QUOTE(Redline @ Jun 2 2006, 04:06 PM)
hopefully the release date won't be pushed back like forza1. but i prefer they pushed back to make more fine tuning got this from gamespot
QUOTE
In addition, players will be able to race against up to 11 other players online, up from eight in the original. Best of all, and the most important news for Forza freaks, the game is due for release this holiday season.
While Microsoft isn't planning on showing anything more on Forza 2 other than what was shown during the publisher's E3 press conference, we did get to spend some time today with Forza lead game designer Dan Greenawalt. During the conversation we spent, Greenawalt revealed some details that we hadn't previously known about this highly anticipated racing sim. First of all, while we know the car count has increased from 230 in the first game to 300 in the sequel, we've also learned that the number of drivable tracks is growing as well--60 tracks will be playable in Forza 2, up from 45 in the original. Five of those new tracks will be real-life circuits and Greenawalt spilled the beans on one of them: Sebring International Raceway which is located in Sebring Florida multiple sports car and endurance races throughout the year.
An interesting aspect of the conversation with Greenawalt included his insight on how the development teams responsible for both Forza and Project Gotham Racing 3 approach the development of their respective racing game. PGR players will remember the PGR TV feature found in the Xbox 360 game, which lets players watch races from all over the world via Xbox Live. Greenawalt said Forza will be adopting the feature for Forza 2, though it's probably safe to assume it will have new features unique to the game. As Greenawalt put it, this sharing of technology is part and parcel to the development approach between the Forza and PGR teams; and it's safe to assume that the next Project Gotham game will be borrowing features from Forza 2 when it comes around next.
Finally we got a better look at the wireless wheel which was also announced at the Microsoft press conference. While it wasn't on hand for us to try for ourselves, we do know it will come in for under $100 (we can hear the cheers of the hardcore driving fans from here), and will feature both force feedback and rumble effects. That might not sound like a big deal but, as Greenawalt explained in explicit detail, the two effects will be used individually and in tandem to convey the effects of car momentum in greater detail than ever before. Sounds great and we can't wait to check it out ourselves.
FORZA TV While Microsoft isn't planning on showing anything more on Forza 2 other than what was shown during the publisher's E3 press conference, we did get to spend some time today with Forza lead game designer Dan Greenawalt. During the conversation we spent, Greenawalt revealed some details that we hadn't previously known about this highly anticipated racing sim. First of all, while we know the car count has increased from 230 in the first game to 300 in the sequel, we've also learned that the number of drivable tracks is growing as well--60 tracks will be playable in Forza 2, up from 45 in the original. Five of those new tracks will be real-life circuits and Greenawalt spilled the beans on one of them: Sebring International Raceway which is located in Sebring Florida multiple sports car and endurance races throughout the year.
An interesting aspect of the conversation with Greenawalt included his insight on how the development teams responsible for both Forza and Project Gotham Racing 3 approach the development of their respective racing game. PGR players will remember the PGR TV feature found in the Xbox 360 game, which lets players watch races from all over the world via Xbox Live. Greenawalt said Forza will be adopting the feature for Forza 2, though it's probably safe to assume it will have new features unique to the game. As Greenawalt put it, this sharing of technology is part and parcel to the development approach between the Forza and PGR teams; and it's safe to assume that the next Project Gotham game will be borrowing features from Forza 2 when it comes around next.
Finally we got a better look at the wireless wheel which was also announced at the Microsoft press conference. While it wasn't on hand for us to try for ourselves, we do know it will come in for under $100 (we can hear the cheers of the hardcore driving fans from here), and will feature both force feedback and rumble effects. That might not sound like a big deal but, as Greenawalt explained in explicit detail, the two effects will be used individually and in tandem to convey the effects of car momentum in greater detail than ever before. Sounds great and we can't wait to check it out ourselves.
force feedback for $100
Jun 4 2006, 03:04 PM

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