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Games Splinter Cell: Double Agent, Splinter Cell: Conviction First Info

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CerebralRogue
post Aug 29 2006, 12:16 PM

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Yo PJ, want to go for a round of SCCT multiplayer co op with the new maps (dloed them, haven't tried...at least they finally work on the 360 now) and then back to mario and neck snaps
CerebralRogue
post Aug 29 2006, 03:07 PM

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Let's get some old school SCCT multiplayer going on b4 SC DA comes out.
CerebralRogue
post Oct 16 2006, 10:40 AM

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QUOTE(PrivateJohn @ Oct 16 2006, 09:47 AM)
Played the demo...my feeling is abit of...mixbag...
Like it for the 3 versus 3? more players now...gfx is good, its smooth and stuff.

The thing is, it feels too simple now. The gameplay has been simplified...of course its much mor accesible now but somehow the old Splinter cell feel is not there.

Anyway..i still like the game. rclxms.gif
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Not everyone is a hardcore Mario jumping, neck brekkin' SOB like yous
CerebralRogue
post Oct 17 2006, 09:35 AM

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No you can see the tutorial demos oin the MP demo itself. You will learn all those features for both spies and mercs.
CerebralRogue
post Oct 18 2006, 02:31 PM

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man I hope it comes out soon. Can't wait, was replaying SCCT last nite. Looks pretty good on a HDTV for an Xbox game. Hope Djinn brings this in soon.
CerebralRogue
post Oct 19 2006, 06:09 PM

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QUOTE(Loderunner @ Oct 19 2006, 05:57 PM)
does anyone know how to snap the opponent neck when playing as a spy?...  unsure.gif
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You need to be behind the merc, press A to grab, and press A again to SNAP!! Oh and don't forget to taunt them before snapping the neck~! BLAM!
CerebralRogue
post Oct 31 2006, 10:39 AM

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Sweet games last nite...though we last all of em...sniff....wait till I practice and get to know these damn maps. So different from SCPT and SCCT...no more aggro spies. Oh well at least I managed to to snap 2 necks. LOL!
CerebralRogue
post Oct 31 2006, 11:13 AM

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QUOTE(MK84 @ Oct 31 2006, 10:44 AM)
Haha your first neck snap is a lucky one. I was still figuring out how the presence thing works.

Playing as spies feels like Spiderman. Climb here climb there. Funniest moment, Katana missed the rope and goes splat! There goes one file. laugh.gif
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We all had a good laugh when we saw that Katana committed suicide. laugh.gif
CerebralRogue
post Oct 31 2006, 11:42 AM

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QUOTE(MK84 @ Oct 31 2006, 11:25 AM)
The multiplayer limited to 6 ppl only. Haih. Maybe they using the netcode from GRAW?
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Is part of the game design, the previous one only 4 players and it was good enough coz the maps were smaller. Now 6 players map larger, too many people not so fun, the strategy is not there.
CerebralRogue
post Nov 1 2006, 09:34 AM

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QUOTE(PrivateJohn @ Nov 1 2006, 12:50 AM)
I just realized...the Xbox version of SCDA singleplayer is actually better than 360 version!! I visited SC forum and that's what they all said...better storyline, better singleplayer coop etc etc.

Damn...
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I know, read the Gamespot review, they recommend that you play both the 360 and the Xbox version.
CerebralRogue
post Nov 2 2006, 12:14 AM

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Thinking whether should buy the ori Xbox version or not...to play online coop. Anyone else getting it?
CerebralRogue
post Nov 3 2006, 02:34 AM

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Just finished with best ending, now I need to get the Xbox version to fill in the story gaps. And play co-op
CerebralRogue
post Nov 7 2006, 02:37 AM

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Just started playing the Xbox version of SCDA, the story definitely is better and the gameplay is classic SCCT style. Lots of shadows but with a lot of missions now you can co op with the AI.

 

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