depends on how its used in four seconds ain't it? - Not being able to be seen even with gem is abit excessive. And it doesn't render him invulnerable to area stuns/snares unless he blows his BKB. I can see him being used more in competitive play now though. I liked the Rubick update tho, now I'll have to buy Aghanim. Lol. |
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Oct 18 2013, 02:53 PM
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#13
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4,053 posts Joined: Jun 2009 From: Kuching |
QUOTE(Agito666 @ Oct 18 2013, 02:49 PM) about the pudge with blink dagger, now you will see pudge blink in and dismember you instead hiding and wait for hook there.... Blink, dismember, rot, Kill. -> force staff, rot, hook, kill -> rot, attack, blink, hook, kill = triple killoh shiat gonna update my anti-pudge guide lol. This post has been edited by Mikeshashimi: Oct 18 2013, 02:54 PM |
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Oct 20 2013, 06:13 PM
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#14
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4,053 posts Joined: Jun 2009 From: Kuching |
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Oct 22 2013, 10:25 AM
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#15
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4,053 posts Joined: Jun 2009 From: Kuching |
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Oct 22 2013, 11:39 AM
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#16
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4,053 posts Joined: Jun 2009 From: Kuching |
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Oct 22 2013, 11:49 AM
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#17
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4,053 posts Joined: Jun 2009 From: Kuching |
QUOTE(Agito666 @ Oct 22 2013, 11:46 AM) i think it was Both.... if you point on floor then it is point on floor, but if you point on unit, then it will track the unit and walk to spell range and cast on that. so.. um.... illustration abit:now it is like venom's first skill right? point on floor with a little prediction for htat [HERO] <point X> [HERO B ] <max distance> If I point it to 'Point X', will it only go to point x or will it reach HERO B until the max distance? This post has been edited by Mikeshashimi: Oct 22 2013, 11:50 AM |
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Oct 22 2013, 11:54 AM
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#18
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4,053 posts Joined: Jun 2009 From: Kuching |
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Oct 23 2013, 09:39 AM
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#19
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played yesterday to try the new patch..
damn PA's dagger with the crit is damn painful. and pudge blink is ridiculous |
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Oct 23 2013, 06:15 PM
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#20
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