Final Fantasy X|V : A Realm Reborn v10
Final Fantasy X|V : A Realm Reborn v10
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Aug 27 2013, 11:13 AM
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#21
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
Can I still keep an Entry account if I choose to pay 60 days in advance or does it convert to Standard? They were pretty damn vague about this
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Aug 27 2013, 11:22 AM
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#22
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
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Aug 27 2013, 11:39 AM
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#23
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
QUOTE(CloudDave @ Aug 27 2013, 11:33 AM) Yay redeemed!!! Got my CE Digital stuffs. Gonna go back for lunch and get it in-game. Hehehe. Anyways, is the prevailing rate for GBP good now? Would this be a good time to purchase for the 180 days pass? Or wait for a better time and rate? 5.18 bank buying yesterday. Selling @ 5.26.All things considering the rate was 4.8 earlier this year. You think? |
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Aug 27 2013, 11:43 AM
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#24
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
USD hasn't shifted from 3.3 either. Then again, you're getting a better deal on USD since it was 3.2-ish before.
I think it might be wise to buy UGC from offgamers. |
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Aug 27 2013, 11:49 AM
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#25
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
QUOTE(CloudDave @ Aug 27 2013, 11:45 AM) So basically the initial idea to get GBP for a cheaper rate has backfired on us? Dammit don't care la, just enjoy the game only. Its still cheaper to pay in pound because even at the prevailing 5.2 rate, you're paying RM40. In USD @3.3 its RM43. No need to haggle over such a small sum really.tl;dr: We save less than we used to save but still save. If you want to save more, you can wait till the rates fall. But I get UGC @RM300 instead of 330 so.. This post has been edited by ZeratoS: Aug 27 2013, 11:51 AM |
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Aug 27 2013, 11:56 AM
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#26
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
QUOTE(bontotalan @ Aug 27 2013, 11:51 AM) I work there. RM316 is still a good deal. RM41 per month ain't so bad. Its actually good news for those with a NA account QUOTE(ChcGamer @ Aug 27 2013, 11:56 AM) Any difference between the 30/90/180 days subscription other than price wise? 30/60/90 got in-game rewards.Got any bonus for subscribing more? This post has been edited by ZeratoS: Aug 27 2013, 11:57 AM |
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Aug 27 2013, 12:00 PM
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#27
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
QUOTE(ChcGamer @ Aug 27 2013, 11:59 AM) Can tell me where to see the list of rewards for 30/90/180? http://lodestone.finalfantasyxiv.com/pl/to...f198b0ef6c9c8dcI was told there is too but i cant find it Got bikini This post has been edited by ZeratoS: Aug 27 2013, 12:01 PM |
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Aug 27 2013, 12:40 PM
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#28
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
@shoji: Did you check out their ToS on streaming? Seems freakin draconian.
QUOTE Conditions and Exclusions You agree: not to use the Materials for any sales or commercial use; not to sell the Materials to third parties as original content; not to use the Materials to promote other commercial products; not to alter, remove or conceal any trademark or copyright notices that may be included in the Materials; to immediately comply with any request by Square Enix to remove any Materials, in Square Enix's sole discretion; not to use any Materials in conjunction with any of the following: unapproved Square Enix assets; counterfeit merchandise; pornography; unlicensed Square Enix music available for streaming or download, or links to unlicensed Square Enix music available for streaming or download; not to use any Materials for any other purpose that is illegal or is likely to bring the Square Enix name or the Materials into disrepute; not to monetise your use of the Materials including but not limited to monetising any video via the YouTube partner program or any similar programs on other video sharing sites; not to combine and/or synchronise Materials with any third party content (For the avoidance of doubt this excludes any voiceover performed by you in a video showing gameplay and any Materials combined and/or synchronised with other Materials). that any video will not contain racist, sexist, homophobic, defamatory or generally offensive content of any kind. This includes graphic violence or sexually explicit content; only to use music as it is incorporated in FFXIV; not to replace the FFXIV music with third party music when showing gameplay; not to play FFXIV music alone (i.e., without accompanying gameplay footage), or with third party content; So I can't listen to my own music while playing? What? Getting less interested in actually streaming this game. There's only so much I can listen to the combat music This post has been edited by ZeratoS: Aug 27 2013, 12:41 PM |
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Aug 27 2013, 02:33 PM
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#29
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
Any idea who drops the Mischievous Mogbow?
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Aug 27 2013, 02:35 PM
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#30
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
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Aug 27 2013, 04:14 PM
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#31
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
QUOTE(tingko @ Aug 27 2013, 04:09 PM) Anyone using Unifi been having bad lag to NA servers since yesterday night? traceroute to their servers. Use this to identify where the routing issue is and report your data to their hotline.Server: Leviathan (NA) Lag start time: around 19:00 August 26th until now (still lags). Casting Protect = takes about 3-5 seconds to take effect..... ISP: TMNet Unifi 5Mbit, Shah Alam Troubleshooting performed: 1) Reboot = Still lag 2) Used a different PC = Still lag 3) Reconnect to get different WAN IP: a) 175.x.x.x = lag b) 110.x.x.x = lag c) 60.x.x.x = lag 4) Used different router = lag Temporary solution: I had to use a VPN proxy in Canada to make the game playable without lag. Thus, I think TMNet Unifi have some routing issues. A friend using Streamyx with IP 60.x.x.x does not seem to have this issue. Anyone else is getting the lag as I did? |
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Aug 27 2013, 05:21 PM
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#32
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
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Aug 27 2013, 05:23 PM
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#33
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
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Aug 27 2013, 07:07 PM
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#34
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
QUOTE(unknowngst @ Aug 27 2013, 07:05 PM) Which server you are playing on? This is Masamune lol.Played in Tonberry in OB, Masamune in EA, never had a single issue (except character creation restricted during 1st hour)...never seen error code. Seriously. Don't believe, ask around. So, I suggest for your better gameplay experience in long-run: change to a JP server. |
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Aug 27 2013, 07:37 PM
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#35
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
masamune queue open!
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Aug 27 2013, 08:33 PM
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#36
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
I got in. Never logging out.
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Aug 28 2013, 09:25 AM
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#37
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
QUOTE(sai86 @ Aug 28 2013, 09:03 AM) tho they won't reply u in Eng, but most player knew what they had to do google-sensei.Just translate and the only thing you need to ever say is: うん! |
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Aug 28 2013, 10:18 AM
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#38
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
For those complaining:
QUOTE("danudey") As someone who works in infrastructure/servers/networking/IT/etc. for a company that does large-scale multiplayer games, I might actually be able to. First, not everything scales linearly. Within a given 'world', in the servers that handle people online, you may have one 'server' that can handle 5000 people online at once, but adding a second server may not get you to 10000; two servers together may only be able to handle 9000 people; three servers might only get 12000, four might allow for 14000, and five might support 16000. This can be due to the overhead of managing multiple characters and multiple interactions. If you have two people in one zone, and you're updating their positions every 1 second, you have to send 2 updates every second per person (updating each person with their official location and everyone else's location), so 4 updates total. If you have 4 people (twice the number of people) you have to send 16 updates per second. If you have 8 people, you're sending 64 updates per second (each 8 person getting 8 updates). This is a really simplified example, but it shows how 2+2 can be a lot more than 4. So if you have a case like that, you have the option of spending those 'five servers' on one world to handle 16,000 people, or five worlds to handle 25,000 people. This is why the solution to capacity problems in MMOs is usually to open new worlds, and not just to grow existing ones. Obviously these systems are more complex. A single 'world' is made up of dozens of components (character servers, combat servers, chat servers, instance servers, dispatch servers, login servers, etc.), and each one of these systems could have the same issues, and completely different load profiles and scaling issues. Because 'instance servers' appear to be shared across all worlds, they have to handle the capacity of every single dungeon, instanced fight, etc. for every single NA/EU world concurrently, which means that they scale completely differently than the rest of the worlds. Another problem those servers had was that because no one could create an instance, a lot of people got backed up at the same points; before Sastasha, before Ifrit, before your level 20 class quest, etc., so now instead of having players spreading out across the level curve, you have huge clusters of people catching up to each other like something out of Amazing Race. Then they bring the instance servers back up, and everyone rushes to do their instances. All the Ifrit fights, all the lv5 quests, all the Haukke Manor runs. Now suddenly instead of having instances spread out because levels are spread out, you have a huge proportion of players all trying to get into instances at once, and your load spikes, and now no one can get in. Now it's a completely different problem; instead of being unable to handle the common case of instance requirements, you can't handle the case of a large proportion of people online trying to run an instance, all happening at once. One of the problems with servers is that if your servers are overloaded, it's easy for your monitoring tools to start failing (because the system won't run them because there's too much else going on), and you can have problems logging in. In those cases, you can have servers which hit their capacity in unexpected ways, suddenly, before you have a chance to spot the problem and figure out what's happening. For example, a memory leak that only happens sometimes can take down a server rapidly, and make it extremely difficult to track down because once the server has died you can't log in to debug it. It wouldn't surprise me if some of their downtime was trying to work around those issues while also adding a lot of debugging information so they could track down what exactly was happening on the server and find the source of the problem (instead of just trying to mitigate it). So for that instance issue, it doesn't matter how many servers they add to run instances, if they're still going to have them die off too quickly because there's a software bug they need to fix, or because each server adds less and less capacity because of non-linear scaling. That's just my two cents though. It could be a dozen other reasons. http://www.reddit.com/r/ffxiv/comments/1l7...ged_guide_from/ This post has been edited by ZeratoS: Aug 28 2013, 10:18 AM |
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Aug 28 2013, 11:07 AM
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#39
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
QUOTE(CloudDave @ Aug 28 2013, 10:57 AM) Sweet, now you made me happy I don't work in an IT/Infrastructure line. Sounds like it would be busier than running a full-scale war. Tonight will be easier. 8pm maintenance ends which is god-send for all of us @ work And yes, never become the IT guy. Ever. Not fun getting stupid questions on a daily basis. Sometimes I wonder why people don't take the time to just educate themselves a little bit. Especially businessmen. Stupid things like "Fix my sound". The f***, you muted your laptop you idiot! This post has been edited by ZeratoS: Aug 28 2013, 11:09 AM |
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Aug 28 2013, 11:39 AM
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#40
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
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