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 DOTA2 V14, Diretide soon!

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Mikeshashimi
post Sep 6 2013, 11:05 PM

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Can see the difference how top tier teams and lower teams play.

But good job by Lowyat. biggrin.gif
Mikeshashimi
post Oct 14 2013, 04:07 PM

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QUOTE(tplus1 @ Oct 14 2013, 01:03 PM)
hmmmm.. u guys think t is better to open my lockless luckbox or just sell it in steammarket?
*
Sell for USD$100 la....


Mikeshashimi
post Oct 14 2013, 04:33 PM

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QUOTE(tplus1 @ Oct 14 2013, 04:22 PM)
lol. selling for $100

already got a lot of keys last time, got most of my eq, now just need some steam wallet for other purchase.

or maybe wait new chest and key then spam some keys to get unusual.  whistling.gif
thx for the advice  nod.gif
*
you might end up with something not so great...

I mean I don't really care about dota2 items, so I would sell it if I had it. wink.gif
Mikeshashimi
post Oct 14 2013, 04:36 PM

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QUOTE(tplus1 @ Oct 14 2013, 04:35 PM)
haha.. dota2 market is really funny..

need to visit seattle next year to get all those Ti4 items and sell it to earn steam wallet. brows.gif
*
what exactly is 'steam wallet'?
Mikeshashimi
post Oct 14 2013, 04:43 PM

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QUOTE(tplus1 @ Oct 14 2013, 04:39 PM)
hmmm, like paypal money? realy money, but use for steam?
can buy steam game, or DLC or in game item like dota2 keys.

Kunkka's Shadow Blade          256.00
Nyx Assassin’s Dagon          190.00
Heaven-Piercing Pauldrons          157.98
Frost Owl's Beacon                            65.83
Broken Shackles                                52.90
Prisoner’s Anchor          79.99
Crown of the Death Priestess  45.83
Crest of the Wyrm Lords  90.27
Chaos Knight's Armlet of Mordiggian 55.20
Form of the Onyx Grove  97.75
Aether-Wings            56.78

haha, spend some time listing the value now in market.
average value is around $103

I dont think I am that luckly to get shadow blade, so yea, on sale now in market.
*
WOW shadowblade for $256... damn son!

but cant you just deposit money into your steam account? is that the same or diff from steam wallet?

Why is there a thread 'selling' steam wallets? hmm.gif
Mikeshashimi
post Oct 15 2013, 02:34 PM

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QUOTE(Bboy4Life @ Oct 15 2013, 02:23 PM)
can u guys connect to dota2  network ?
*
cant even connect to steam
Mikeshashimi
post Oct 15 2013, 02:46 PM

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QUOTE(DarkSilver @ Oct 15 2013, 02:42 PM)
No problem here...

Maybe it's your internet connection... or maybe you should restart your PC.
*
nope, steam problem for quite a number of people as in the Steam FB.

someone posted a solution:

http://forum.tsgk.com/viewtopic.php?t=3492


Mikeshashimi
post Oct 18 2013, 11:03 AM

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* Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes
* When buying back, 25% of the remaining respawn time will be added to your next death

-WTF, bad for competitive gaming, if die can easily gg.

* Day/Night length decreased from 6 to 4 minutes

-NS gonna get picked more often

* Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000

-woah...

- Chemical Rage no longer provides 250/500/750 bonus HP

have to buy armlet la.

- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)

wtf, over cliffs?


Mikeshashimi
post Oct 18 2013, 11:20 AM

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QUOTE(ZeratoS @ Oct 18 2013, 11:17 AM)
Nobody wastes buybacks to farm anyway. They use it to turn fights and hero kills are reliable gold thus unaffected by this.
*
* When buying back, 25% of the remaining respawn time will be added to your next death

Say you die and its 40s. And you buyback, then the next time you die it's 50s + 10s. = 60s.
Mikeshashimi
post Oct 18 2013, 11:42 AM

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QUOTE(ZeratoS @ Oct 18 2013, 11:30 AM)
I think its a good change. There's now more thought given to using a buyback. The current meta doesn't penalize using it enough beyond the gold setback.
Which is a good thing in my eyes. The implications of committing to kill a hard carry weigh more, particularly battlefury users.
*
Fair enough, with the AM thing in perspective. But still will affect more heavily on competitive games.

and also:

- Shadow Dance duration reduced from 5.5 to 4
- Shadow Dance cooldown increased from 25 to 65
- Shadow Dance can no longer be revealed by Truesight


A little bit imba, unless they increase the CD to like 140/160/180

Mikeshashimi
post Oct 18 2013, 11:47 AM

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QUOTE(ZeratoS @ Oct 18 2013, 11:44 AM)
I'm excited to see how it'll affect late game play. Particularly if you remember one or more of Loda's stupid buyback -> die again. At least it'll punish careless buybacks now which is great.
*
but.... the slark. sad.gif
Mikeshashimi
post Oct 18 2013, 11:54 AM

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QUOTE(ZeratoS @ Oct 18 2013, 11:49 AM)
Depends on how its used in four seconds ain't it? laugh.gif

And it doesn't render him invulnerable to area stuns/snares unless he blows his BKB. I can see him being used more in competitive play now though.
*
- Not being able to be seen even with gem is abit excessive.

I liked the Rubick update tho, now I'll have to buy Aghanim. Lol.
Mikeshashimi
post Oct 18 2013, 02:53 PM

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QUOTE(Agito666 @ Oct 18 2013, 02:49 PM)
about the pudge with blink dagger, now you will see pudge blink in and dismember you instead hiding and wait for hook there....

oh shiat gonna update my anti-pudge guide lol.  doh.gif
*
Blink, dismember, rot, Kill. -> force staff, rot, hook, kill -> rot, attack, blink, hook, kill = triple kill

This post has been edited by Mikeshashimi: Oct 18 2013, 02:54 PM
Mikeshashimi
post Oct 20 2013, 06:13 PM

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QUOTE(5p3ak @ Oct 20 2013, 05:09 PM)
I also do weird builds what...

Dual scepter Huskar
Refersher + Radiance Spectre
Lothar bara.

tongue.gif
*
battlefury sniper.
6 boots of speed.
Mikeshashimi
post Oct 22 2013, 10:25 AM

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QUOTE(Damonzero @ Oct 22 2013, 08:37 AM)
Lost so much rares yesterday omgggggg
*
don't bet much on Navi for Online games.

LAN then they power.
Mikeshashimi
post Oct 22 2013, 11:39 AM

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QUOTE(tplus1 @ Oct 22 2013, 11:34 AM)
- Impale no longer has unit targeting, it is now only a point targeted spell

guess DK didnt read those change log?

mushi missed like 5 impales
*
wasnt it point target in dota 1 as well?
Mikeshashimi
post Oct 22 2013, 11:49 AM

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QUOTE(Agito666 @ Oct 22 2013, 11:46 AM)
i think it was Both.... if you point on floor then it is point on floor, but if you point on unit, then it will track the unit and walk to spell range and cast on that.

now it is like venom's first skill right? point on floor with a little prediction for htat
*
so.. um.... illustration abit:


[HERO] <point X> [HERO B ] <max distance>

If I point it to 'Point X', will it only go to point x or will it reach HERO B until the max distance?

This post has been edited by Mikeshashimi: Oct 22 2013, 11:50 AM
Mikeshashimi
post Oct 22 2013, 11:54 AM

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QUOTE(dlct87 @ Oct 22 2013, 11:52 AM)
u sure about that? the changelog only said its dodgeable
*
dodgeable means? like with force staff or just by moving left/right?
Mikeshashimi
post Oct 23 2013, 09:39 AM

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played yesterday to try the new patch..

damn PA's dagger with the crit is damn painful.

and pudge blink is ridiculous
Mikeshashimi
post Oct 23 2013, 06:15 PM

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QUOTE(SGSuser @ Oct 23 2013, 06:10 PM)
13 rares....6.79 burning my rares away cry.gif
*
how to bet? hmm.gif

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