QUOTE(descendant @ Sep 2 2013, 10:23 PM)
btw I'm curious about why the original FF XIV game was a failure
I have never played it because my previous laptop was not in a condition to play game and I don't like playing online game on my console
so what's the difference between this new FFXIV and the original one?
the first FFXIV must be very bad that SE didn't expect this new one would have such a tremendous support
The failure was due to (well, i'm not entirely correct on details, but it's not far from wrong):
- the server design was very poor
- everything was server based: NPC merchant, inventory, skill list etc. e.g talking to a npc to buy/sell stuff (delay 5s), getting to the menu then choosing options (delay 5s), then choosing your items to sell (delay). it's the same for viewing your own equipments or skill menu
- The graphics were really really pretty, even prettier than ARR now, but the world is very ... empty and bland, same tree, same rock, same roads, same outpost, same this, same that.
- the whole game is very taxing on your pc performance.
- there's not very much story, no end game, no purpose
- confusing mechanics as in 1 class can mix match many skills/spells
- basically exp through doing leves, there's an allowance on how many you can do, then wait 12hrs for refresh, adding to that, a fatique system where u reach the max exp you can get for the day, need time to reset to gain exp again something like that.
- the whole UI of the game sucks.
- the real problem is, you create ur character, you watch the intro movie, then you're dump into a world, with no guide, no quest guide, and literally you're like stranded in an island and need to learn ur survival ability. The maps were HUGE, you don't really know what to do lol
- almost forgot about the markets. you would expect 2010 mmo to have an auction house so you can search/buy/sell item with ease. but the dev team at that time decided to go the old fashion way of hiring npc(retainers) who you can place your items in them and sell. it's not a problem but when everyone does that in a cramp dedicated market area, it's chaos searching items u want to buy or sell. don't forget the high delay when interacting with npcs.
After the failure launch and negative response, the team leader was removed, replaced by naoki yoshida. then the whole game was being fixed slowly. During that time, dev team felt that they need to trash the game and re-design the whole server structure, in which they decided to make 1.0 have a story that the world was "destroyed", then ARR is reborn. The only thing i miss is the graphics, I do feel that 1.0 had really pretty and smooth graphics, where ARR have abit of jagged polygon, maybe it'll be perfect when they introduce the pc version with directx 11
This post has been edited by poipoy: Sep 2 2013, 11:23 PM