Almost every game i see online now use 6.32b . And some of my friends who created 6.27b online cant even have enough players join after 10 mins to start a 5v5 game.
6.32b has introduced much more improve gameplay in terms of the modifications of the heroes . If you guys notice , hero choosings in clan matches in 6.32b is more varied compared to 6.27b . Scourge might still be using the 2-3 core heroes but sentinal hero choosings are really varied in 6.32b matches nowadays. I think most guys agree that 9 out of 10 sentinels in the qualifying rounds used sniper and KOTL as their lineup .
Nerfings such as sniper made it a more normal hero to play with although it still owns in the hands of a good player.
The modifications to necromicon made it a more selective item to buy since its effectiveness has been reduced . The 2 mekasm rule and one Necromicon rule in SMM is created to prevent the abusing of these 2 items is it?
The tiny modifications encourages people to learn its ulti . This adds alot to the judgement gameplay of clans.
The reason i propose to change final tourney map to 6.32b is to keep up with the masses . Using 6.27b in tourneys now is like racing a grand prix using 1950 era car in modern times . Yes , it still can be entertaining and engrossing to watch because skills do not change , but I somehow feels that it is weird. Don't you think so?
SMM Grand Final Map Selection, Propose 6.32b
May 30 2006, 09:29 AM
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